night Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 0, D:1) a +0 whip (13, -5, D:1) a +0 mace (16, 25, D:1) a +0 club a +0 dagger (21, 12, D:1) a +0 mace (30, 10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 9, D:2) a +0 whip (9, -44, D:2) a +0 club (11, -12, D:2) a +0 whip (12, -21, D:2) a +0 club (17, -7, D:2) a +0 quarterstaff (24, -18, D:2) a cursed -1 club a +0 plate armour (34, -11, D:2) a +0 robe (48, -25, D:2) a +0 scythe a +0 robe (51, -17, D:2) a +0 club (56, 5, D:2) a +0 whip (58, -11, D:2) a +0 whip (58, 7, D:2) a +0 dagger (68, -2, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 36, D:3) 9 poisoned needles (3, 48, D:3) a +0 club (22, 5, D:3) a +0 short sword a kobold corpse (skeletalised by now) (30, 38, D:3) a +0 whip a +0 robe (31, 5, D:3) a +0 club a +0 chain mail (34, 18, D:3) an uncursed ring of fire (34, 19, D:3) 15 gold pieces (35, 16, D:3) a scroll of teleportation (36, 17, D:3) a scroll of identify (36, 18, D:3) a ration (39, 14, D:3) a scroll of identify (44, 17, D:3) a +0 dagger (51, 39, D:3) a +0 dagger a +0 leather armour (54, 7, D:3) a +0 dagger (56, 5, D:3) a +0 leather armour (61, 38, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a book of Cantrips (1, -1, D:4) the cursed +1 falchion of Fee Simple {flame, *Drain Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It causes draining when unequipped. It has a curse placed upon it. (3, 2, D:4) a potion of might (6, 1, D:4) 19 stones