nht Level 1 of the Dungeon (0, 0, D:1) 24 bolts (0, 10, D:1) a cursed +0 short sword (7, -1, D:1) a +0 robe (15, 38, D:1) a +0 whip (15, 40, D:1) a stone (15, 43, D:1) a stone (28, 17, D:1) a +0 club (35, -3, D:1) a +0 whip (41, 0, D:1) a +0 mace (44, 8, D:1) a +0 helmet (46, 14, D:1) 17 stones (48, 20, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 11 stones (9, -7, D:2) a +0 short sword (11, 7, D:2) a +0 dagger a +0 robe (22, -44, D:2) a +0 club 5 stones (26, -39, D:2) 15 arrows (35, 10, D:2) a +0 spear (38, -32, D:2) 21 stones (40, 3, D:2) a +0 club (42, 1, D:2) a +0 rapier (43, 4, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -14, D:3) 9 stones (7, -7, D:3) a +0 trident a +0 chain mail (8, -6, D:3) a +0 hand axe a +0 club (8, -5, D:3) a +0 flail a +0 leather armour a +0 dagger a +0 robe (10, 0, D:3) a +0 buckler (22, 6, D:3) 14 stones (23, 4, D:3) 4 stones a +0 dagger (23, 9, D:3) a +0 morningstar (24, -18, D:3) 2 stones (24, -13, D:3) a stone (25, -20, D:3) a +0 short sword (25, -17, D:3) a +0 club (25, 8, D:3) a +0 club (27, -34, D:3) 23 arrows (28, 8, D:3) a +0 war axe (30, 11, D:3) a +0 robe (36, -3, D:3) a +0 ring mail (41, 19, D:3) a +0 long sword (43, 19, D:3) a +0 robe (44, -5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 23 stones (12, 19, D:4) a +2 hunting sling of freezing (17, 15, D:4) a +0 ring mail (19, 11, D:4) the +9 flail of the Curious Gods {holy, *Drain rN+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (22, 29, D:4) a +0 ring mail (27, 36, D:4) a +0 hand axe (28, 22, D:4) a +0 club (28, 37, D:4) a +1 whip of venom a +0 leather armour (31, 36, D:4) a +0 whip (36, 25, D:4) a +0 dagger a +0 robe a +0 ring mail (36, 26, D:4) a +0 mace (38, 33, D:4) a +0 leather armour (44, 7, D:4) a +0 mace (45, 3, D:4) a +0 dagger of draining a +0 robe a +0 flail (46, 3, D:4) a +0 club a cursed +0 ring mail a +0 flail a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 leather armour (1, 0, D:5) a +0 dagger a +0 robe a +0 flail a +0 leather armour (3, 4, D:5) a +0 flail (11, -11, D:5) 15 stones (18, 9, D:5) a +0 pair of gloves (28, 4, D:5) a +0 helmet (29, 0, D:5) the +6 flail "Efap" {vamp, +Blink} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you blink. (33, 8, D:5) 2 arrows (33, 9, D:5) an arrow (33, 12, D:5) 2 arrows (33, 15, D:5) a +0 shortbow 12 arrows Level 6 of the Dungeon (0, 0, D:6) 18 bolts (5, -26, D:6) an uncursed ring of ice (6, -18, D:6) 27 stones (10, -16, D:6) a +0 ring mail (20, -7, D:6) 25 stones (36, -19, D:6) 23 stones (47, 2, D:6) a +0 robe (49, 1, D:6) a +0 robe (49, 5, D:6) a +0 leather armour a +0 dagger (50, 5, D:6) a +0 leather armour a +0 club (50, 6, D:6) a +0 dagger (51, 7, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) 23 stones (0, 16, D:7) a +0 scale mail (1, 2, D:7) a +1 buckler of protection (17, 0, D:7) a cursed -1 dagger 21 stones a +0 robe (30, 20, D:7) a +0 club a cursed +0 chain mail (33, 2, D:7) 13 stones (42, -4, D:7) 11 stones (45, 16, D:7) a +0 short sword (50, -6, D:7) an arrow (50, -5, D:7) an arrow (50, -4, D:7) 2 arrows (50, 18, D:7) 2 arrows (51, 17, D:7) an arrow (52, -1, D:7) a +0 shortbow 20 arrows (52, 16, D:7) an arrow (53, 15, D:7) 3 arrows (55, 13, D:7) a cursed -2 shortbow 13 arrows (61, 26, D:7) 21 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (11, 23, D:8) a +0 long sword (14, -5, D:8) a +2 centaur barding (16, 1, D:8) a +0 flail (16, 21, D:8) a cursed -1 giant spiked club a +0 giant club (29, -12, D:8) a +0 dagger (34, 17, D:8) 16 stones (36, 9, D:8) 10 poisoned needles (41, 23, D:8) a +0 giant spiked club a +0 giant club (43, 12, D:8) a +0 glaive (46, -8, D:8) 17 arrows (48, 8, D:8) a +0 club a +0 leather armour (48, 9, D:8) a +0 war axe (50, 15, D:8) a +0 dagger a +0 robe (50, 16, D:8) the +6 spear of Psychosis {pain, SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. It makes you more stealthy. (52, 16, D:8) a +0 leather armour Level 9 of the Dungeon (2, 0, D:9) a +0 spear (3, 0, D:9) a +0 spear (4, -1, D:9) a cursed +0 spear (4, 0, D:9) a +0 spear (7, -5, D:9) a +5 scimitar a +0 robe (7, -4, D:9) a cursed +0 dire flail a +0 robe (8, -5, D:9) a +0 scimitar a +0 robe (8, -4, D:9) a +0 mace a +0 robe the Ecumenical Temple a bailey (0, 0, Bailey) a +0 halberd (unseen) (1, -3, Bailey) a +0 glaive (unseen) (1, -2, Bailey) a +0 trident a +0 scale mail a throwing net a gnoll corpse (1, -1, Bailey) a +0 halberd a cursed +0 chain mail (1, 0, Bailey) a +0 halberd (still there?) a +0 spear (still there?) a +0 ring mail (still there?) (2, 0, Bailey) a +0 trident (unseen) (3, 0, Bailey) a throwing net (9, -1, Bailey) a +0 trident a +0 scale mail (9, 0, Bailey) a +0 halberd a +0 plate armour (9, 1, Bailey) a +0 halberd a +0 chain mail (10, 0, Bailey) a +0 spear a +0 ring mail (17, -1, Bailey) a +0 trident a +0 scale mail a gnoll skeleton (18, -1, Bailey) a +0 spear a +0 ring mail (18, 0, Bailey) a +0 spear a +0 ring mail a gnoll skeleton (19, -1, Bailey) a hound skeleton