night Level 1 of the Dungeon (1, 23, D:1) a +0 chain mail (10, -1, D:1) a +0 whip of electrocution (18, 1, D:1) a +0 robe (19, 27, D:1) a +0 club a +0 falchion (29, 19, D:1) a +0 club (37, -6, D:1) a +0 leather armour (37, 2, D:1) a +0 mace Level 2 of the Dungeon [Shop] Acouraukh's Weapon Boutique 13 stones (15 gold) a +1 morningstar of protection (141 gold) a +0 short sword (36 gold) a +0 rapier of speed (168 gold) a +0 spear (36 gold) the +12 quarterstaff of the Summoning Gods {protect, rC+ Str+4 Int-4} (945 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). Int: It affects your intelligence (-4). rC: It protects you from cold. a +0 trident (42 gold) 26 stones (31 gold) a +0 club (12 gold) a +0 hand axe (36 gold) a +0 quarterstaff (48 gold) (2, 2, D:2) a +0 club a +0 dagger (5, 6, D:2) a +0 dagger (18, -21, D:2) a +0 war axe (19, -26, D:2) a +0 leather armour (21, -19, D:2) a +0 club (25, -34, D:2) a +0 dagger (31, -7, D:2) a +0 whip (32, -8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 whip (still there?) a +0 chain mail (still there?)