night the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 32, D) a +0 great sword of flaming (49, 24, D) a +3 vampiric short sword (49, 31, D) a +4 great sword of flaming (49, 33, D) a +1 great sword of flaming (49, 36, D) a staff of poison (49, 37, D) the +0 helmet of Seqikaag {rPois rF+ rN+ Regen+} It protects you from fire. It protects you from poison. It protects you from negative energy. It increases your rate of health regeneration. (50, 13, D) a staff of poison (50, 24, D) a staff of earth (50, 25, D) a +6 vorpal hand crossbow (50, 36, D) a +3 ring mail of cold resistance (50, 37, D) a piece from Xom's chessboard (15/15) (51, 13, D) a +0 vorpal falchion (51, 24, D) a piece from Xom's chessboard (15/15) (51, 26, D) a +6 ring of strength (51, 36, D) a +5 quarterstaff of speed (51, 37, D) the +0 dagger of the Dancing Seer {venom, rC+ rCorr Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It protects you from cold. It protects you from acid and corrosion. (52, 13, D) a +2 robe of willpower (52, 24, D) a +4 hand axe of venom (52, 36, D) a phial of floods (52, 37, D) a staff of cold (53, 13, D) a +2 leather armour of fire resistance (53, 24, D) a +2 robe of fire resistance (53, 25, D) a +1 vorpal quarterstaff (53, 37, D) a staff of conjuration (54, 13, D) the +1 longbow of Compound Interest {flame, Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (54, 24, D) a +1 vorpal broad axe (54, 25, D) a staff of fire (54, 36, D) a staff of poison (55, 13, D) a +3 rapier of holy wrath (55, 24, D) a tin of tremorstones (2/2) (59, 21, D) a +0 spear a +0 buckler (59, 36, D) a piece from Xom's chessboard (15/15) (60, 36, D) the +5 robe of Night {Dark Will+ SInv} It lets you see invisible. It increases your willpower. (60, 37, D) a +2 robe of willpower (61, 16, D) a +2 chain mail of cold resistance (61, 22, D) a +5 spear of distortion a +0 robe a +0 buckler (61, 23, D) a +0 rapier a +0 robe a +0 buckler (61, 26, D) the +7 demon whip "Upnol" {drain, *Noise rElec Will++} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It may make noises in combat. It greatly increases your willpower. (61, 36, D) a staff of air (62, 0, D) the +2 helmet "Mojoep" {Dex+6 Slay+2} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (62, 16, D) a +0 short sword (62, 36, D) a box of beasts (62, 37, D) a piece from Xom's chessboard (15/15) (63, 0, D) a +3 leather armour of fire resistance (63, 16, D) a +1 plate armour of cold resistance (63, 17, D) a +2 chain mail of cold resistance (63, 26, D) the +5 scimitar of Arbitration {drain, rF+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from fire. (63, 37, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (64, 16, D) a staff of cold (64, 17, D) a staff of air (64, 27, D) a staff of conjuration (65, 26, D) the +0 ring mail "Orimooh" {rN+} It protects you from negative energy. (68, 0, D) a piece from Xom's chessboard (15/15) (68, 12, D) a +0 short sword a +0 robe a +0 buckler a +0 short sword a +0 robe a +2 buckler a +0 short sword a +0 robe a +0 buckler (68, 13, D) a +0 dagger a +0 robe (69, 0, D) a +1 morningstar of venom (70, 36, D) a +2 rapier of electrocution (70, 37, D) a +2 hand crossbow of freezing (71, 16, D) a +0 mace of holy wrath (71, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (71, 36, D) an amulet of faith (71, 37, D) a +3 leather armour of fire resistance (72, 8, D) the +1 ring mail of Yraawn {-Tele rElec Will- Int+8} It affects your intelligence (+8). It insulates you from electricity. It prevents most forms of teleportation. It decreases your willpower. (72, 16, D) the +10 rapier "Vorheinynu" {drain, Fly rPois Str-4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from poison. It lets you see invisible. It grants you flight. (72, 17, D) a +2 glaive of venom (72, 26, D) a staff of poison (72, 27, D) the +0 robe of Distant Shores {-Cast rN+ rCorr} It protects you from negative energy. It prevents spellcasting. It protects you from acid and corrosion. (72, 36, D) a staff of death (72, 37, D) a +5 vorpal hand axe (73, 2, D) a +0 whip (73, 27, D) a ring of flight (73, 36, D) a +1 pair of boots of rampaging (74, 2, D) a +0 club a +0 ring mail