night Level 1 of the Dungeon [Shop] Futhraema's Antique Armour Boutique a +1 robe of willpower (317 gold) a +0 leather armour (50 gold) a +3 chain mail of cold resistance (662 gold) the +2 helmet "Lezeicat" {+Blink rN+ Slay-2 SInv} (712 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rN: It protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. the +0 swamp dragon scales of Honour {rPois Int+4} (1635 gold) Int: It affects your intelligence (+4). rPois: It protects you from poison. a +0 pair of boots (112 gold) a +1 pair of boots (287 gold) a +3 plate armour of willpower (1125 gold) (0, 0, D:1) a +0 dagger (0, 2, D:1) a +0 whip (1, -1, D:1) a +1 kite shield a +0 robe (6, 8, D:1) a +0 club (9, 16, D:1) a +2 dagger of venom (10, -1, D:1) a +0 dagger (20, 12, D:1) a +0 whip (30, -11, D:1) a +0 dagger (31, -18, D:1) a +0 club (36, 13, D:1) a +0 short sword (43, -6, D:1) a +0 hand axe (44, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (11, 22, D:2) a +0 leather armour (13, -19, D:2) a +0 falchion (15, -6, D:2) a +0 mace (15, -4, D:2) a +0 mace (16, -5, D:2) a +0 mace (16, -3, D:2) a +0 mace (16, -2, D:2) a +2 vorpal mace (16, 1, D:2) a +0 mace (16, 2, D:2) a +0 mace (16, 3, D:2) a +0 mace (17, -1, D:2) a +0 mace (17, 0, D:2) a +3 quarterstaff of chaos (17, 1, D:2) a +0 mace (17, 2, D:2) a +0 mace (18, 1, D:2) a +0 mace (18, 2, D:2) a +0 mace (18, 3, D:2) a +0 mace (21, 21, D:2) a +0 whip (24, -22, D:2) a +0 short sword (24, -8, D:2) a +0 club (24, 17, D:2) a +0 dagger (33, -17, D:2) a +0 club (33, -8, D:2) a +0 whip (33, 22, D:2) a +0 robe Level 3 of the Dungeon (9, 23, D:3) a +0 club (11, 22, D:3) a +1 pair of gloves (17, -7, D:3) a +0 dagger (17, 17, D:3) a +0 giant club (31, 20, D:3) a +0 rapier (34, -15, D:3) a +0 mace (39, 18, D:3) a +0 whip (43, 3, D:3) a +0 quarterstaff (47, 4, D:3) a +0 scale mail (47, 10, D:3) a +0 club (47, 23, D:3) a +0 dagger (49, -3, D:3) a +0 great sword Level 4 of the Dungeon (8, 16, D:4) a +0 leather armour (12, 28, D:4) a +0 ring mail (17, 0, D:4) a +0 trident (24, -16, D:4) a +0 dagger (28, 24, D:4) a +0 trident (31, -14, D:4) a +0 dagger (31, 8, D:4) a +0 hand axe (32, 30, D:4) a +0 dagger (34, 3, D:4) a +0 mace (36, 24, D:4) a +0 whip (36, 30, D:4) a +0 club (37, 30, D:4) the +1 whip of Fee Simple {drain, Str+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). (41, -2, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 flail (0, 1, D:5) a +0 hand axe (2, -36, D:5) a +0 dagger a +0 robe (2, -35, D:5) a +0 dagger (3, -36, D:5) a +0 short sword a +0 leather armour (4, -4, D:5) a +0 scale mail (7, -36, D:5) a +3 halberd of freezing (17, 21, D:5) a +0 club a +0 ring mail (20, -12, D:5) a +0 dagger (22, 9, D:5) a +0 robe (22, 23, D:5) a +0 hand axe Level 6 of the Dungeon (2, -6, D:6) a +0 quarterstaff (27, -8, D:6) a +0 hand axe (28, -1, D:6) a +0 dagger a +0 ring mail a +0 whip a +1 chain mail of cold resistance a +0 flail a +0 ring mail (28, 0, D:6) a +0 falchion a +0 short sword a +0 leather armour (30, -32, D:6) a +0 shortbow (39, -10, D:6) a +0 mace (59, -18, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +2 short sword of draining a +0 robe a +0 giant spiked club (3, 27, D:7) a scarf of invisibility (6, 5, D:7) a +2 trident of flaming (6, 14, D:7) a +0 shortbow (10, 1, D:7) a +0 dagger (15, 30, D:7) a +0 short sword (21, -4, D:7) a +0 hand axe (21, -3, D:7) a +0 short sword a +0 leather armour (27, 1, D:7) a +0 whip (35, 8, D:7) a +0 long sword a +0 robe (35, 9, D:7) a +4 short sword of freezing a +0 