Dungeon Crawl Stone Soup version 0.29.0-11-gd7f09526c8 (webtiles) character file. Game seed: 10818903997039528361 19 night the Conjurer (level 2, -1/16 HPs) Began as a Tengu Conjurer on Sept 5, 2022. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1317 turns). night the Conjurer (Tengu Conjurer) Turns: 1317, Time: 00:01:32 Health: -1/16 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 1/6 EV: 12 Int: 18 God: Gold: 36 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . d - +2 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons d - a +2 dagger of draining (weapon) Missiles c - 39 stones g - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of poison {unknown} h - a scroll of vulnerability {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic f - 2 potions of attraction {unknown} i - a potion of haste {unknown} Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting + Level 5.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 26% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Ozocubu's Armour Ice 2% N/A 45% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Irradiate Conj/Tmut 6% 3d13 83% 5 Anguish Hex/Necr 1% N/A 86% 4 Petrify Tmut/Erth 2% N/A 86% 4 Enfeeble Hex 1% N/A 100% 7 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The magic dart hits the quokka. You kill the quokka! j - a scroll labelled QIUK LAUVADGH Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Found a faded altar of an unknown god. You aren't carrying any items that you can evoke. You aren't carrying any pieces of jewellery. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund shouts! Sigmund is suddenly surrounded by pale red light. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund gestures at you while chanting. The magic dart hits you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund misses you. The searing ray hits Sigmund! Sigmund is almost dead. You finish channelling your searing ray. The golden eye turns its gaze towards you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You barely miss something. Your kick misses something. Something hits you! Ouch! That really hurt! You die... #...###.# #...#G#.# #...###.# ........# ..._.....# .........# ##. #.# G#.. #{# ##...###@# .........# .######.## #..# #.## #.# ########.#### ............# .####...###.# You could see a golden eye. Vanquished Creatures 3 endoplasms (D:1) 3 jackals (D:1) 3 kobolds A quokka (D:2) 3 ball pythons (D:1) A bat (D:1) 2 goblins (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | night the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 415 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 758 | D:1 | Reached skill level 1 in Fighting 763 | D:1 | Learned a level 2 spell: Searing Ray 1302 | D:2 | Noticed a shining eye 1305 | D:2 | Noticed a golden eye 1307 | D:2 | Found a faded altar of an unknown god. 1307 | D:2 | Noticed Sigmund 1317 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, chequers_decorated_corner D:2: layout_loops_cross, hellmonk_ecumenical_altar_watching_god, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 5.6 Action || total -------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 30 Searing Ray || 1 Dodge: Dodged || 16