Dungeon Sprint DCSS version 0.27-a0-1202-ge72e49191c (webtiles) character file. Game seed: 16111206462828033797 6 night the Ducker (level 2, -9/21 HPs) Began as a Djinni Earth Elementalist on June 3, 2021. Mangled by a merfolk ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:38 (90 turns). night the Ducker (Djinni Earth Elementalist) Turns: 90, Time: 00:01:38 Health: -9/21 AC: 13 Str: 7 XL: 2 Next: 0% Gold: 0 EV: 6 Int: 16 God: SH: 6 Dex: 13 rFire + + + SeeInvis . I - +5 quick blade rCold x x . Faith . j - +3 buckler rNeg . . . Spirit . a - +5 fire dragon scales rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons C - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). D - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. E - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. F - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. G - a +5 demon blade H - a +5 double sword I - a +5 quick blade (weapon) Missiles b - 30 stones Armour a - +5 fire dragon scales (worn) c - a +0 robe i - +5 gold dragon scales j - a +3 buckler (worn) k - a +3 kite shield l - a +3 tower shield Jewellery v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength A - a +6 ring of strength Wands s - a wand of mindburst (7) t - a wand of iceblast (5) u - a wand of acid (7) Scrolls h - a scroll of blinking Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 3 potions of berserk rage m - 2 potions of brilliance n - 2 potions of invisibility o - 4 potions of resistance q - 5 potions of magic r - 5 potions of might Miscellaneous B - a lightning rod (4/4) Skills: + Level 0.0 Fighting + Level 0.0 Long Blades - Level 5.1 Dodging - Level 4.1 Stealth * Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 32% 2d9 77% 1 b - Passwall Tmut/Erth 13% N/A 88% 2 c - Stone Arrow Conj/Erth 32% 3d9 98% 3 d - Petrify Tmut/Erth 16% N/A 100% 4 e - Lee's Rapid Deconstr Erth 8% 3d8* 100% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You finish putting on your +3 buckler. There is a transporter here. You feel more experienced! Your Dodging skill gained 3 levels and is now at level 5! Your Stealth skill gained 3 levels and is now at level 4! Your Spellcasting skill gained 2 levels and is now at level 4! You have reached level 2! Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk shouts! x2 The merfolk unwields a +0 trident. The merfolk drops a +0 trident. The merfolk picks up a +1 broad axe of draining. The merfolk wields a +1 broad axe of draining. You sense an unholy aura. Found a lightning rod (4/4) and a +0 trident. Found a transporter. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is moderately wounded. The iceblast engulfs the merfolk. The merfolk is lightly wounded. The merfolk throws a boomerang. You block the boomerang. The merfolk hits you but does no damage. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (moderately wounded) The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is heavily wounded. The iceblast engulfs the merfolk! The merfolk is moderately wounded. The merfolk hits you but does no damage. The merfolk hits you with a +1 broad axe of draining!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk hits you with a +0 trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).}.▓ ▓.mm..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | night the Djinni Earth Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Found a blossoming altar of Fedhas. 4 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 4 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 4 | D | Found the +10 dark maul {vorpal} 4 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 4 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 4 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 4 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 4 | D | Found the +6 shillelagh "Devastator" {shatter} 4 | D | Found the +11 plutonium sword {Contam Stlth-} 4 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 4 | D | Found the +9 sword of Zonguldrok {reap} 4 | D | Found the +13 scythe of Curses {drain, Drain} 4 | D | Found the +5 sword of Power {vorpal} 4 | D | Found the +7 mace of Variability {chain chaos} 4 | D | Found the +7 Singing Sword {vorpal, sonic wave} 4 | D | Found the +8 storm bow {elec, penet} 7 | D | Found a sacrificial altar of Ru. 7 | D | Found a bloodstained altar of Trog. 7 | D | Found a stormy altar of Qazlal. 7 | D | Found an iron altar of Okawaru. 7 | D | Found a sparkling altar of Nemelex Xobeh. 13 | D | Found a corrupted altar of Lugonu. 13 | D | Found a burning altar of Makhleb. 13 | D | Found a transporter. 13 | D | Found a viscous altar of Jiyva. 13 | D | Found a hazy altar of Hepliaklqana. 32 | D | Found an opulent altar of Gozag. 86 | D | Reached skill level 5 in Dodging 86 | D | Reached XP level 2. HP: 21/21 MP: 0/0 87 | D | Entered arena 2. 87 | D | Noticed a merfolk 87 | D | Noticed a merfolk 87 | D | Found a transporter. 90 | D | HP: 3/21 [merfolk/+1 broad axe of draining (18)] 90 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Dodging | 5 | 5.1 Stealth | 4 | 4.1 Spellcasting | 4 | 4.0 Action || total -------------------------++------- Evoke: Wand || 2 Use: Potion || 1 Armor: Fire dragon scale || 2 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 89 | 89 | 0 | 0 | 0 | 1 | 89.0 | Dungeon | 89 | 89 | 0 | 0 | 0 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 89 daAuts