night the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a staff of conjuration (50, 37, D) a +4 ring of protection (51, 37, D) a condenser vane (52, 37, D) a ring of protection from fire (53, 37, D) a phantom mirror (59, 36, D) a tin of tremorstones (2/2) (59, 37, D) a +0 quarterstaff of draining (60, 38, D) a +6 ring of dexterity a +6 ring of dexterity (60, 40, D) a +0 halberd (61, 16, D) a +2 short sword of venom (61, 26, D) a +3 hand crossbow of flaming (62, 1, D) the +6 spear "Zathro" {vorpal, rF- rC++ Str+9 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+9). It affects your intelligence (-3). It makes you vulnerable to fire. It greatly protects you from cold. (62, 16, D) a staff of earth (62, 17, D) a +4 mace of distortion (62, 21, D) a +3 flail a +0 robe (62, 28, D) a +0 rapier a +0 robe (62, 36, D) a +2 leather armour of cold resistance (62, 37, D) a tin of tremorstones (2/2) (63, 0, D) a +3 vorpal hand axe (63, 8, D) a +4 rapier of venom (63, 16, D) a +7 great mace of distortion (63, 17, D) a lightning rod (4/4) (63, 27, D) a +1 robe of willpower (63, 30, D) a +0 quarterstaff a +0 robe (63, 31, D) a +0 spear a +0 buckler (63, 36, D) a +0 vampiric hand axe (64, 16, D) a tin of tremorstones (2/2) (64, 17, D) a lightning rod (4/4) (64, 21, D) a +4 mace a +0 robe (64, 26, D) a +1 fustibalus of flaming (64, 27, D) a phial of floods (64, 31, D) a +0 spear (65, 26, D) a +3 leather armour of fire resistance (67, 0, D) a staff of death (68, 0, D) a piece from Xom's chessboard (15/15) (69, 40, D) a +0 scythe a +1 robe of fire resistance (70, 9, D) a +0 dagger a +0 robe the +1 ring mail of Muawn {Rampage Str+5} It affects your strength (+5). It bestows one free step when moving towards enemies. (70, 36, D) a +3 great sword of protection (70, 37, D) a phial of floods (70, 38, D) a +0 club a +0 robe (70, 39, D) a +0 short sword a +0 leather armour (71, 17, D) a staff of poison (71, 26, D) a lightning rod (4/4) (71, 27, D) the +9 dagger of Posan {freeze, rPois rF- Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. (71, 36, D) a +2 plate armour of poison resistance (71, 39, D) a +0 robe a +0 long sword a +0 robe a +1 flail of holy wrath a +0 leather armour (71, 40, D) a +3 scimitar of flaming a +2 robe of positive energy (71, 41, D) a +8 giant club a +0 robe (72, 8, D) a +1 whip of holy wrath (72, 16, D) a +2 whip of venom (72, 26, D) a +3 scale mail of fire resistance (72, 36, D) a +1 short sword of venom (72, 39, D) a +4 quarterstaff of chaos a +2 cloak (73, 1, D) a piece from Xom's chessboard (15/15) (73, 16, D) a piece from Xom's chessboard (15/15) (73, 26, D) a +0 plate armour of poison resistance (73, 27, D) a staff of poison (73, 36, D) a +0 dagger (73, 37, D) the amulet of Woecadgh {Spirit Str+3 Int+6} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It affects your strength (+3). It affects your intelligence (+6). (74, 37, D) a ring of flight a +0 robe