robe (36, 9, D:7) a +2 long sword of freezing a +0 robe (36, 11, D:7) a +1 dagger a +0 robe (37, 32, D:7) a +0 whip a +0 ring mail (38, 15, D:7) a +0 long sword a +0 robe (45, 13, D:7) a +0 leather armour (50, 8, D:7) a +0 club (50, 9, D:7) a +0 club a +0 chain mail a +0 hand axe a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) the +0 chain mail of the Evil One {rF- rC++ Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. (5, 1, D:8) a +0 leather armour (7, 0, D:8) a +0 robe (9, -8, D:8) a +0 scale mail (10, 14, D:8) a +0 ring mail (13, -7, D:8) a +0 club a +0 club a +0 flail a +0 club (14, -7, D:8) a +0 short sword a +0 short sword a +0 club a +0 trident of protection a +0 ring mail (15, -7, D:8) a +0 spear (21, 21, D:8) a +1 vorpal shortbow (24, 24, D:8) a +0 dagger (25, 1, D:8) a +0 shortbow (26, -14, D:8) a +0 short sword a +0 ring mail (26, 11, D:8) a +0 fustibalus (27, -14, D:8) a +0 flail a +0 scimitar a +0 plate armour (39, -7, D:8) a +0 war axe (44, -2, D:8) a +3 short sword (44, -1, D:8) a +0 dagger a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 robe (5, 20, D:9) the +8 plate armour of the Thinker {+Inv Will+ rCorr Str+2} Str: It affects your strength (+2). +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 29, D:9) a +0 ring mail (14, -7, D:9) a +0 falchion (14, 0, D:9) a +0 ring mail a +0 spear (14, 2, D:9) a +0 spear (14, 11, D:9) a +0 leather armour a +0 short sword a +0 short sword (14, 12, D:9) a +0 mace (14, 13, D:9) a +0 robe a +0 dagger (15, 0, D:9) a +0 flail (15, 23, D:9) a +0 flail (16, 1, D:9) a +0 whip (17, -7, D:9) a +0 giant spiked club a +0 giant club (18, -7, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +0 spear (19, -5, D:10) a +2 lajatang of speed (20, -7, D:10) a +0 giant spiked club a +0 giant club (33, -17, D:10) a +0 chain mail (41, -46, D:10) a +0 helmet (50, -14, D:10) a +0 club (50, -12, D:10) a +0 short sword (51, -13, D:10) a +1 dagger of draining a +0 robe a +0 dagger a +0 robe (51, -12, D:10) a +0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) (unseen) (12, -22, Lair:1) a +3 glaive of flaming a +0 scale mail (19, 2, Lair:1) a +0 flail (40, -41, Lair:1) a +0 helmet (41, -36, Lair:1) a +0 robe (42, -46, Lair:1) a +0 glaive (43, -40, Lair:1) a +0 pair of boots (51, -31, Lair:1) a staff of death (52, -33, Lair:1) a +0 hand axe Level 2 of the Lair of Beasts (15, 11, Lair:2) a +0 chain mail (16, 15, Lair:2) a +0 flail (55, 22, Lair:2) a +0 falchion (64, 38, Lair:2) a +0 club (67, 40, Lair:2) a +0 dagger Level 3 of the Lair of Beasts (0, 0, Lair:3) a blink frog corpse (1, 1, Lair:3) an elephant corpse an elephant corpse (2, 2, Lair:3) an elephant corpse a blink frog corpse (4, 2, Lair:3) a blink frog corpse (5, 2, Lair:3) a blink frog corpse (31, 1, Lair:3) a komodo dragon corpse (41, -15, Lair:3) a +0 robe (42, 28, Lair:3) a blink frog corpse (45, -6, Lair:3) a water moccasin corpse (skeletalised by now) (47, -4, Lair:3) a rime drake corpse (skeletalised by now) (56, 30, Lair:3) a cane toad corpse (skeletalised by now) (59, 8, Lair:3) 19 gold pieces (61, 10, Lair:3) a scroll of immolation (61, 33, Lair:3) a +6 ring of strength (62, -12, Lair:3) a +2 robe of positive energy (64, -12, Lair:3) a ring of protection from fire (64, -11, Lair:3) an amulet of magic regeneration 3 scrolls of noise (64, -9, Lair:3) a blink frog corpse (skeletalised by now) (66, -8, Lair:3) the +0 robe "Ririryk" {*Corrode rElec rN+ Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (68, 13, Lair:3) 16 gold pieces