nightchill Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 10, D:1) a +0 kite shield (7, 0, D:1) 15 arrows (18, -11, D:1) a +0 dagger (20, -33, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -5, D:2) a +0 club (13, -21, D:2) a +0 buckler (20, -2, D:2) a +0 club (22, 20, D:2) a +0 short sword (23, 1, D:2) a +0 club a +0 hunting sling a +0 ring mail (24, 14, D:2) 20 arrows (29, -5, D:2) 23 bolts (34, 21, D:2) a +0 club (42, -5, D:2) a cursed -2 short sword (42, 11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 spear (7, -14, D:3) a +0 short sword (10, -10, D:3) a cursed -3 hand axe (15, -34, D:3) a +0 spear (22, -18, D:3) a +0 short sword (27, -4, D:3) a cursed -2 robe (36, -4, D:3) a +0 chain mail (40, -21, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 22 bolts (1, 23, D:4) a +0 club a +0 leather armour (6, 33, D:4) a +0 robe (8, 9, D:4) 25 arrows (11, 21, D:4) 22 arrows (24, 29, D:4) 8 arrows (33, 1, D:4) a +0 mace (43, 14, D:4) a +0 robe (46, 32, D:4) a +2 dagger of protection Level 5 of the Dungeon [Shop] Bocwocuc's Gadget Shoppe a wand of flame (18) (130 gold) a wand of iceblast (11) (195 gold) a wand of acid (6) (260 gold) a wand of polymorph (8) (130 gold) a wand of random effects (6) (52 gold) a wand of polymorph (6) (104 gold) a phial of floods (520 gold) a condenser vane (520 gold) a lightning rod (4/4) (390 gold) (0, 0, D:5) a +0 leather armour (3, 22, D:5) a +0 mace (3, 23, D:5) a +0 scale mail a +0 mace (4, 22, D:5) a +0 robe a +0 dagger (4, 23, D:5) a cursed -2 flail (18, 6, D:5) a +0 flail (23, -7, D:5) a +0 scale mail (38, 29, D:5) a +0 whip (46, 30, D:5) a +0 giant club (62, 6, D:5) 17 bolts (63, 28, D:5) a +0 hand axe (63, 45, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) 26 bolts (4, 13, D:6) a +0 robe (14, -16, D:6) a +0 dagger (15, -15, D:6) a cursed +0 mace (16, -16, D:6) a +0 long sword a +0 chain mail (16, -15, D:6) a +0 dagger a +0 robe (16, -14, D:6) a +0 short sword (16, 3, D:6) a +0 spear (17, -15, D:6) a +0 long sword (17, -14, D:6) a +0 flail (17, -13, D:6) a +0 dagger a +0 robe (17, -12, D:6) a +0 dagger a +0 robe (21, -14, D:6) a +0 hand axe (25, 18, D:6) a cursed -3 rapier a +2 leather armour of positive energy (26, -15, D:6) a +0 ring mail (28, -24, D:6) a cursed -3 short sword (30, 21, D:6) a +0 spear (35, -5, D:6) a +0 dagger (39, 10, D:6) a +0 war axe (42, 1, D:6) 14 arrows (48, 4, D:6) a +0 mace (48, 5, D:6) a +0 mace (48, 6, D:6) a +0 mace (49, 5, D:6) a +2 mace of protection (49, 6, D:6) a +0 mace (49, 8, D:6) a +0 mace (50, 4, D:6) a +0 mace (50, 5, D:6) a +0 mace (50, 6, D:6) a +0 mace (50, 9, D:6) a +0 mace (50, 10, D:6) a +0 mace (50, 12, D:6) a +0 mace (51, 11, D:6) a +0 mace (51, 13, D:6) a +0 mace Level 7 of the Dungeon [Shop] Jetaonk's Antique Weapon Shop a +3 rapier of flaming (508 gold) a +0 great mace (136 gold) a +0 quarterstaff (84 gold) a +0 scythe (63 gold) a +1 hunting sling of flaming (203 gold) a +0 arbalest (94 gold) a +3 hand axe of venom (432 gold) the +8 short sword "Kueheacw" {distort, *Corrode rF+++ MP+9 Dex-2 SInv} (2142 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (-2). It renders you almost immune to fire. It affects your magic capacity (+9). It lets you see invisible. It may corrode you when you take damage. a +0 hand axe (63 gold) a +4 flail of draining (594 gold) the +8 mace of nightchill's Misery {freeze, *Drain rElec Will+ Str+2} (1335 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It causes draining when unequipped. (0, 0, D:7) an arrow (0, 1, D:7) an arrow (1, 2, D:7) an arrow (2, 3, D:7) a +0 morningstar (4, 6, D:7) a +0 shortbow 12 arrows (7, -25, D:7) a +0 robe (9, -20, D:7) 10 arrows (11, -25, D:7) a +0 quarterstaff (18, -5, D:7) a +0 war axe (19, 7, D:7) 15 gold pieces (20, -4, D:7) a +0 leather armour (20, 9, D:7) 17 gold pieces (21, 7, D:7) 28 gold pieces (22, 22, D:7) a +0 quarterstaff a +0 hunting sling a +0 leather armour (39, -22, D:7) a +0 dagger (50, -20, D:7) a cursed -2 short sword a +0 leather armour (63, 0, D:7) a +0 spear (63, 4, D:7) a +0 flail a +0 robe a cursed +5 flail a +0 robe (63, 5, D:7) a +2 mace a +0 robe Level 8 of the Dungeon a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour (1, -3, Bailey) a +0 hand axe a +0 leather armour (1, -2, Bailey) a +0 hand axe a +0 leather armour (1, -1, Bailey) a +0 hand axe a +3 leather armour (7, -5, Bailey) the +9 falchion of Celyluk {elec, Dex+2} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+2). (7, -4, Bailey) a potion of experience (7, 2, Bailey) a potion of experience (7, 3, Bailey) an uncursed staff of fire (8, 10, Bailey) 4 gold pieces (still there?) 3 boomerangs (still there?) (9, -12, Bailey) 6 gold pieces (still there?) 4 boomerangs (still there?) (10, 11, Bailey) 6 gold pieces (still there?) a boomerang (still there?) (11, -12, Bailey) 6 gold pieces (still there?) 3 boomerangs (still there?) (11, 6, Bailey) a +0 war axe a +0 ring mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (11, 10, Bailey) 6 gold pieces (still there?) 3 boomerangs (still there?) (13, -12, Bailey) 6 gold pieces (still there?) 4 boomerangs (still there?) (24, -9, Bailey) a potion of brilliance