night Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 19, D:1) a +0 plate armour (11, 9, D:1) a +0 mace (13, -7, D:1) a +0 robe (27, 24, D:1) a +0 mace (31, 22, D:1) a +0 dagger (42, -18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 4, D:2) a +0 dagger (29, 9, D:2) a +0 robe (31, -7, D:2) a +0 dagger (38, -15, D:2) a +0 robe Level 3 of the Dungeon (7, -1, D:3) a +0 dagger (13, -18, D:3) a +0 dagger a +0 ring mail (15, -10, D:3) a +0 club (16, 6, D:3) a +0 hand axe (27, -16, D:3) a +0 hand axe (28, -15, D:3) a +0 short sword a +0 leather armour a +0 hand axe (29, -14, D:3) a +0 short sword (30, 7, D:3) a +0 battleaxe (37, -16, D:3) a +0 dagger (37, -14, D:3) a +0 dagger (37, -13, D:3) a +0 dagger (37, -11, D:3) a +0 hunting sling a +0 dagger (38, -10, D:3) a +0 hunting sling a +0 club a +0 dagger (38, -9, D:3) a +0 club a +0 club a +0 animal skin a +0 helmet (38, -7, D:3) a +2 dagger of protection (52, -20, D:3) a +0 robe (53, -19, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Huhaaf Ibbu's Antique Armour Shoppe a +0 robe (17 gold) a +3 plate armour of poison resistance (1050 gold) a +2 pair of boots of rampaging (537 gold) a +0 robe (17 gold) a +0 robe (17 gold) a +0 scale mail (100 gold) a +0 scale mail of cold resistance (275 gold) a +2 scale mail of poison resistance (450 gold) a +0 plate armour (575 gold) a +0 robe (17 gold) a +0 robe (17 gold) (0, 0, D:4) a staff of death (7, 12, D:4) a +0 whip (19, 18, D:4) a +0 hand axe (20, -16, D:4) a +0 flail (25, 4, D:4) a +0 short sword (27, -18, D:4) a +0 club (32, 17, D:4) a +0 dire flail a +0 robe (33, -19, D:4) a +0 hand axe (39, 6, D:4) a +2 buckler (41, 8, D:4) the +6 hand axe of Governance {protect, rElec rC- Str+3 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (42, 15, D:4) a +0 scale mail (47, -18, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) the +1 ring mail of the Wild Haggis {Str+3 Stlth+} Str: It affects your strength (+3). Stlth: It makes you more stealthy. a +1 ring mail of cold resistance a +0 leather armour (8, 0, D:5) a +0 leather armour (25, 17, D:5) a +0 mace a +0 chain mail (25, 18, D:5) a +0 flail a +0 leather armour (27, -17, D:5) a +0 ring mail (31, 24, D:5) a +0 leather armour a +0 whip (32, 24, D:5) a +0 hand axe (33, 24, D:5) a +0 leather armour a +0 mace (43, -22, D:5) a +0 leather armour (45, -14, D:5) a +0 robe (54, 13, D:5) a +0 cloak Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (8, -44, D:6) a +0 whip (9, -45, D:6) a +0 club (12, -18, D:6) a +0 cloak (14, -48, D:6) a +0 hand axe a +0 leather armour (46, -52, D:6) a +0 leather armour (48, -24, D:6) a +0 war axe (54, -55, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (0, 15, D:7) a +0 club (1, 12, D:7) a +0 whip (6, 1, D:7) a +0 hand crossbow (6, 2, D:7) a +0 whip (6, 3, D:7) a +0 short sword a +0 whip (7, -12, D:7) a +0 dagger (8, 20, D:7) a +0 plate armour (10, -2, D:7) a +0 short sword (12, -2, D:7) a +0 dagger (13, 12, D:7) a +1 spear of flaming (15, 23, D:7) a +0 flail (15, 25, D:7) a +0 whip (16, 22, D:7) a +4 whip (16, 23, D:7) a +0 halberd (19, 19, D:7) a +0 quarterstaff (23, 6, D:7) a +0 chain mail a +0 hand axe a +0 leather armour a +0 club a +0 plate armour a +0 war axe a +0 whip of electrocution (23, 7, D:7) a +0 robe a +0 dagger (23, 29, D:7) a +0 ring mail a +0 trident (24, 5, D:7) a +0 trident (24, 6, D:7) a +0 leather armour a +0 falchion a +0 spear (25, 5, D:7) a +0 robe a +0 dagger (25, 30, D:7) a +0 robe a +0 flail (26, 4, D:7) a +0 hand axe (26, 29, D:7) a +0 great sword a +0 robe of willpower a +2 dire flail a +0 robe (27, 33, D:7) a +0 leather armour a +0 club (28, 33, D:7) a +1 vorpal spear (28, 34, D:7) a scarf of repulsion (29, 5, D:7) a +0 scale mail a +0 whip (31, 36, D:7) a +0 robe a +0 flail (32, 36, D:7) a +0 robe a +0 battleaxe (33, 1, D:7) a water moccasin corpse (skeletalised by now) (33, 18, D:7) a +1 whip of electrocution a +0 robe (45, 8, D:7) a +0 halberd (52, 7, D:7) a staff of fire Level 8 of the Dungeon (0, 0, D:8) a +0 trident (18, -9, D:8) 2 potions of haste (32, -3, D:8) a black bear corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (34, -3, D:8) a +0 shortbow the Ecumenical Temple