Dungeon Crawl Stone Soup version 0.31-a0-1308-ga3cce3a448 (webtiles) character file. Game seed: 12077844274669279981 577 night the Trooper (level 7, -8/57 HPs) Began as a Djinni Conjurer on Dec 19, 2023. Was an Initiate of Hepliaklqana. Mangled by Edmund ... wielding a +2 flail of protection (10 damage) ... on level 4 of the Dungeon. The game lasted 00:09:12 (3409 turns). night the Trooper (Djinni Conjurer) Turns: 3409, Time: 00:09:12 Health: -8/57 AC: 4 Str: 6 XL: 7 Next: 62% Gold: 179 EV: 12 Int: 22 God: Hepliaklqana [......] SH: 0 Dex: 11 rFire + + . h - +2 dagger (venom) rCold x . . (no shield) rNeg . . . f - +2 robe {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ++... (no amulet) Stlth ++ e - ring of willpower HPRegen 0.29/turn (no ring) MPRegen 0.00/turn %: infuse magic (-9 HP) @: flying, very slightly contaminated, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 179 gold pieces. Inventory: Hand Weapons h - a +2 dagger of venom (weapon) Missiles g - 48 stones k - 6 atropa-tipped darts o - 2 poisoned darts Armour a - a +0 robe f - a +2 robe of willpower (worn) Jewellery e - a ring of willpower (left hand) n - a ring of resist corrosion Scrolls b - a scroll of poison d - 2 scrolls of vulnerability l - a scroll of fear m - a scroll of teleportation Potions c - a potion of degeneration {unknown} i - 2 potions of brilliance {unknown} j - 2 potions of might {unknown} Skills: * Level 6.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Transmutations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d9 17% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 f - Sandblast Erth 48% 2d12 1% 1 g - Passwall Tmut/Erth 20% N/A 2% 2 h - Gell's Gravitas Tloc 24% N/A 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Yredelemnul Shops: D:1 = D:4 ? Annotations: D:4 4 runed translucent doors, Edmund; bumbalina's ghost, amateur DsGl; nago's ghost, weakling DjDe Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are no longer firmly anchored in space. You are no longer robbed of momentum. Edmund hits you with a +2 flail of protection! You hit Edmund but do no damage. Edmund is poisoned. Edmund is lightly wounded. Edmund hits you with a +2 flail of protection. Your fulminant prism crackles loudly. You hit Edmund. Edmund looks as sick as possible! Edmund is moderately wounded. Edmund hits you with a +2 flail of protection. Your fulminant prism explodes! The blast of energy engulfs the iguana! You kill the iguana! The blast of energy engulfs Edmund. Edmund is heavily wounded. Edmund hits you with a +2 flail of protection. Casting: Fulminant Prism (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Edmund barely misses you. You hit Edmund but do no damage. Edmund looks as sick as possible! Edmund is heavily wounded. Edmund hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Edmund closely misses you. You hit Edmund but do no damage. Edmund is severely wounded. Your fulminant prism explodes! The blast of energy engulfs Edmund but does no damage. Edmund is almost dead. Edmund misses you. Edmund hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Edmund hits you with a +2 flail of protection! You die... Edmund says, "That'll show my brother!" #<# #..# #.# #.# #.... #.# #...# #.# #...# #.# ##... #### #.# .... ##...##.# #..# #.....#@# #..# #.....@.# ######..## #.....### .........# ##.?.. ######...### ##### #........... #†####.##### #.# #.# #)# #.# #.####.