night Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (16, -2, D:1) a +0 short sword (20, -30, D:1) a +0 club (20, -25, D:1) a +0 dagger (21, -40, D:1) a +0 dagger (26, -37, D:1) a +0 ring mail (26, -28, D:1) a +0 robe (26, -11, D:1) a +0 short sword (37, -25, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (17, -2, D:2) a +0 short sword (22, 10, D:2) a +0 club a +0 club (45, -26, D:2) a +0 club (47, -6, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of venom (5, -3, D:3) a +0 mace (9, -17, D:3) a +0 scale mail (9, 22, D:3) a +0 short sword (10, -17, D:3) a +0 hand axe (21, 20, D:3) a +0 whip (26, 4, D:3) a scroll of enchant armour (32, -35, D:3) a +0 club (36, -17, D:3) a +0 dagger a cursed +0 ring mail (39, 8, D:3) a +0 rapier (46, -14, D:3) a +0 short sword (46, -7, D:3) a +0 club (53, -25, D:3) a +0 blowgun 4 poisoned needles (58, -32, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Zaseum's Antique Armour Shop a +0 plate armour (552 gold) a +0 ring mail (96 gold) a +0 robe of resistance (664 gold) a +0 shield (108 gold) a +0 chain mail (108 gold) a +0 ring mail (96 gold) a +0 helmet (108 gold) a +0 chain mail (108 gold) a +0 robe (16 gold) (0, 0, D:4) the -1 pair of gloves of the Other World {+Inv rElec MP-9 Str-2} It affects your strength (-2). It insulates you from electricity. It affects your magic capacity (-9). It lets you turn invisible. (2, -1, D:4) a cursed -1 spear (6, 38, D:4) a +0 robe (7, 15, D:4) a scroll of immolation (10, -8, D:4) a +0 leather armour (13, 29, D:4) a +0 leather armour (15, 12, D:4) a +0 falchion (21, 28, D:4) a cursed -2 mace a +0 leather armour (25, 26, D:4) a +0 war axe (27, 22, D:4) a scroll of vulnerability (27, 24, D:4) 14 gold pieces (29, 19, D:4) 8 gold pieces (29, 21, D:4) 8 stones (32, 23, D:4) a scroll of remove curse (33, 19, D:4) a scroll of enchant armour (35, 21, D:4) a scroll of identify (35, 24, D:4) 23 sling bullets (39, 9, D:4) a +0 whip a +0 club (40, 21, D:4) a +0 rapier (47, 3, D:4) a scroll of noise (51, 0, D:4) 2 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 giant club a +0 giant spiked club (4, -22, D:5) a +0 war axe (9, -11, D:5) a +0 robe (15, -16, D:5) a +0 whip (19, -16, D:5) a +0 leather armour (26, -15, D:5) a +0 scale mail a +0 dagger (26, 12, D:5) a scroll of noise (27, 12, D:5) a potion of flight (28, 14, D:5) an uncursed ring of ice (38, -1, D:5) a cursed -1 falchion a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a cursed +0 flail of distortion (unseen) (2, -3, D:6) a +2 long sword of slicing (unseen) (27, -34, D:6) a +1 pair of boots a +0 ring mail a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (3, -27, D:7) a +0 mace a +0 leather armour a +0 hand axe a +0 plate armour a +0 hand axe (3, 1, D:7) 3 curare-tipped needles (15, -1, D:7) 3 tomahawks (16, -20, D:7) a +0 hunting sling (16, -4, D:7) a +0 mace a +0 scale mail (16, -3, D:7) a tomahawk (17, -15, D:7) a +0 shortbow (23, -30, D:7) a cursed -3 dire flail (28, -20, D:7) a cursed +0 scale mail a cursed -2 club (28, -1, D:7) a +0 ring mail a +0 falchion a +0 robe a cursed +0 dagger a +0 whip a +0 robe a cursed -2 dagger a +0 scale mail a +0 hand axe a +0 ring