nightchill the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a book of Misfortune (49, 37, D) the +0 falchion of Incongruity {freeze, Str+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). (50, 24, D) a +1 scale mail of fire resistance (unseen) (50, 25, D) Great Wizards, Vol. VII (50, 36, D) the +3 spear of Midnight {vorpal, rElec rF+ rC+++ Str-5} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). rF: It protects you from fire. rC: It renders you almost immune to cold. rElec: It insulates you from electricity. (50, 41, D) a +0 dagger a +0 robe (50, 42, D) a +0 robe a +0 hand axe (51, 25, D) a +3 ring mail of cold resistance (unseen) (51, 36, D) a lightning rod (4/4) (51, 37, D) a staff of earth (51, 39, D) a +0 dagger a +0 robe (51, 41, D) a +1 scimitar of freezing (52, 24, D) a staff of earth (unseen) (52, 25, D) a staff of earth (unseen) (52, 41, D) a +0 great sword a +0 plate armour (53, 24, D) a ring of magical power (53, 25, D) a +6 ring of intelligence (53, 36, D) the +1 war axe "Hell-Harrower" {vorpal, rN+ Will+ Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rN: It protects you from negative energy. Will: It increases your willpower. (53, 37, D) a +6 short sword of draining (54, 24, D) a +3 sling of freezing (unseen) (54, 25, D) a book of Dreams (54, 36, D) a +2 hand axe of electrocution (55, 24, D) a book of Cantrips (59, 36, D) a staff of death (unseen) (59, 37, D) the +7 dagger of Responsibility {freeze, Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Stlth: It makes you more stealthy. (unseen) (59, 39, D) a +0 trident (60, 36, D) a piece from Xom's chessboard (15/15) (60, 37, D) a +3 vorpal war axe (unseen) (60, 39, D) a +2 spear of venom 3 silver javelins a +0 leather armour (61, 0, D) a staff of cold (61, 8, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (61, 36, D) a ring of magical power a +4 ring of evasion a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 38, D) a +2 spear of freezing 3 silver javelins a +0 leather armour (61, 39, D) a +0 longbow a +0 spear (61, 40, D) a +1 trident of venom a +0 robe (62, 0, D) a piece from Xom's chessboard (15/15) (62, 8, D) the +10 demon trident "Liuze" {freeze, rF+ rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rN: It protects you from negative energy. (62, 9, D) a staff of earth (62, 16, D) a +1 vampiric executioner's axe (62, 23, D) a +0 long sword (62, 26, D) a +4 spectral quarterstaff (62, 27, D) a +0 scale mail of cold resistance (62, 37, D) the +9 flail "Spiderbane" {spect, Drain +Blink rElec Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (62, 39, D) a +0 trident (62, 41, D) a +1 demon trident of draining a +0 robe a +0 trident a +2 leather armour of cold resistance (63, 0, D) a +2 scale mail of willpower (63, 8, D) a +1 vorpal halberd (63, 17, D) a +0 morningstar of protection (63, 21, D) a +0 dagger (63, 26, D) a +3 scimitar of protection (63, 36, D) an amulet of guardian spirit (63, 37, D) the +2 scale mail of Laempeel {rPois Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. (64, 16, D) a +0 dagger of venom (64, 17, D) the +7 mace "Minotaur's Peril" {drain, rCorr Str+2 Dex+4 SInv} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (64, 21, D) a +0 short sword a +0 chain mail a +0 long sword (64, 23, D) a +0 rapier a +0 leather armour (64, 26, D) a +3 mace of holy wrath (64, 37, D) a +0 trident a boomerang (67, 0, D) a staff of poison (unseen) (69, 0, D) a +2 robe of the Archmagi (69, 2, D) 72 gold pieces (70, 8, D) a +3 flail of draining (unseen) (70, 36, D) a +2 scimitar of protection (70, 39, D) a +1 vampiric dagger a +0 ring mail (70, 40, D) a +0 scimitar a +0 ring mail a +0 buckler (71, 16, D) a +5 quarterstaff (71, 20, D) 162 gold pieces (71, 26, D) a +0 spectral quarterstaff (unseen) (71, 28, D) a +0 short sword a +0 robe (71, 37, D) a +1 barding of flying (unseen) (71, 39, D) a +0 long sword (72, 9, D) a +3 leather armour of cold resistance (unseen) (72, 16, D) a lightning rod (4/4) (72, 17, D) the +1 robe of Seoto {Harm Rampage rN+ Regen+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (72, 28, D) a +3 great sword of freezing a +0 robe (72, 37, D) a +4 quarterstaff of draining (unseen) (72, 39, D) a +0 long sword (73, 1, D) the +5 morningstar "Kirarr" {drain, SInv} A truly terrible weapon, it drains the life of any living foe it strikes. SInv: It lets you see invisible. (73, 17, D) a box of beasts (73, 26, D) a staff of air (73, 27, D) a +0 dire flail a +0 robe (73, 28, D) a +0 hand axe a +0 robe (73, 37, D) a +2 robe (73, 42, D) a +0 dagger a +0 shortbow a +0 leather armour (74, 39, D) a +0 long sword a +0 scale mail (75, 1, D) a +1 falchion of protection