nightchill the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a maw talisman a beast talisman (11, 0, D) a +0 buckler a +0 scale mail the +9 sword of Power {lifebolt} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. a +5 broad axe a +0 war axe the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a staff of alchemy (unseen) (50, 36, D) a dragon-blood talisman (50, 37, D) the +10 great sword "Moteac" {vamp, Int+3} Int+3: It affects your intelligence (+3). (unseen) (51, 36, D) a scroll of brand weapon (51, 37, D) a flux talisman (52, 36, D) a +0 leather armour (52, 37, D) a book of the Earth (53, 36, D) a staff of air (unseen) (53, 37, D) a wand of roots (3) (54, 36, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (60, 37, D) the staff "Courch" {^Drain rElec rPois Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison ^Drain: It drains your maximum health when unequipped. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a bullfrog corpse (60, 41, D) a water moccasin corpse (61, 8, D) a +1 dagger of speed (61, 26, D) a staff of conjuration (unseen) (61, 35, D) an amulet of guardian spirit a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an amulet of magic regeneration a ring of ice (61, 36, D) a +4 morningstar of protection (61, 37, D) a Necronomicon (61, 40, D) a death yak corpse (61, 41, D) a wyvern corpse a black mamba corpse (62, 0, D) a +4 short sword of venom (62, 1, D) a +1 plate armour of willpower (62, 3, D) a +0 short sword a +0 robe (62, 17, D) a staff of fire (unseen) (62, 37, D) a +3 rapier of venom a dream sheep corpse (62, 39, D) a cane toad corpse (62, 41, D) a hell rat corpse (63, 0, D) a +0 eveningstar of flaming (63, 8, D) a storm talisman a +3 dagger of venom (63, 17, D) a +0 falchion of holy wrath (63, 20, D) a +0 halberd a +0 robe (63, 26, D) a +0 rapier of electrocution (63, 37, D) a +4 plate armour of positive energy (64, 22, D) a +3 morningstar of freezing a +0 robe (64, 27, D) the +4 morningstar "Wungytias" {flame, Int+3} Int+3: It affects your intelligence (+3). (69, 36, D) a +6 dagger of draining (69, 42, D) a +0 mace (70, 9, D) a staff of death (70, 36, D) the +6 battleaxe of Somewhere Else {flame, Int+4 Stlth-} Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (71, 8, D) the +2 helmet of Lewn {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison (71, 16, D) a +0 vampiric trident (71, 20, D) a shapeshifter corpse (skeletalised by now) (71, 26, D) a staff of death (71, 30, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (71, 36, D) the staff "Surifrakk" {rPois rF+ Str+5 Dex-4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rPois: It protects you from poison Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 37, D) the +1 morningstar "Ryhux" {drain, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison (72, 16, D) a +3 falchion of electrocution (72, 17, D) a +2 leather armour of cold resistance (72, 20, D) an ugly thing corpse (skeletalised by now) (72, 27, D) a +0 leather armour of cold resistance (72, 29, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (72, 36, D) a staff of alchemy (72, 37, D) a ring of see invisible (73, 16, D) a ring of flight (73, 17, D) a +1 war axe of draining (73, 27, D) the +8 whip "Quleschuf" {flame, Str+6 Int-4 Dex+4} Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (73, 29, D) an adder corpse (skeletalised by now) (73, 36, D) a staff of alchemy (73, 37, D) the +18 Lear's hauberk