nikopol Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 1, D:1) a +0 hand axe (3, 9, D:1) a +0 buckler (14, -6, D:1) 23 sling bullets (18, -7, D:1) a +0 whip (24, 28, D:1) a +0 club (31, -19, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a cursed -3 club (21, -1, D:2) a +0 robe (25, -5, D:2) a +0 spear (26, 6, D:2) 11 poisoned needles (27, 16, D:2) a +0 dagger a stone (27, 17, D:2) a +0 short sword (28, 22, D:2) a +0 short sword (29, 15, D:2) a stone (30, 14, D:2) a stone (32, 12, D:2) a stone (37, 22, D:2) a +0 dagger (41, -4, D:2) 10 stones (45, -6, D:2) a stone (46, -8, D:2) a stone (46, -7, D:2) 7 stones (49, -6, D:2) a +0 club a +0 hunting sling 4 stones (54, -5, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a cursed -3 dagger (1, -29, D:3) a +0 hand axe 2 tomahawks a +0 leather armour a +0 scale mail (1, 4, D:3) a +0 dagger (2, -29, D:3) a cursed -3 short sword (3, 3, D:3) a stone (5, 2, D:3) a stone (6, 2, D:3) a stone (7, -15, D:3) a stone (8, -40, D:3) a +0 ring mail (10, -14, D:3) a cursed -1 dagger (15, -42, D:3) a +0 falchion (25, -17, D:3) a +0 leather armour (28, -19, D:3) 21 stones (28, -8, D:3) 10 bolts (45, -42, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (13, 23, D:4) a +0 mace (22, 8, D:4) 16 poisoned needles (34, 34, D:4) 17 poisoned needles (43, 27, D:4) a +0 short sword (47, 9, D:4) a +0 giant club (48, 44, D:4) a +0 hand axe a +0 chain mail (48, 45, D:4) a cursed -3 dagger 4 tomahawks of returning a +0 dagger a +0 leather armour (50, 45, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, -6, D:5) a +0 war axe (9, 29, D:5) a cursed -1 club a +0 scale mail (12, 14, D:5) a +0 ring mail (40, 12, D:5) a +0 mace (49, 31, D:5) a +2 whip of venom (51, 30, D:5) a +0 spear a throwing net (51, 31, D:5) a +0 halberd (53, 31, D:5) 19 sling bullets Level 6 of the Dungeon (0, 0, D:6) 24 bolts (1, 27, D:6) 27 stones (19, 9, D:6) a +0 mace (21, -6, D:6) a +0 animal skin (21, -5, D:6) a +0 falchion a +0 leather armour (22, 24, D:6) 21 poisoned needles (24, 19, D:6) 3 stones (26, -6, D:6) a +0 plate armour (28, -13, D:6) 3 steel tomahawks (28, -6, D:6) a +0 club (28, -5, D:6) a +0 dagger a +0 robe (32, 23, D:6) a +0 falchion a +1 leather armour of fire resistance (39, 4, D:6) 6 javelins (46, -6, D:6) a +0 animal skin (47, -6, D:6) a +0 falchion a +0 robe a cursed +5 scimitar a cursed +0 robe a +3 hand axe a +0 robe a cursed +0 animal skin (48, -8, D:6) a +0 animal skin (48, -7, D:6) a +1 whip of freezing a +0 robe a cursed +0 flail a +0 robe (48, -6, D:6) a +0 robe (54, 0, D:6) a +0 dagger (56, -19, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Nibef's Assorted Antiques the +1 hand axe of Experimentation {antimagic, rElec rPois Stlth+} (910 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It makes you more stealthy. a phantom mirror (780 gold) a scroll of identify (52 gold) 2 potions of curing (156 gold) a wand of iceblast (3/15) (182 gold) a potion of heal wounds (130 gold) a scroll of remove curse (78 gold) a cursed -3 ring of dexterity (52 gold) [Shop] Nuewusab's Magic Scroll Shoppe a scroll of teleportation (42 gold) a scroll of summoning (133 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of amnesia (49 gold) a scroll of remove curse (42 gold) [Shop] Atih's