night Level 1 of the Dungeon (2, 52, D:1) a +0 short sword (4, 61, D:1) a +0 leather armour (6, 6, D:1) a +0 club (7, 34, D:1) a +0 spear (8, 29, D:1) 3 atropa-tipped darts (28, 55, D:1) a +0 short sword (41, 9, D:1) a +0 ring mail Level 2 of the Dungeon (9, 13, D:2) a +0 chain mail (13, -3, D:2) a +3 quarterstaff of chaos (15, 9, D:2) a +0 club (16, -2, D:2) a +0 hammer (17, -18, D:2) a +0 helmet (22, -16, D:2) a +0 mace a +0 ring mail (28, 26, D:2) a +0 club (31, 2, D:2) a +0 dagger (35, 0, D:2) a +0 ring mail (36, -12, D:2) a +0 pair of boots (39, -16, D:2) a +0 dagger of freezing (55, -5, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 scale mail a +0 mace a +0 short sword a +0 ring mail (6, 7, D:3) a +0 dagger (18, -13, D:3) the +0 ring mail "Ekigo" {rF+} rF+: It protects you from fire. (18, 2, D:3) a +0 whip a +0 robe a +0 giant club (18, 3, D:3) a +0 flail a gnoll corpse (skeletalised by now) (33, -14, D:3) a +0 dagger a +0 sling (50, -12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (0, 8, D:4) a +0 dagger (7, -7, D:4) a +0 club a goblin corpse (skeletalised by now) (16, -8, D:4) the +1 robe of the Peach {rC- Dex+5} Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. (17, 8, D:4) a +0 whip (18, 8, D:4) a quokka corpse (skeletalised by now) (18, 9, D:4) a +0 halberd (19, 7, D:4) a +0 spear (30, 5, D:4) a +0 dagger a goblin corpse (skeletalised by now) (35, 20, D:4) a +0 long sword (36, 25, D:4) a jackal corpse (skeletalised by now) (38, 4, D:4) a +0 scale mail (38, 23, D:4) a +0 club a kobold corpse (skeletalised by now)