night Level 1 of the Dungeon (0, 0, D:1) 7 bolts (4, 2, D:1) a +0 whip (12, 2, D:1) a +0 dagger (19, 25, D:1) a +0 leather armour (32, 33, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 25, D:2) a +0 leather armour (11, 22, D:2) a +0 quarterstaff (13, 20, D:2) a +0 dagger of venom (27, -4, D:2) a +0 flail a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, -6, D:3) a +0 whip (14, -13, D:3) a +0 dagger Level 4 of the Dungeon (4, 13, D:4) a potion of degeneration (26, 9, D:4) a +0 flail a +0 leather armour (34, 36, D:4) a +1 leather armour of cold resistance (35, 17, D:4) a +0 leather armour (38, 25, D:4) a +2 hand crossbow of flaming a +0 dagger (57, 16, D:4) a +0 dagger (57, 17, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 leather armour (0, 7, D:5) a +0 shortbow of flaming (1, -2, D:5) a +0 short sword a +0 chain mail (26, -6, D:5) a scroll of noise (27, 28, D:5) a +0 mace (28, 28, D:5) a +0 club a +0 leather armour a +0 club (54, 25, D:5) a +0 hand axe (54, 37, D:5) a +0 mace a +0 robe (55, 25, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 club a +0 robe a +0 whip (0, 1, D:6) a +0 flail a +0 ring mail (1, -1, D:6) a +0 dagger a +0 leather armour (1, 0, D:6) a +0 spear (1, 1, D:6) a +0 spear a +0 halberd (12, 12, D:6) a +0 flail a +4 scale mail (12, 13, D:6) a +0 dagger a +0 leather armour (13, 13, D:6) a +0 whip (14, 12, D:6) a +0 flail (14, 13, D:6) a +0 flail (21, -21, D:6) a +0 giant spiked club (46, -15, D:6) a +0 short sword (55, -16, D:6) a +0 giant club (57, -2, D:6) a scroll of noise Level 7 of the Dungeon [Shop] Ruofop's Weapon Emporium 14 stones (19 gold) a +2 trident of flaming (256 gold) a +0 falchion (42 gold) the +6 quarterstaff "Yluuf" {freeze, rC+} (716 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. the +6 battleaxe of the Exiled Portals {flame, rC+} (779 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. a +3 trident of protection (296 gold) a +0 mace (42 gold) a +0 great sword (91 gold) 16 sling bullets (112 gold) (0, 0, D:7) a +0 robe a +3 great sword (0, 1, D:7) a +0 robe a +3 battleaxe (1, 2, D:7) a +0 robe a +0 hand axe (8, 0, D:7) a +0 spear (10, -34, D:7) a +4 flail of freezing a +0 robe (10, -12, D:7) a +0 whip a +0 robe (10, 11, D:7) a +2 trident of venom (12, -12, D:7) a staff of air (12, -11, D:7) a +1 ring mail of fire resistance (12, 4, D:7) a +0 flail a +0 robe (14, -20, D:7) a +2 vampiric short sword a +0 leather armour (14, -18, D:7) a +0 flail a +0 robe (25, -11, D:7) a +0 dagger a +0 robe (25, -10, D:7) a +0 halberd a +0 plate armour (29, -12, D:7) a +0 flail a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (4, 12, D:8) a +0 shortbow (10, -2, D:8) a +0 buckler a +0 giant club a +0 giant club (20, 11, D:8) a +0 dagger (20, 16, D:8) a +2 hand axe of freezing a +0 robe (21, 15, D:8) a +0 flail a +0 whip a +0 leather armour a +0 club (21, 16, D:8) a +0 club a +0 flail (23, -23, D:8) a +0 great sword (28, -13, D:8) a +0 scale mail (32, 13, D:8) a +0 scimitar a +0 robe (34, -3, D:8) a +1 long sword of freezing a +2 robe of cold resistance (35, -3, D:8) a +0 trident a +0 robe (36, -3, D:8) a +4 morningstar a +0 robe (36, 2, D:8) a +0 falchion a +0 robe (45, -4, D:8) a +0 ring mail (45, 1, D:8) a +0 leather armour (50, 9, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 war axe (12, -1, D:9) a +0 club (12, 0, D:9) a +0 robe a +0 dagger (12, 12, D:9) a +0 war axe (12, 13, D:9) a +0 leather armour a +2 vorpal flail a +0 