mail (29, -20, D:7) a +0 dagger a +0 flail (34, -5, D:7) a +0 pair of boots (37, -10, D:7) 12 poisoned needles Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a +2 short sword of speed (1, 1, D:8) a +0 dagger a +0 short sword a +0 club (2, 6, D:8) a +0 dagger (8, -4, D:8) a -3 ring of protection (10, -23, D:8) a +0 club (11, -5, D:8) a +0 dagger a +0 mace a +0 chain mail (12, -24, D:8) a +0 robe a +0 dagger a +0 dagger of freezing a +0 robe a +0 giant club (12, -23, D:8) a +0 dagger (12, 8, D:8) a +0 club (14, 0, D:8) a +0 mace (16, -10, D:8) a scroll of random uselessness (23, 4, D:8) a +0 short sword (24, -24, D:8) a cursed +0 dagger a +0 robe (34, -12, D:8) a scroll of random uselessness (42, -33, D:8) a scroll of immolation (47, -28, D:8) the +7 hand axe "Myoghif" {chop, +Fly rElec rN+++ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It insulates you from electricity. It renders you almost immune to negative energy. It lets you fly. (47, 1, D:8) a +0 mace (49, 3, D:8) a +0 ring mail a +0 flail a +0 club a +0 morningstar a +0 robe a +0 dagger Level 9 of the Dungeon [Shop] Liebb's Assorted Antiques a potion of lignification (96 gold) a scroll of fog (64 gold) a scroll of teleportation (96 gold) a scroll of identify (64 gold) a scroll of immolation (112 gold) a +0 shield (144 gold) 3 scrolls of noise (96 gold) a +0 robe (22 gold) (0, 0, D:9) a +0 hunting sling (0, 24, D:9) a +0 halberd a +0 spear a +0 ring mail (1, 25, D:9) a +0 whip a +0 spear (1, 26, D:9) a +0 whip (11, 19, D:9) a +1 whip of freezing a +0 robe (14, -17, D:9) 18 gold pieces (15, -17, D:9) the amulet "Imoupax" {Gourm rN++ MR+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (15, 15, D:9) a +0 animal skin a +0 animal skin a +0 animal skin (16, -17, D:9) 14 gold pieces (16, 3, D:9) a +0 long sword a +0 ring mail a +0 long sword a cursed -2 ring mail (25, -19, D:9) a +0 flail (30, -23, D:9) a cursed -1 robe a +0 dagger (30, -22, D:9) a +0 giant club (30, 17, D:9) the +2 robe of the Worm {-Cast +Blink rF+ rC+} It protects you from fire. It protects you from cold. It lets you blink. It prevents spellcasting. (31, -23, D:9) a +2 hand axe of draining (46, -15, D:9) a +0 rapier of draining (47, -9, D:9) a scroll of noise (50, 24, D:9) a +1 hand axe of freezing (50, 25, D:9) a +0 club a +0 leather armour (51, 21, D:9) a +0 dagger a +0 robe a +0 hand axe (56, -22, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a scroll of random uselessness (7, -22, D:10) a +0 hand axe a cursed +0 chain mail a +0 dagger a +0 robe (7, -21, D:10) a +0 troll leather armour a +0 morningstar (8, -22, D:10) a +0 giant spiked club a +0 hand axe (14, 5, D:10) a +0 dagger (23, 13, D:10) a +0 mace (31, -12, D:10) a +0 robe (33, -26, D:10) a cursed +0 dire flail a +0 robe (40, -3, D:10) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (48, -10, D:10) a +0 ring mail (58, -27, D:10) a +0 robe a +3 hand axe a +0 robe a cursed +3 spear (58, -26, D:10) a +0 robe a +0 flail (66, -27, D:10) a +0 long sword a +0 robe Level 11 of the Dungeon (0, 0, D:11) a cursed -1 mace (3, -2, D:11) a +0 morningstar (4, 22, D:11) a +0 trident (5, -2, D:11) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (6, 