night Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 club (3, -17, D:1) a +0 dagger (16, 28, D:1) a +0 club (23, 29, D:1) a +0 ring mail (35, 19, D:1) a +0 short sword (51, -5, D:1) a +0 club (59, -12, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Sunki's Armour Shop the +2 plate armour of Happiness {rPois rC- rCorr} (470 gold) rC-: It makes you vulnerable to cold. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. a +0 leather armour (22 gold) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (519 gold) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. a +0 pair of boots (49 gold) a +0 chain mail (49 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +3 leather armour of positive energy (231 gold) a +0 scale mail (44 gold) (0, 0, D:2) a +0 sling (0, 6, D:2) the +0 whip of the Lamprey {freeze, Int+2} Int+2: It affects your intelligence (+2). (11, 5, D:2) a +0 leather armour (13, 0, D:2) a +0 short sword (14, -1, D:2) a +0 dagger (22, 38, D:2) a +0 whip (25, 28, D:2) a +0 rapier (26, -7, D:2) a +0 club (31, 7, D:2) a +0 short sword (31, 35, D:2) a +0 club (49, 10, D:2) the scarf of the Salmon {shadows, Harm rElec Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (14, -9, D:3) a +0 whip (16, -11, D:3) a +0 whip (25, -7, D:3) a blade talisman (31, -15, D:3) a +0 sling a +0 club a +0 robe (32, -12, D:3) a +0 club (32, -11, D:3) a +0 dagger a +0 mace (32, -10, D:3) a +0 whip a +0 falchion a +0 leather armour a +0 club (35, 1, D:3) a +1 dagger of freezing 15 stones (44, -16, D:3) a +0 dagger (47, -6, D:3) a +0 leather armour (48, -27, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, -1, D:4) a +0 trident a +0 animal skin a +0 helmet (3, 1, D:4) a +0 club (9, 5, D:4) a +0 ring mail (12, 9, D:4) a +0 sling a +0 club (15, 3, D:4) a +0 dagger a +0 dagger a +0 club a +0 club (16, 22, D:4) a +0 giant club (17, 2, D:4) a +0 dagger (23, 1, D:4) a +0 club a +0 leather armour (24, 18, D:4) a +0 dagger (35, 6, D:4) a +0 club (36, 36, D:4) a +0 ring mail (45, 23, D:4) a +0 club Level 5 of the Dungeon [Shop] Komaonk's Weapon Shop a +0 spear (36 gold) the +6 rapier of Duty {drain, rF+} (614 gold) rF+: It protects you from fire. a +0 shortbow (36 gold) a +0 falchion (36 gold) a +0 mace (36 gold) 3 stones (3 gold) a +0 hand axe (36 gold) (7, -40, D:5) a +0 ring mail (7, -31, D:5) a +0 broad axe (8, -8, D:5) 20 gold pieces (13, -18, D:5) a +0 flail (23, -19, D:5) a +0 flail (40, -38, D:5) a +2 pair of boots Level 6 of the Dungeon (0, 0, D:6) a +0 spear (3, 14, D:6) a +0 short sword (still there?) a curare-tipped dart (still there?) a kobold corpse (still there?) (5, 14, D:6) a +0 club (still there?) 7 poisoned darts (still there?) a kobold corpse (still there?) (11, 15, D:6) a potion of mutation (11, 16, D:6) 14 gold pieces the Ecumenical Temple