nightchill Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (11, -9, D:1) a +0 club (22, 25, D:1) a +0 dagger (29, 40, D:1) a +0 club (30, 18, D:1) a +0 club (50, 23, D:1) a +0 dagger (52, -11, D:1) a cursed +0 club a +0 whip (53, -13, D:1) 5 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 0, D:2) a cursed -2 club (4, 17, D:2) a +0 dagger (10, -2, D:2) a +0 leather armour (11, -15, D:2) a +0 club (12, -9, D:2) a +0 club (18, -20, D:2) a +0 club (18, -6, D:2) 26 arrows (21, -18, D:2) a +0 club (28, -16, D:2) a +0 club (28, 15, D:2) a +0 morningstar a +0 leather armour (29, 14, D:2) a +0 dagger (29, 15, D:2) a +0 ring mail a +0 dagger a +0 robe (29, 27, D:2) a +0 ring mail (31, -12, D:2) a +0 club (32, 14, D:2) a +0 whip (38, 26, D:2) a +0 club a cursed +0 ring mail (43, 16, D:2) a ration (48, 23, D:2) a cursed -2 hand axe (48, 28, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (10, -15, D:3) a scroll of remove curse (11, 7, D:3) a ration (12, -12, D:3) a +0 chain mail (12, -11, D:3) a +2 helmet (14, -12, D:3) an uncursed ring of fire (15, -25, D:3) a cursed -2 spear a +0 spear (19, -5, D:3) a +0 short sword (22, -46, D:3) a ration (44, -30, D:3) a +0 club (45, -34, D:3) a +0 club (49, -15, D:3) a +0 whip (55, -3, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Eliler's Antique Weapon Boutique a +0 shortbow (102 gold) a +0 hunting sling (51 gold) a +0 falchion (102 gold) a +0 rapier (136 gold) a +0 hand axe (102 gold) a +0 hand axe (102 gold) a +0 quarterstaff (136 gold) a +0 scimitar (136 gold) the +8 scimitar of Sawnakar {drain, *Noise +Rage rN+ Int+2} (2128 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from negative energy. It lets you go berserk. It may make noises in combat. the +9 trident of Chance {elec, +Inv rPois rN+ Str-2} (2444 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It protects you from poison. It protects you from negative energy. It lets you turn invisible. a +0 hand axe (102 gold) a +0 battleaxe (221 gold) a +0 short sword (102 gold) (0, 0, D:4) a +0 dagger (6, 18, D:4) a +0 spear (15, 18, D:4) a ration (20, 9, D:4) a +0 dagger a +0 robe (20, 10, D:4) a +0 club a +0 leather armour a +0 ring mail (25, 34, D:4) a ration (29, -6, D:4) a +0 giant club a +0 hand axe a +0 robe (39, -12, D:4) a ration (44, 2, D:4) a ration (47, 31, D:4) a +0 ring mail (58, 7, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (4, -27, D:5) a frilled lizard corpse (5, -12, D:5) a quokka corpse (5, -1, D:5) a ration (8, -6, D:5) a +0 rapier (15, -11, D:5) a leopard gecko corpse