# You could see Edmund (extremely poisoned). Vanquished Creatures An orc warrior (D:3) An ogre (D:4) Blork the orc (D:4) A sleepcap (D:4) Terence (D:3) An iguana (D:4) 2 orc wizards (D:3) A scorpion zombie (D:4) 6 gnolls 4 adders An adder zombie (D:4) 2 dart slugs 6 orcs A ball python (D:3) 10 endoplasms 6 giant cockroaches 4 goblins 6 hobgoblins 3 jackals (D:4) 8 kobolds 5 quokkas 5 bats 6 frilled lizards 8 rats 90 creatures vanquished. Vanquished Creatures (others) 8 fulminant prisms (D:4) 8 creatures vanquished. Grand Total: 98 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | night the Djinni Conjurer began the quest for the Orb. 0 | D:1 | night set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 213 | D:1 | Reached skill level 1 in Fighting 213 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 533 | D:1 | Found Luckuaqo's Jewellery Shop. 749 | D:2 | Reached skill level 2 in Fighting 749 | D:2 | Reached XP level 3. HP: 27/28 MP: 0/0 749 | D:2 | Learned a level 1 spell: Sandblast 857 | D:2 | Reached XP level 4. HP: 27/34 MP: 0/0 945 | D:2 | Reached skill level 3 in Fighting 952 | D:2 | Found a faded altar of an unknown god. 1304 | D:2 | Identified the +2 robe "Afotur" {rF+ Dex+3} 1397 | D:3 | Identified the +1 robe of Leofor {Harm rPois Archmagi} 1558 | D:3 | Noticed Terence 1579 | D:3 | Killed Terence 1580 | D:3 | Reached XP level 5. HP: 10/40 MP: 0/0 1580 | D:3 | Learned a level 2 spell: Passwall 2012 | D:3 | Found a hazy altar of Hepliaklqana. 2023 | D:3 | Became a worshipper of Hepliaklqana the Forgotten 2077 | D:3 | Noticed an orc warrior 2090 | D:3 | HP: 3/41 [orc warrior/+0 long sword (15)] 2093 | D:3 | Killed an orc warrior 2094 | D:3 | Reached skill level 4 in Fighting 2094 | D:3 | Reached XP level 6. HP: 4/48 MP: 0/0 2395 | D:3 | Reached skill level 5 in Fighting 2658 | D:4 | Found a runed translucent door. 2659 | D:4 | Noticed nago's ghost (weakling DjDe) 2702 | D:4 | Found a runed translucent gate. 2702 | D:4 | Found a runed translucent gate. 2702 | D:4 | Found a runed translucent gate. 2702 | D:4 | Noticed bumbalina's ghost (amateur DsGl) 2704 | D:4 | Found a basalt altar of Yredelemnul. 2892 | D:4 | Found Neant's Magic Scroll Shoppe. 2941 | D:4 | Noticed an ogre 2944 | D:4 | Killed an ogre 2945 | D:4 | Reached XP level 7. HP: 18/55 MP: 0/0 2945 | D:4 | Learned a level 3 spell: Gell's Gravitas 2948 | D:4 | Reached skill level 6 in Fighting 3186 | D:4 | Noticed Blork the orc 3193 | D:4 | Killed Blork the orc 3396 | D:4 | Noticed Edmund 3407 | D:4 | HP: 8/57 [Edmund/+2 flail of protection (11)] 3409 | D:4 | HP: 2/57 [Edmund/+2 flail of protection (7)] 3409 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, serial_shops, shop, minmay_tetromino_t4 D:2: layout_rooms, chequers_ecumenical_altar_simple_redux D:3: layout_basic, lemuel_crystal_altar, kennysheep_generic_room_15, uniq_terence D:4: layout_loops_ring, nicolae_yredelemnul_ghost_church, serial_shops, shop, mainiacjoe_sewer_entry_somewhere_in_here_1, ebering_ghost_sewer_f, uniq_blork_the_orc, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 6 | 6.3 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Transmutations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Poison Magic | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 1 | 61 | 15 || 77 Punch | | 1 | || 1 Cast: Magic Dart | 51 | 69 | 5 || 125 Searing Ray | 1 | 3 | || 4 Iskenderun's Myst | | 8 | 2 || 10 Dazzling Flash | | 1 | 1 || 2 Passwall | | 1 | || 1 Sandblast | | 1 | || 1 Fulminant Prism | | 5 | 3 || 8 Use: Scroll | | 5 | || 5 Stab: Sleeping | 1 | 2 | || 3 Invisible | | | 1 || 1 Armour: Robe | 2 | 32 | 13 || 47 Dodge: Dodged | 4 | 33 | 6 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3410 | 3276 | 134 | 576 | 2163 | 4 | 852.5 | Dungeon | 3410 | 3276 | 134 | 576 | 2163 | 4 | 852.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1084 daAuts D:4: 957 daAuts D:1: 740 daAuts D:2: 627 daAuts