nightchill Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (15, 32, D:1) a +0 whip (22, 6, D:1) a +0 club (41, 4, D:1) a +0 club (45, 32, D:1) 9 bolts Level 2 of the Dungeon (4, 10, D:2) 2 boomerangs (11, 10, D:2) a cursed +0 club (12, -6, D:2) a +0 club (19, 0, D:2) a +0 dagger (24, 4, D:2) a +0 leather armour (29, 1, D:2) a +0 robe (29, 7, D:2) 32 arrows (30, 4, D:2) a +0 club (32, 3, D:2) a +0 short sword (33, -12, D:2) a +0 club (37, -2, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a scroll of immolation (18, 16, D:3) a cursed -1 scale mail (19, -20, D:3) a +0 club (23, -28, D:3) a +0 club (25, -11, D:3) 11 poisoned darts (26, -7, D:3) a +0 whip (31, 12, D:3) a +0 short sword (34, -22, D:3) a +0 club (35, -19, D:3) 12 poisoned darts (37, 2, D:3) a +0 leather armour (40, -5, D:3) a +0 quarterstaff (46, -28, D:3) a +0 club (46, 12, D:3) a +0 club (51, 5, D:3) 19 arrows Level 4 of the Dungeon (0, 0, D:4) 28 arrows (1, 18, D:4) a +0 leather armour (2, 1, D:4) an arrow (4, 4, D:4) an arrow (4, 5, D:4) 16 arrows a +0 shortbow (5, 6, D:4) a +0 leather armour a +0 club (6, 14, D:4) a +0 short sword (23, 7, D:4) 19 arrows (27, 18, D:4) a +0 halberd (28, 18, D:4) a +0 whip (29, 19, D:4) a +0 flail Level 5 of the Dungeon [Shop] Ribimaiq's Weapon Boutique a +0 hand crossbow (49 gold) a +0 great sword (91 gold) the +9 arbalest "Ighuhyfe" {elec, Dex+4} (1002 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). a +0 quarterstaff (56 gold) 25 arrows (70 gold) a +3 falchion of slicing (301 gold) a +0 morningstar (56 gold) a +0 scimitar (56 gold) the +9 sword of Zonguldrok {reap} (1120 gold) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. a +0 shortbow (42 gold) the +2 hand crossbow "Pefon" {venom, rF+ MR+ Int+4 Dex+3} (679 gold) It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. (0, 0, D:5) 18 bolts (2, 35, D:5) a +1 flail of draining (2, 36, D:5) a +0 dagger 3 boomerangs (2, 38, D:5) a cursed +0 club (16, -19, D:5) a +0 scale mail (19, -8, D:5) a +0 war axe (34, 25, D:5) a +0 robe (35, 25, D:5) a cursed +0 leather armour a +0 rapier (37, 18, D:5) a +0 dagger (37, 24, D:5) a +0 hand axe (48, 22, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 12 arrows (2, -25, D:6) a +0 dagger (6, -3, D:6) a +0 giant club (27, -23, D:6) a cursed -3 quarterstaff Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 robe (7, -47, D:7) a +0 club (12, -9, D:7) a +0 war axe (12, 0, D:7) a +0 scale mail (31, -16, D:7) a +0 flail (48, -41, D:7) a cursed +3 scimitar a +0 robe (54, -52, D:7) a +0 dagger a +0 short sword a +0 short sword (54, -51, D:7) a +0 dagger (54, -47, D:7) a +0 short sword a +0 whip (57, 0, D:7) a +0 leather armour (57, 1, D:7) a +0 halberd a cursed +0 plate armour (57, 2, D:7) a +0 dagger a +0 robe a +0 mace a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +0 dagger an orc skeleton (1, 3, D:8) an orc skeleton (2, 1, D:8) a +0 short sword an orc skeleton (2, 2, D:8) a +0 hand axe (5, 2, D:8) a +0 leather armour (6, 3, D:8) a +0 robe a +0 dagger (6, 4, D:8) a cursed +0 club (6, 5, D:8) a +0 giant club an ogre skeleton (7, 3, D:8) a +0 robe a +0 dagger a +0 flail (7, 5, D:8) a +0 robe (8, 3, D:8) a +0 plate armour a +0 long sword an orc skeleton (9, 6, D:8) a +5 mace a +0 robe (10, 1, D:8) a +2 hand axe of electrocution an orc skeleton (10, 4, D:8) a +4 trident a +0 robe (14, 13, D:8) a +0 shield (24, 5, D:8) a +0 club (unseen) (27, 0, D:8) a +0 trident (unseen) (30, 0, D:8) 18 stones (31, 2, D:8) a +0 ring mail the Ecumenical Temple