dagger a +0 leather armour a +0 short sword (12, 14, D:9) a +0 club a +0 dagger a +0 robe a +0 dagger (14, -3, D:9) +0 acid dragon scales a +1 vorpal broad axe (14, 4, D:9) a +0 whip (15, -4, D:9) a +1 flail of holy wrath (15, 5, D:9) a +0 flail (15, 7, D:9) a +0 robe a +2 dagger of venom (19, 3, D:9) a +0 dagger (22, -25, D:9) a +3 leather armour (23, 6, D:9) a +0 scale mail (29, 8, D:9) a staff of earth (34, -14, D:9) a +0 great sword (38, -5, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon [Shop] Soorch's Distillery a potion of haste (120 gold) a potion of brilliance (48 gold) 2 potions of curing (72 gold) a potion of degeneration (12 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of flight (36 gold) a potion of attraction (36 gold) a potion of curing (36 gold) a potion of curing (36 gold) [Shop] Nirhokun's Book Boutique a book of Misfortune (280 gold) the Reference Book on Congealing Feathers (980 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Freeze Ice 1 yes c - Corpse Rot Necromancy/Air 2 no d - Lightning Bolt Conjuration/Air 5 no e - Simulacrum Ice/Necromancy 6 yes a book of the Tempests (980 gold) a book of Minor Magic (280 gold) a book of Minor Magic (280 gold) the Almanac of the Wilderness (875 gold) Spells Type Level Known a - Wereblood Transmutation 2 no b - Fireball Conjuration/Fire 5 no c - Statue Form Transmutation/Earth 6 no d - Storm Form Transmutation/Air 7 no a book of Spatial Translocations (910 gold) a book of Power (630 gold) a book of Flames (490 gold) a book of Dreams (1050 gold) a book of Transfigurations (770 gold) the Compendium of Combat Magic and Hexes (1031 gold) Spells Type Level Known a - Static Discharge Conjuration/Air 2 no b - Silence Hexes/Air 5 no c - Starburst Conjuration/Fire 6 no d - Spellforged Servitor Conjuration/Summoning 7 no a book of Power (630 gold) (0, 0, D:10) a +0 shortbow (9, 0, D:10) a +0 glaive a +2 chain mail of fire resistance (10, -1, D:10) a +0 short sword a +0 ring mail (11, -1, D:10) a +0 club (12, -2, D:10) a +0 whip a +0 leather armour (13, -11, D:10) a +0 mace (15, -11, D:10) a +0 short sword (27, 3, D:10) a +0 leather armour a +0 club (28, 4, D:10) a +0 hand axe (29, 4, D:10) a +0 ring mail a +0 flail (33, -5, D:10) a +0 hunting sling (34, 9, D:10) a +0 chain mail a +0 hand axe (35, 12, D:10) a +0 trident of freezing (40, 11, D:10) a +0 leather armour (42, 16, D:10) a +0 dagger of venom a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of noise (7, -20, Lair:1) a +3 short sword of distortion a scroll of noise (10, 3, Lair:1) a +0 spear (12, 10, Lair:1) a +0 club (23, 6, Lair:1) a +0 whip Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 battleaxe (4, -8, Lair:2) a +0 long sword (15, -37, Lair:2) a +0 quarterstaff (15, -19, Lair:2) 12 gold pieces (19, -21, Lair:2) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (20, -21, Lair:2) a wand of flame (21) (21, -23, Lair:2) 28 bolts (33, -23, Lair:2) a +0 spear Level 3 of the Lair of Beasts (0, 0, Lair:3) 11 gold pieces (6, -19, Lair:3) a +0 robe (6, 0, Lair:3) 7 gold pieces (6, 2, Lair:3) 6 gold pieces (7, 0, Lair:3) 9 gold pieces (7, 2, Lair:3) 7 gold pieces (8, 2, Lair:3) 3 gold pieces (8, 3, Lair:3) 6 gold pieces (10, 10, Lair:3) a scroll of enchant weapon (11, -14, Lair:3) 13 gold pieces (12, -15, Lair:3) 15 gold pieces (12, -14, Lair:3) 16 gold pieces (31, -22, Lair:3) a scroll of noise (32, -19, Lair:3) a +0 war axe (33, -22, Lair:3) a +0 leather armour