Dungeon Crawl Stone Soup version 0.31-a0-121-g1e386dd289 (webtiles) character file. Game seed: 2918418945138309920 23 night the Conjurer (level 2, -4/20 HPs) Began as a Demigod Conjurer on May 31, 2023. Slain by Terence ... wielding a +0 short sword (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1011 turns). night the Conjurer (Demigod Conjurer) Turns: 1011, Time: 00:01:41 Health: -4/20 AC: 2 Str: 8 XL: 2 Next: 54% Magic: 0/7 EV: 12 Int: 20 God: Gold: 43 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles g - a throwing net j - 3 javelins Armour a - a +0 robe (worn) l - a +0 buckler Scrolls c - 2 scrolls of vulnerability {unknown} d - a scroll of amnesia {unknown} i - a scroll of enchant weapon {unknown} k - a scroll of immolation {unknown} m - a scroll of enchant armour {unknown} Potions b - a potion of magic f - 4 potions of haste {unknown} h - 2 potions of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence bares his teeth. Terence barely misses you. You hit Terence. Terence is almost dead. Terence hits you with a +0 short sword. You hit Terence. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 short sword. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Terence attacks as you move away! Terence misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence hits you with a +0 short sword! You die... ######......# +.#<........# #........_..# #.....#.....# #.....#.....# #.....++#..... #####.......###.. #...........+.# . # #.#######.@.#.###.### #..@#........ #..........# #........#..# ####.....# #.....# #.....# #....... #........ You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 5 bats 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins 2 quokkas (D:1) A frilled lizard (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | night the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 161 | D:1 | Found Keep's Antique Armour Shoppe. 171 | D:1 | Reached skill level 2 in Spellcasting 306 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 309 | D:1 | Learned a level 2 spell: Searing Ray 769 | D:1 | Reached skill level 4 in Conjurations 994 | D:2 | Noticed Terence 1011 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, serial_shops, nicolae_shop_overgrown_old_shop D:2: layout_basic, basic_altar, minmay_fractal_squares_gapless_5, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Short sword || 26 Cast: Magic Dart || 30 Searing Ray || 2 Stab: Sleeping || 2 Armour: Robe || 10 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1010 | 961 | 49 | 0 | 829 | 2 | 505.0 | Dungeon | 1010 | 961 | 49 | 0 | 829 | 2 | 505.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 929 daAuts D:2: 80 daAuts