night Level 1 of the Dungeon (0, 0, D:1) a ration (4, 34, D:1) a +0 club (11, 23, D:1) a +0 hand axe (32, 2, D:1) a +0 club (40, 35, D:1) a +0 dagger (42, 20, D:1) a +0 dagger (43, -9, D:1) a +0 club (47, 4, D:1) a +0 club (52, 22, D:1) a +0 club (54, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a ration (8, -18, D:2) a +0 robe (14, 10, D:2) a +0 spear (16, -22, D:2) a +0 dagger (16, 10, D:2) a +0 halberd (19, -26, D:2) a +0 short sword (19, 9, D:2) a +0 whip (23, -34, D:2) a cursed -2 hand axe (26, -17, D:2) 10 arrows (29, -9, D:2) a ration (33, -1, D:2) a +0 short sword a +0 scale mail (36, -11, D:2) a cursed -3 club (38, -34, D:2) 22 arrows (42, -11, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 flail a +0 club (6, -7, D:3) a +0 dagger (10, 5, D:3) 27 bolts (13, 12, D:3) a +0 hand axe of freezing (16, -24, D:3) a +0 robe (20, 2, D:3) a cursed +0 chain mail (22, 7, D:3) a +0 robe (24, 4, D:3) a ration (26, -25, D:3) a cursed -1 mace a +0 ring mail a +0 club (27, -11, D:3) a +0 dagger (34, 0, D:3) a +0 morningstar a +0 leather armour (34, 1, D:3) a +0 hand axe a +0 ring mail (35, -1, D:3) a +0 ring mail (36, 1, D:3) a cursed -2 dagger a +0 robe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 leather armour of Day {*Corrode rC+++ Regen+} (5340 gold) It renders you almost immune to cold. It increases your rate of regeneration. It may corrode you when you take damage. the ring of the Morning {Fire MR++ Str-4 Int+3 SInv} (4250 gold) [ring of fire] It enhances your fire magic. It affects your strength (-4). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Viafut" {rF+ rN+ Slay+3} (4660 gold) [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from negative energy. the +1 mace "Poroll" {freeze, rElec rPois} (2860 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. (0, 0, D:4) a +0 robe a +0 scythe (8, 11, D:4) a +0 ring mail a +0 whip (16, -1, D:4) a +0 ring mail (17, -2, D:4) a +0 short sword (28, 22, D:4) a +1 dagger (29, 30, D:4) 24 sling bullets (29, 31, D:4) a -3 ring of dexterity (30, 41, D:4) a +0 trident (34, 34, D:4) a ration (35, 27, D:4) a +0 ring mail (37, 13, D:4) a +0 club (39, 5, D:4) a ration (51, 28, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (8, 1, D:5) a +0 dagger (32, -13, D:5) a +0 hand axe (34, -30, D:5) a +0 robe a +0 dagger a +0 hand axe (35, -30, D:5) a +0 falchion (37, -35, D:5) a +0 short sword (39, 7, D:5) a +0 ring mail (42, -31, D:5) a +0 buckler (50, -5, D:5) 2 potions of lignification Level 6 of the Dungeon (0, 0, D:6) a +0 club an orc corpse (3, 3, D:6) a jackal corpse (5, 2, D:6) a +0 dagger a +0 robe an orc corpse (6, 1, D:6) a cursed -3 trident a +0 robe (6, 3, D:6) a +0 mace a +0 chain mail (6, 11, D:6) 17 stones (7, 1, D:6) a +0 trident a cursed +0 leather armour an orc corpse (7, 2, D:6) a +0 dagger a +0 robe (8, 4, D:6) a jackal corpse (8, 5, D:6) a +0 mace an orc corpse the Ecumenical Temple