night Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (14, 6, D:1) a +0 dagger (24, -12, D:1) a +0 club (24, 45, D:1) a +0 club (32, -16, D:1) a +0 club (39, 2, D:1) a +0 club (52, 35, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a potion of degeneration (5, -47, D:2) a +0 whip (5, -46, D:2) a cursed -2 dagger (8, -44, D:2) a bat corpse (skeletalised by now) (11, -15, D:2) a +0 club (24, -37, D:2) a +0 whip a kobold skeleton (35, -47, D:2) a +0 dagger (40, 0, D:2) a +0 whip (42, -21, D:2) 16 arrows (42, -17, D:2) a +0 spear (51, -41, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 10, D:3) a potion of mutation (5, -1, D:3) a jackal skeleton (13, 15, D:3) a scroll of identify (14, 13, D:3) a scroll of identify (16, -5, D:3) a hobgoblin skeleton