night the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 32, D) a +0 short sword a +0 ring mail a +2 flail of holy wrath a +0 scale mail (60, 31, D) a +0 scythe a +0 robe a cursed +0 glaive a +0 robe the orc corpse of Blork the orc (60, 33, D) a +0 dagger a +0 robe a +2 scimitar of flaming a +2 robe of resistance the human corpse of Erica (61, 9, D) a cursed -3 trident 4 boomerangs (61, 26, D) an uncursed staff of air (61, 32, D) a +0 robe (61, 33, D) a +2 quarterstaff of chaos a +1 cloak (62, 0, D) the +1 plate armour of Gestures {Rampage Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It bestows one free step when moving towards enemies. (62, 9, D) a +0 trident a +1 vorpal shortbow a throwing net a merfolk corpse (skeletalised by now) (62, 12, D) a throwing net (62, 16, D) the amulet of Ygiunimp {Inacc rPois Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It protects you from poison. (62, 17, D) a phantom mirror (62, 27, D) a +0 flail of protection (63, 11, D) a +0 trident 7 boomerangs (63, 16, D) a lightning rod (4/4) (64, 9, D) a +0 trident a +0 hand crossbow of flaming (64, 16, D) a phial of floods (64, 26, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (64, 27, D) a +2 flail of protection (67, 0, D) a +3 war axe of flaming (68, 3, D) a +0 dire flail (68, 11, D) a +0 giant spiked club (still there?) an ogre corpse (skeletalised by now) (still there?) (68, 12, D) a +0 giant spiked club (still there?) an ogre corpse (skeletalised by now) (still there?) (68, 36, D) a death scarab corpse (69, 13, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (69, 22, D) a +0 long sword a +0 long sword a +0 ring mail (69, 32, D) a water moccasin corpse an adder corpse (69, 36, D) a +0 vampiric scimitar (69, 37, D) a +1 broad axe of freezing (70, 9, D) a phial of floods (70, 12, D) a +0 troll leather armour (still there?) a troll corpse (skeletalised by now) (still there?) (70, 13, D) a +0 giant spiked club (70, 30, D) a +5 eveningstar of freezing a +0 robe (70, 36, D) the +8 battleaxe of the Lost Mice {drain, Str+5 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+2). (71, 16, D) a +3 vorpal executioner's axe (71, 17, D) a phantom mirror (71, 22, D) a cursed -3 dagger a +0 chain mail a +3 trident of protection an elf corpse (skeletalised by now) (71, 27, D) an uncursed staff of death (71, 30, D) a +0 spear a +0 robe a naga corpse (71, 37, D) a +0 falchion of holy wrath (72, 8, D) a +2 halberd of flaming (72, 9, D) a +3 battleaxe of freezing (72, 23, D) a +0 dagger a +0 ring mail (72, 26, D) a +0 mace of holy wrath (72, 27, D) an uncursed staff of death (72, 36, D) a phial of floods (72, 37, D) a phantom mirror (73, 1, D) the cursed +1 spear "Iloyla" {venom, *Slow rPois rF+ Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (73, 16, D) a +1 vorpal great mace (73, 22, D) a +0 rapier (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (73, 26, D) a +0 war axe (73, 36, D) a lightning rod (4/4) (73, 37, D) a book of Unlife (75, 1, D) the +4 rapier of the Absolute Madman {vorpal, Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you more stealthy. (75, 3, D) a +0 giant club a cursed -1 giant club