night Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 9, D:1) a +0 short sword of venom (15, 2, D:1) a +0 club (22, 3, D:1) a +0 dagger (31, -8, D:1) a +0 club (36, -6, D:1) a cursed -1 hand axe (40, 25, D:1) a +0 club (42, 17, D:1) a +0 whip (52, 1, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 2, D:2) a +0 short sword (1, -2, D:2) a +0 hunting sling (2, 4, D:2) a +0 hand axe (4, -14, D:2) a +0 ring mail (10, 30, D:2) a +0 whip (12, 14, D:2) a +0 dagger (19, 18, D:2) a +0 short sword (22, -2, D:2) a +0 spear a +0 whip (23, -3, D:2) a +0 spear (27, 20, D:2) a +0 short sword (33, -15, D:2) 4 large rocks (33, 0, D:2) a +0 club (37, 15, D:2) a +0 leather armour (39, -3, D:2) a +0 mace (40, 27, D:2) a +0 leather armour (41, 23, D:2) a +0 robe (48, 23, D:2) a cursed -2 club (50, 21, D:2) a +0 club (56, 23, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a cursed -2 dagger (6, -12, D:3) a +0 club (12, -28, D:3) a +0 club (18, -32, D:3) a +1 leather armour of poison resistance a +0 mace a +0 leather armour a cursed -3 flail a +0 hand axe a +0 leather armour a +0 hand axe (24, 4, D:3) a +0 club (25, -20, D:3) a ration (31, 4, D:3) a cursed +0 falchion (31, 6, D:3) a +0 robe (43, -1, D:3) a +0 long sword (48, -16, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, -18, D:4) a +0 short sword a +0 scale mail (4, -2, D:4) 8 tomahawks (19, -33, D:4) a +0 whip (19, -2, D:4) a +0 robe (20, -13, D:4) a +0 spear (36, -21, D:4) a +0 falchion Level 5 of the Dungeon [Shop] Rumom's Weapon Boutique a +0 club (11 gold) 23 sling bullets (126 gold) 25 stones (27 gold) a cursed -1 mace (1 gold) a +2 trident of piercing (189 gold) 18 arrows (39 gold) 15 stones (16 gold) a cursed -1 war axe (1 gold) a +0 short sword (33 gold) 23 arrows (50 gold) the +5 great mace of Governance {drain, rPois rC+ MR- Dex+2} (603 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 battleaxe (71 gold) a +0 dagger (22 gold) 5 javelins (44 gold) (0, 8, D:5) a +0 ring mail (2, 5, D:5) a +1 whip of flaming a +0 robe a +0 animal skin (31, -6, D:5) a +0 dagger a +0 robe (32, -6, D:5) a +0 mace a +0 leather armour a +0 mace a +0 chain mail (32, 9, D:5) a +0 dagger (43, 6, D:5) a +0 short sword (43, 8, D:5) a +0 flail (45, 13, D:5) 2 tomahawks (48, 13, D:5) a +0 mace a +0 falchion Level 6 of the Dungeon (3, 4, D:6) a +0 dagger (18, 36, D:6) a +0 giant spiked club (21, 1, D:6) a +0 chain mail (29, 15, D:6) a potion of ambrosia (31, -1, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (1, -1, D:7) a scroll of noise (7, -7, D:7) a +0 giant spiked club (still there?) a scroll of immolation (still there?) (13, -9, D:7) a potion of heal wounds the Ecumenical Temple