night the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (5, 8, D) a +0 club (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 32, D) a necrophage corpse (59, 37, D) a staff of air (59, 39, D) a +0 dagger (still there?) a +0 robe (still there?) a torturous demonspawn corpse (still there?) (60, 37, D) a staff of cold (61, 0, D) a +0 vorpal hand axe (61, 16, D) a +2 spear of venom (61, 26, D) a +1 plate armour of cold resistance (61, 37, D) a +0 trident (still there?) a staff of earth (still there?) (62, 0, D) a +0 robe of positive energy (62, 9, D) a +1 short sword of speed (62, 17, D) a lightning rod (4/4) (62, 26, D) a ring of flight (62, 27, D) a +0 pair of boots of rampaging (62, 37, D) a book of Minor Magic (62, 38, D) a +0 dagger (still there?) a +0 robe (still there?) a torturous demonspawn corpse (still there?) (62, 40, D) a +0 demon trident of flaming (63, 16, D) a +1 pair of gloves of dexterity (63, 17, D) a piece from Xom's chessboard (15/15) (63, 26, D) a +0 leather armour of cold resistance (63, 37, D) the +4 scimitar "Reibiufe" {speed, Str+6 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your intelligence (+3). (64, 16, D) a +0 robe a +3 kite shield (64, 17, D) a +4 hunting sling of flaming (65, 26, D) a staff of death (67, 3, D) a +0 club (67, 42, D) a staff of poison (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a +0 flail (69, 3, D) a +4 hand axe of freezing a +0 ring mail (69, 21, D) a river rat corpse (skeletalised by now) (69, 22, D) a komodo dragon corpse (skeletalised by now) (69, 36, D) a +1 battleaxe of flaming (70, 8, D) a +0 spear of venom (70, 9, D) a book of Geomancy (70, 37, D) a +1 leather armour of fire resistance (71, 8, D) a +4 chain mail of fire resistance (71, 12, D) a +2 vorpal glaive a +0 long sword (71, 16, D) a +1 leather armour of cold resistance (71, 17, D) a staff of air (71, 26, D) the +4 rapier "Estuh" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (71, 27, D) a +1 troll leather armour (71, 28, D) a +0 shortbow 25 arrows (71, 31, D) a +1 antimagic quarterstaff (71, 36, D) a staff of cold (71, 37, D) the +9 mace "Jatockyth" {vorpal, *Slow Will+ Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It may slow you when you take damage. It increases your willpower. It makes you more stealthy. (72, 8, D) a piece from Xom's chessboard (15/15) (72, 11, D) a +0 short sword (still there?) a +0 shortbow (still there?) 15 arrows (still there?) a +0 leather armour (still there?) (72, 16, D) a staff of conjuration (72, 26, D) the +10 falchion of the Lamprey {protect, rC++} It grants its wielder temporary protection when it strikes (+7 to AC). It greatly protects you from cold. (72, 27, D) the +2 ring mail "Ytepli" {rPois Will+} It protects you from poison. It increases your willpower. (72, 36, D) a staff of earth (73, 1, D) a +3 scale mail of willpower (73, 16, D) a piece from Xom's chessboard (15/15) a yak corpse (skeletalised by now) (73, 18, D) a river rat corpse (skeletalised by now) (73, 26, D) a +0 trident (73, 27, D) a staff of air (73, 36, D) a lightning rod (4/4) (74, 13, D) a +2 rapier of freezing (still there?) a +0 leather armour (still there?)