night the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a +3 scale mail of poison resistance (60, 37, D) a staff of cold (61, 0, D) a +2 hunting sling of flaming (61, 26, D) a staff of conjuration (61, 37, D) a +1 hand crossbow of freezing (62, 0, D) a staff of poison (62, 1, D) a staff of conjuration (62, 8, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It increases your willpower. (62, 9, D) the +8 plate armour of Day {Rampage +Blink rElec Slay-2} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It lets you blink. It bestows one free step when moving towards enemies. (62, 17, D) a book of Hexes (62, 26, D) a book of Flames (62, 27, D) a ring of poison resistance (62, 31, D) a +3 dagger of freezing a +0 robe (62, 32, D) a +2 battleaxe a +0 robe (62, 37, D) a staff of conjuration (63, 4, D) a +0 hand axe a +0 robe (63, 8, D) a +3 plate armour of willpower (63, 16, D) a staff of death (63, 17, D) a +0 robe of fire resistance (63, 22, D) an ugly thing corpse (skeletalised by now) (63, 26, D) a +2 bardiche of venom (63, 27, D) a +5 vampiric hand axe (63, 32, D) a necrophage corpse (63, 37, D) a book of Fire (64, 16, D) a +5 short sword of distortion (64, 17, D) a book of Spatial Translocations (64, 27, D) a +2 morningstar of protection (65, 26, D) a book of Conjurations (67, 0, D) the +0 ice dragon scales "Feestiwof" {rElec rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (69, 0, D) the +0 chain mail of Ugasuth {Str+3} It affects your strength (+3). (69, 36, D) a staff of cold (70, 8, D) the +1 kite shield of Yrra {rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. (70, 9, D) the ring "Yrau" {Fly rPois rCorr Int-5 Dex+6} [ring of resist corrosion] It affects your intelligence (-5). It affects your dexterity (+6). It protects you from poison. It grants you flight. It protects you from acid and corrosion. (70, 36, D) a +0 leather armour of poison resistance (70, 37, D) a phial of floods (71, 7, D) 5 potions of magic (71, 8, D) a piece from Xom's chessboard (15/15) (71, 17, D) the +1 robe of Ojyeqipp {Harm rPois Int+5} It affects your intelligence (+5). It protects you from poison. It increases damage dealt and taken. (71, 26, D) a lightning rod (4/4) (71, 30, D) a +0 vorpal flail a +0 robe (71, 31, D) a +0 short sword a +0 leather armour (71, 36, D) the +7 hunting sling "Jesudiju" {freeze, Int+6 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+4). (71, 37, D) a +1 spear of freezing (72, 9, D) a +4 ring mail of fire resistance (72, 17, D) a staff of air (72, 27, D) a +0 dagger (72, 29, D) a +0 dagger (72, 30, D) a +0 dagger a +0 robe (72, 36, D) a piece from Xom's chessboard (15/15) (72, 37, D) a phial of floods (73, 1, D) a staff of poison (73, 16, D) a book of Fire (73, 17, D) a ring of ice (73, 26, D) a +3 leather armour of fire resistance (73, 31, D) a +0 whip (still there?) a +0 scale mail (still there?) (73, 32, D) a +0 mace (73, 36, D) a staff of fire (75, 1, D) a staff of death