Weapon Shop a +0 quarterstaff (56 gold) 4 sling bullets (28 gold) a +0 rapier (56 gold) a +2 war axe of venom (226 gold) a +2 hand crossbow of velocity (240 gold) a +0 rapier (56 gold) a +2 trident of venom (226 gold) 14 sling bullets (98 gold) a +0 whip (35 gold) [Shop] Kunotosi's Jewellery Boutique an uncursed ring of positive energy (280 gold) a +1 ring of slaying (84 gold) an uncursed ring of poison resistance (280 gold) an uncursed amulet of magic regeneration (420 gold) the amulet of Neirycho {Inacc MR+ Int+3 Dex+6 Stlth-} (372 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It makes you less stealthy. an uncursed amulet of guardian spirit (420 gold) a cursed ring of teleportation (63 gold) an uncursed amulet of rage (560 gold) an uncursed amulet of regeneration (420 gold) a cursed -2 ring of intelligence (28 gold) (0, 0, D:7) 12 stones (5, 5, D:7) a +0 short sword a cursed +0 chain mail a cursed -3 mace (5, 6, D:7) a +0 flail (6, 8, D:7) a +0 club (12, 12, D:7) a +0 flail (14, -9, D:7) 15 bolts (18, -12, D:7) a +0 hunting sling (18, -10, D:7) a tomahawk (18, -9, D:7) 3 tomahawks (18, -7, D:7) a +0 ring mail (19, -11, D:7) a tomahawk (19, -10, D:7) a +0 club a tomahawk (20, -12, D:7) a +0 scimitar a cursed +0 plate armour (20, -11, D:7) a tomahawk a +0 chain mail (20, -10, D:7) a +0 hand axe (24, -4, D:7) 2 potions of mutation a potion of lignification (28, 11, D:7) 15 stones (31, -37, D:7) 14 bolts (32, -33, D:7) a +0 buckler (32, -2, D:7) a +0 ring mail (43, -21, D:7) a sling bullet (45, -23, D:7) a sling bullet (46, -24, D:7) a sling bullet (48, -26, D:7) a +0 quarterstaff a +0 hunting sling 13 sling bullets a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 leather armour (3, 13, D:8) a stone (4, 12, D:8) a +0 giant spiked club (5, 10, D:8) a stone (5, 11, D:8) a stone a +0 whip (9, 10, D:8) a +0 club 2 stones (10, 10, D:8) a +0 club a +0 dagger a +0 blowgun 2 poisoned needles (13, 19, D:8) a +0 war axe (19, 3, D:8) a cursed -2 giant spiked club a +0 great mace (26, -3, D:8) a cursed -1 giant club (27, 12, D:8) 25 stones (27, 25, D:8) a +0 war axe (44, -9, D:8) a +0 short sword (51, 4, D:8) a +0 flail a +0 ring mail (51, 7, D:8) a +0 dagger a +0 robe (52, 6, D:8) a +0 falchion a +0 dagger Level 9 of the Dungeon (5, -33, D:9) a +0 giant spiked club (6, -10, D:9) a bullfrog skeleton (17, -24, D:9) a cursed -1 dagger a +0 dagger a +0 robe (18, -25, D:9) a +0 hand axe a +0 leather armour a +0 club a +0 scale mail (19, -27, D:9) a +0 spear (19, -21, D:9) a +2 spear of venom a +0 scale mail (20, -26, D:9) a +0 halberd (20, -24, D:9) a +0 trident (20, -4, D:9) a +0 pair of boots (21, -26, D:9) a +0 halberd 23 stones (21, 10, D:9) 10 poisoned needles (34, -11, D:9) a +0 rapier (54, -9, D:9) 7 poisoned needles Level 10 of the Dungeon (0, 0, D:10) a +4 ring of dexterity (5, 12, D:10) the ring "Nuxtiuph" {-Tele *Contam rElec EV+3 Int+7} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+7). It insulates you from electricity. It prevents most forms of teleportation. It causes magical contamination when unequipped. (12, 4, D:10) a +0 robe (13, 0, D:10) a +2 flail a +0 robe (14, -1, D:10) a cursed +5 hand axe a +0 robe a +0 falchion a +0 robe (14, 0, D:10) a +3 hand axe a cursed +0 robe