Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 17655440851722574769 89 nightchill the Poker (level 4, -11/35 HPs) Began as a Merfolk Gladiator on Jan 12, 2024. Mangled by a gnoll ... wielding a +0 halberd (14 damage) ... on level 3 of the Dungeon. The game lasted 00:03:48 (1690 turns). nightchill the Poker (Merfolk Gladiator) Turns: 1690, Time: 00:03:49 Health: -11/35 AC: 6 Str: 16 XL: 4 Next: 55% Magic: 0/4 EV: 11 Int: 7 God: Gold: 78 SH: 3 Dex: 15 Spells: 3/3 levels left rFire . . . a - +0 trident rCold . . . i - +0 buckler rNeg . . . h - +0 ring mail rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... n - amulet of guardian spirit Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 5 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour c - a +0 helmet (worn) h - a +0 ring mail (worn) i - a +0 buckler (worn) Jewellery n - an amulet of guardian spirit (around neck) Scrolls j - a scroll of amnesia {unknown} o - a scroll of noise {unknown} p - a scroll of enchant armour {unknown} q - a scroll of enchant weapon {unknown} r - 3 scrolls of identify {unknown} Potions f - 3 potions of might {unknown} g - 2 potions of lignification {unknown} k - 2 potions of magic {unknown} l - a potion of heal wounds {unknown} m - a potion of flight {unknown} s - a potion of mutation {unknown} Skills: + Level 3.3 Fighting * Level 6.1 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Shops: D:2 ( Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, about 35% to evade your +0 trident) You reach to attack! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, about 35% to evade your +0 trident) You reach to attack! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, about 35% to evade your +0 trident) You reach to attack! You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, about 35% to evade your +0 trident) You reach to attack! You hit the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, about 35% to evade your +0 trident) You reach to attack! You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, about 35% to evade your +0 trident) You reach to attack! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! You die... #.####.###.# #.>..†.K.... #..######### ########..# ..........# #######h..# ########g#.# #........K.# #......@...# ..######...# #...# #...# ######...# ##........# #..###..#.# #######..# #..#.# .........###..#.# You could see a gnoll, a jackal and a kobold. Vanquished Creatures 4 adders (D:2) A dart slug (D:1) 10 bats 6 endoplasms 2 giant cockroaches 7 hobgoblins A jackal (D:3) A quokka (D:2) 4 ball pythons 3 frilled lizards (D:1) 2 goblins (D:1) 6 kobolds 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nightchill the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 277 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 548 | D:1 | Reached skill level 5 in Polearms 561 | D:1 | Reached XP level 3. HP: 22/28 MP: 3/3 952 | D:2 | Found a stormy altar of Qazlal. 1209 | D:2 | Found Otruivvowei's Weapon Emporium. 1253 | D:2 | Reached XP level 4. HP: 34/35 MP: 4/4 1328 | D:2 | Reached skill level 6 in Polearms 1690 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_ring, minmay_domino_2 D:2: layout_loops_ring, serial_shops, shop, basic_altar D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_original], layout_loops_ring, minivault_24, minmay_door_square, uniq_terence, uniq_grinder, uniq_pargi Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 | 6.1 Fighting | 3 | 3.3 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 150 | 31 || 181 Armour: Leather armour | 11 | || 11 Ring mail | 41 | 5 || 46 Dodge: Dodged | 89 | 15 || 104 Block: Buckler | 20 | 1 || 21