41, D:11) a +0 giant club a +0 robe a wand of random effects (29) (8, -5, D:11) a +0 giant club (17, 4, D:11) a +0 mace (18, 32, D:11) a +0 shortbow (18, 39, D:11) a +0 leather armour (21, 37, D:11) a scroll of random uselessness (32, 37, D:11) a +0 scale mail (35, 35, D:11) a +0 robe (37, 9, D:11) a +1 morningstar of protection a +0 scale mail a +0 club a +0 ring mail a +0 ring mail a +0 war axe a +0 plate armour (37, 18, D:11) a +0 giant club (43, -1, D:11) a +0 dagger a +0 robe (43, 19, D:11) a potion of haste (45, -1, D:11) a +0 trident a +0 chain mail (45, 0, D:11) a +2 dagger of holy wrath (46, 0, D:11) a +0 club (47, 1, D:11) a +0 dagger a +0 robe a +0 mace a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a book of Callings (17, 0, Lair:1) a +0 dagger (19, 54, Lair:1) a +0 trident (21, 46, Lair:1) a +0 scimitar (31, 13, Lair:1) a +0 dagger a +2 robe of positive energy (46, 7, Lair:1) a +0 glaive (53, 29, Lair:1) a +0 battleaxe of freezing (54, 27, Lair:1) a +0 trident (55, 28, Lair:1) the +1 arbalest of the Distant Future {penet, rF- Str+2 Int+6 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your intelligence (+6). It makes you vulnerable to fire. It makes you more stealthy. Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (1, 7, Lair:2) a +0 short sword (23, 7, Lair:2) a +0 club (24, -14, Lair:2) a cursed +0 short sword (29, 1, Lair:2) a +0 ring mail (31, -7, Lair:2) a +1 helmet (41, -2, Lair:2) an arrow (47, 6, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a lightning rod (4/4) (2, 0, Lair:3) a potion of haste (2, 39, Lair:3) a +0 leather armour (7, 28, Lair:3) a +0 falchion (28, 15, Lair:3) a +0 pair of gloves (32, 25, Lair:3) a +0 glaive Level 4 of the Lair of Beasts (0, 0, Lair:4) 6 poisoned tomahawks (25, 10, Lair:4) a +0 chain mail (34, 19, Lair:4) a +0 leather armour (35, 18, Lair:4) a scroll of noise (47, -2, Lair:4) a +0 dagger (51, 26, Lair:4) a +0 falchion (52, -16, Lair:4) 4 javelins (52, -12, Lair:4) a +0 robe a +0 dagger (55, -17, Lair:4) a +0 long sword (55, -16, Lair:4) a scroll of immolation (57, -2, Lair:4) a +0 robe (65, 15, Lair:4) a scroll of random uselessness Level 5 of the Lair of Beasts (0, 0, Lair:5) a +4 long sword (0, 23, Lair:5) a +0 ring mail (0, 45, Lair:5) a javelin (0, 46, Lair:5) 5 javelins (2, 48, Lair:5) a +3 demon trident (10, 11, Lair:5) 4 large rocks (24, 55, Lair:5) a +0 pair of boots (34, 13, Lair:5) a +2 buckler (41, 46, Lair:5) a +0 hand axe Level 6 of the Lair of Beasts (0, 0, Lair:6) 12 gold pieces (1, -1, Lair:6) an uncursed staff of earth (1, 0, Lair:6) a scroll of identify (1, 10, Lair:6) an anaconda skeleton (2, -15, Lair:6) an elephant corpse (skeletalised by now) (2, -1, Lair:6) a +4 arbalest of freezing (2, 0, Lair:6) a scroll of holy word (3, -14, Lair:6) an elephant skeleton (3, -13, Lair:6) an elephant corpse (skeletalised by now) (3, 0, Lair:6) 3 large rocks (15, -26, Lair:6) a +0 chain mail (17, 30, Lair:6) a +0 chain mail (18, -9, Lair:6) a +0 war axe (38, 0, Lair:6) a +0 rapier (47, 9, Lair:6) a +0 robe (61, -5, Lair:6) a +0 rapier (62, -24, Lair:6) a +0 robe (64, 20, Lair:6) 3 scrolls of random uselessness