night Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 8, D:1) a +0 spear (7, 9, D:1) a +0 whip (8, 8, D:1) a +0 dagger (10, -5, D:1) a +0 dagger (15, -8, D:1) a +0 dagger (17, 23, D:1) a +0 scale mail (37, 8, D:1) a +0 leather armour (39, -3, D:1) a +0 club (39, 17, D:1) a +0 whip (42, 18, D:1) a +0 dagger (44, 26, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) an amulet of faith (6, -4, D:2) a +0 short sword (9, -14, D:2) a +0 dagger (11, -11, D:2) a bat skeleton (12, -12, D:2) a quokka skeleton (14, -3, D:2) a +0 club (16, 1, D:2) a +0 leather armour (17, -9, D:2) a jackal corpse (skeletalised by now) a jackal skeleton (19, -22, D:2) a +0 dagger (23, -12, D:2) a +0 ring mail (23, -8, D:2) a +0 short sword a +0 club (27, -32, D:2) a +0 short sword (27, -26, D:2) a +0 club (41, 8, D:2) a +0 dagger (43, -13, D:2) a +0 war axe a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 ring mail (2, 4, D:3) 2 potions of enlightenment