night Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (7, 10, D:1) a +0 dagger (10, -7, D:1) a +0 dagger (20, -15, D:1) a +0 whip (36, 19, D:1) a +0 ring mail (46, 9, D:1) a +0 robe (54, 10, D:1) a +0 ring mail (55, -11, D:1) a +0 whip (56, -3, D:1) a +1 dagger of venom (57, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (3, 1, D:2) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (5, -15, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (5, -8, D:2) a flux talisman (5, 0, D:2) a hobgoblin corpse (skeletalised by now) (7, -15, D:2) a bat corpse (skeletalised by now) (12, -9, D:2) a +0 leather armour (25, 1, D:2) a +0 short sword (33, -4, D:2) a +0 dagger a +0 leather armour (42, 1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 scale mail (13, 12, D:3) the +1 war axe "Velec" {heavy, rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy.