night the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 arbalest of freezing (61, 8, D) the +11 halberd of Valiance {pain, rPois rC+ Will+ Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-4). It protects you from cold. It protects you from poison. It increases your willpower. (61, 16, D) the +5 morningstar "Jaot Viu" {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). (62, 1, D) an amulet of guardian spirit (62, 4, D) a hell hound corpse (skeletalised by now) (62, 9, D) a +2 robe of willpower (62, 16, D) a ring of poison resistance (62, 17, D) a ring of fire (63, 0, D) a staff of conjuration (63, 8, D) the Grimoire of the Freezing Arsonist Spells Type Level Known a - Freeze Ice 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Conjure Flame Conjuration/Fire 3 no d - Hailstorm Conjuration/Ice 4 no e - Ice Form Ice/Transmutation 4 no f - Simulacrum Ice/Necromancy 6 no (63, 16, D) the +6 quarterstaff "Naimpala" {vorpal, *Slow Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It may slow you when you take damage. (63, 17, D) a staff of air (63, 22, D) a +0 dagger (still there?) a +0 robe (still there?) (64, 16, D) a +0 trident of venom (64, 17, D) a lightning rod (4/4) (67, 0, D) a +0 morningstar of holy wrath (70, 8, D) a book of the Warp (70, 9, D) a +2 flail of draining (71, 8, D) a lightning rod (4/4) (71, 16, D) a book of Spatial Translocations (71, 17, D) a staff of poison (71, 26, D) the +6 chain mail "Nuden" {Harm +Inv Dex-5 SInv} It affects your dexterity (-5). It lets you see invisible. It lets you turn invisible. It increases damage dealt and taken. (71, 27, D) a staff of conjuration (71, 29, D) a +0 giant club (72, 8, D) a +0 antimagic morningstar (72, 9, D) the +4 falchion of Causality {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (72, 16, D) 5 potions of magic (72, 17, D) a +2 scale mail of fire resistance (72, 28, D) a +0 giant club (72, 29, D) a +0 giant club an ogre corpse (72, 30, D) a +0 giant spiked club a +0 giant club (72, 31, D) a +0 giant club a +0 giant club a two-headed ogre corpse (73, 1, D) a +0 hunting sling of flaming (73, 16, D) a +1 rapier of protection (73, 26, D) a book of Misfortune (73, 27, D) the +5 great sword of Tirghedgh {protect, rF- Will- rCorr Str+10} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+10). It makes you vulnerable to fire. It protects you from acid and corrosion. It decreases your willpower.