nicolaieve the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a book of the Dragon (59, 37, D) a +2 spear of freezing (60, 36, D) a +2 dire flail of holy wrath (60, 37, D) the +3 morningstar "Jedef" {pain, rElec rPois rN+ MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 0, D) the +7 shortbow of Dominance {flame, +Blink Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It lets you blink. (61, 8, D) a phantom mirror (61, 16, D) a +6 ring of intelligence a +6 ring of intelligence a +0 animal skin (61, 36, D) a +4 flail of holy wrath (61, 37, D) the +5 ring mail of the Buccaneer {MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. (62, 0, D) a cursed -2 ring of evasion (62, 1, D) an uncursed staff of poison (62, 8, D) an uncursed staff of cold (62, 9, D) a +1 short sword of venom (62, 16, D) a +2 rapier of holy wrath (62, 17, D) a cursed staff of conjuration (62, 36, D) the +3 ice dragon scales of the Amoeba {-Tele rF- rC++ Str+4 Int+4 Stlth-} It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. It greatly protects you from cold. It prevents most forms of teleportation. It makes you less stealthy. (62, 37, D) an uncursed staff of wizardry (63, 0, D) a phantom mirror (63, 16, D) a crystal ball of energy (63, 17, D) an uncursed staff of air (63, 20, D) a +2 antimagic battleaxe a +2 battleaxe of draining the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +5 lajatang a +5 broad axe a +5 battleaxe (63, 21, D) a +2 dire flail a +0 robe (63, 26, D) a +1 robe of fire resistance (63, 36, D) an uncursed ring of magical power (63, 37, D) a +4 long sword of distortion (64, 16, D) an uncursed staff of poison (64, 17, D) a box of beasts (64, 26, D) an uncursed staff of earth (64, 27, D) an uncursed staff of air (65, 26, D) an uncursed staff of summoning (68, -1, D) a +0 hand axe (68, 0, D) 4 silver javelins (69, 0, D) a +0 dagger of electrocution (69, 36, D) a +1 great sword of holy wrath (70, 9, D) a +0 arbalest (still there?) a manual of Invocations (still there?) (70, 10, D) a +1 dagger of holy wrath (unseen) (71, 8, D) a +1 morningstar of protection a +0 shortbow 22 arrows (71, 10, D) an arrow (71, 12, D) 2 bolts 2 arrows (71, 13, D) 4 arrows (still there?) 3 arrows (still there?) 2 arrows (still there?) (71, 17, D) the cursed +1 hand crossbow "Biossunt" {freeze, +Blink Str+4 Int-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-5). It lets you blink. It has a curse placed upon it. (71, 27, D) a +0 long sword of draining (71, 37, D) an uncursed staff of earth (72, 9, D) a cursed +0 arbalest (still there?) a lightning rod (4/4) (still there?) (72, 10, D) a +3 falchion of draining (unseen) (72, 16, D) a +0 broad axe of electrocution (72, 27, D) a +0 antimagic quarterstaff (72, 30, D) a cursed +0 battleaxe a +0 robe (72, 37, D) an uncursed staff of conjuration (72, 41, D) a +2 war axe of venom a +5 vampiric war axe (73, 1, D) a +0 scythe a +2 robe of fire resistance (73, 16, D) a +0 great sword of flaming (73, 17, D) a +0 fustibalus of flaming (73, 26, D) an uncursed amulet of magic regeneration (73, 27, D) a +2 robe of cold resistance (73, 37, D) a +0 longbow of freezing (73, 40, D) an uncursed staff of power (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +1 longbow of freezing