night Level 1 of the Dungeon (8, 31, D:1) a +0 dagger (12, -3, D:1) a +0 short sword (13, -4, D:1) a +0 dagger (16, 34, D:1) a +0 club (18, 26, D:1) a +0 whip (25, 18, D:1) a +0 leather armour (39, 38, D:1) a +0 spear (43, -7, D:1) a staff of air Level 2 of the Dungeon (1, 14, D:2) a staff of death (1, 15, D:2) a frilled lizard skeleton (2, -8, D:2) a +0 club (5, 14, D:2) a +0 dagger (10, 19, D:2) a +0 sling the +0 robe "Raezam" {rPois Stlth- Archmagi} rPois: It protects you from poison Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. a hobgoblin skeleton (13, 23, D:2) a +0 whip (15, 24, D:2) a bat skeleton (18, -4, D:2) a +0 whip (23, 14, D:2) a +0 leather armour (30, -3, D:2) a +0 club a +0 robe (31, -9, D:2) a +0 dagger (47, 4, D:2) a maw talisman Level 3 of the Dungeon (0, 0, D:3) an adder corpse (4, 0, D:3) a potion of heal wounds (6, 0, D:3) a +0 flail