nightchill Level 1 of the Dungeon (3, -43, D:1) a +0 mace (8, -28, D:1) a +0 mace (10, -38, D:1) a +0 hand axe of electrocution (15, -9, D:1) a +0 whip (20, -40, D:1) a +0 club (37, -34, D:1) a +0 club (44, -7, D:1) 7 atropa-tipped darts (49, -9, D:1) a +0 club (57, -28, D:1) a +0 dagger (61, -47, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 18, D:2) a +0 dagger (2, 15, D:2) 6 arrows (3, 38, D:2) a +0 chain mail (12, 4, D:2) a cursed -1 hand axe (12, 18, D:2) a +0 short sword (14, 2, D:2) a +0 club a +0 chain mail (22, 39, D:2) a +0 dagger (44, -8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, -13, D:3) a +0 club (1, -3, D:3) a +0 robe (6, -7, D:3) a +0 whip (7, -30, D:3) a +0 robe (8, 17, D:3) a +3 falchion a +0 ring mail a +0 dagger (11, 23, D:3) a +0 short sword (22, -8, D:3) a +0 robe (25, -12, D:3) a +0 dagger (39, 8, D:3) a +0 club (43, -19, D:3) a +0 giant club (45, -7, D:3) a +0 dagger a +0 robe (49, -6, D:3) a +0 short sword (49, 21, D:3) a +0 club (50, -17, D:3) a +0 flail a +0 chain mail (52, -17, D:3) a +0 war axe (52, -6, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Horaurr's Food Emporium a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) (2, -9, D:4) 17 arrows (11, -12, D:4) a +0 helmet (15, -32, D:4) a +0 dagger a +0 robe (17, -32, D:4) a +0 dagger (18, -52, D:4) 25 arrows (18, -13, D:4) a +0 flail (20, -33, D:4) a +0 dagger (22, -35, D:4) a +0 club (27, -16, D:4) a +0 morningstar (28, -16, D:4) a +0 leather armour a +0 dagger (36, -45, D:4) 21 arrows Level 5 of the Dungeon [Shop] Voirio's Weapon Emporium a +0 hunting sling (18 gold) the +5 hand axe "Zughof" {flame, Dex+3} (524 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). a +0 broad axe (48 gold) 20 poisoned darts (96 gold) the +6 dagger of the Sun {flame, rElec MR- Str+7 Dex-2} (646 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. the +3 morningstar "Dragonbane" {crush, Str-4 Int+2 Dex+7} (462 gold) It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+2). It affects your dexterity (+7). 16 bolts (38 gold) a +0 shortbow (36 gold) a +4 whip of draining (318 gold) a +0 dagger (24 gold) a +0 flail (42 gold) a +0 scythe (36 gold) a +0 short sword (36 gold) (0, 0, D:5) a +0 robe (2, 6, D:5) a potion of degeneration (2, 11, D:5) a +0 rapier (6, 18, D:5) 17 bolts (16, 3, D:5) a ration (28, 7, D:5) a ration (35, 20, D:5) a ration (41, 10, D:5) a ration (41, 15, D:5) a +0 flail a +0 leather armour (44, 20, D:5) a +0 hand axe a +0 whip a +0 ring mail (45, 20, D:5) a +0 dagger a +0 robe (45, 44, D:5) a ration (47, 20, D:5) a +0 dagger Level 6 of the Dungeon (7, -12, D:6) 19 arrows (24, 0, D:6) a +0 mace