night the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 12, D) a bullfrog corpse (skeletalised by now) (59, 37, D) a +1 vorpal glaive (59, 43, D) a quicksilver dragon corpse (60, 37, D) a book of the Dragon (61, 0, D) the +1 leather armour of Bad Feelings {rElec rPois rC+} It protects you from cold. It insulates you from electricity. It protects you from poison. (61, 8, D) a +1 antimagic flail (61, 12, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (61, 37, D) a +3 ring mail of willpower (62, 0, D) the +0 pair of boots of the Morning Star {-Cast rN+++ rCorr Slay-2} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It renders you almost immune to negative energy. It prevents spellcasting. It protects you from acid and corrosion. (62, 16, D) a condenser vane (62, 17, D) a +4 vorpal hand crossbow (62, 19, D) a +0 spear (still there?) a hornet corpse (still there?) a spriggan corpse (still there?) (62, 21, D) a black bear corpse (62, 27, D) a lightning rod (4/4) (62, 37, D) the +0 hunting sling of the Blind Eye {vorpal, Str+4 Int+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+4). (63, 8, D) the +5 trident "Sari" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (63, 16, D) a condenser vane (63, 17, D) a +2 robe of cold resistance (63, 20, D) a +0 rapier a +0 robe a spriggan corpse a wolf corpse (63, 27, D) a staff of fire (63, 37, D) a scroll of brand weapon (64, 17, D) a box of beasts (64, 19, D) a +0 spear (64, 20, D) a black bear corpse (64, 26, D) a piece from Xom's chessboard (15/15) (64, 27, D) a phial of floods (65, 19, D) a +0 spear a hornet corpse (65, 26, D) the +5 quarterstaff of Defence by Offence {vamp, rCorr Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from acid and corrosion. (67, 0, D) a +0 pair of gloves of dexterity (68, 0, D) a +0 club (68, 1, D) the +6 quarterstaff of Fedhas's Outrage {drain, rElec Will+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It increases your willpower. (68, 2, D) a +0 dagger a +0 robe the +5 morningstar of the Puffin {antimagic, rPois Will+ rCorr Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It protects you from acid and corrosion. It increases your willpower. It makes you less stealthy. a +0 robe (69, 0, D) a +0 dagger (69, 13, D) (unseen) (69, 36, D) a +0 trident (70, 8, D) a staff of death (70, 37, D) a piece from Xom's chessboard (15/15) (70, 41, D) a +2 falchion of freezing a +0 trident (71, 36, D) a +1 dagger of electrocution (71, 37, D) a staff of cold (71, 40, D) a +0 trident (71, 41, D) a +0 trident 8 boomerangs a +2 trident of pain (72, 9, D) a staff of poison (72, 17, D) the +3 steam dragon scales of Impatience {rF+} It protects you from fire. (72, 26, D) quicksilver dragon scales (72, 36, D) a lightning rod (4/4) (72, 37, D) a staff of death (72, 40, D) the +8 flail "Lisiezas" {freeze, Will++ rCorr Dex-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It lets you see invisible. It protects you from acid and corrosion. It greatly increases your willpower. a merfolk corpse (72, 41, D) a +0 trident (73, 1, D) a +0 vorpal war axe (73, 26, D) the ring "Sacs" {*Slow rElec Str-4 Int+8 Slay+4} [ring of slaying] It affects your strength (-4). It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It may slow you when you take damage. (73, 31, D) a cane toad corpse (skeletalised by now) (73, 32, D) a bullfrog corpse (skeletalised by now) (73, 36, D) a +0 trident (73, 37, D) a piece from Xom's chessboard (15/15) (73, 40, D) a +0 trident