night Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 13, D:1) a +0 club (15, 19, D:1) a +0 dagger (23, 2, D:1) a +0 short sword (27, 6, D:1) a +0 club (27, 34, D:1) a +0 dagger (28, 8, D:1) a +0 sling (32, 15, D:1) a +0 mace (34, 21, D:1) a +0 dagger (35, 3, D:1) a +0 dagger (35, 30, D:1) a +0 dagger (41, -7, D:1) a +0 club (43, 3, D:1) a +0 spear (57, 19, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, -39, D:2) a +0 leather armour (2, 1, D:2) a +0 scythe (3, -30, D:2) a +0 robe (8, 16, D:2) a +0 dagger (14, 12, D:2) a +0 trident (19, -12, D:2) a +2 mace of holy wrath a +0 scale mail (45, -32, D:2) the +8 trident "Ytsasch" {protect, *Corrode SInv Stlth+} SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (57, 9, D:2) a +0 mace (60, -17, D:2) a +0 dagger Level 3 of the Dungeon (9, -25, D:3) a +0 short sword (20, -27, D:3) a +0 whip (25, -28, D:3) a +2 spectral club a +0 robe (29, -3, D:3) a +0 short sword (30, -34, D:3) a +0 dagger of draining (32, -30, D:3) a +0 short sword (40, -14, D:3) a +0 robe (44, -28, D:3) an adder corpse (skeletalised by now) (44, -26, D:3) a ball python corpse (skeletalised by now) (52, -27, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (2, -1, D:4) a +0 whip a +0 ring mail an orc corpse (8, 0, D:4) a +0 mace a +0 leather armour an orc corpse (8, 3, D:4) a +0 hand axe an orc corpse (8, 5, D:4) a scroll of poison (9, 3, D:4) a +0 dagger