nextgen the Dungeon (0, 0, D) a +0 club a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (0, 3, D) a +0 dagger (unseen) (0, 5, D) a +0 giant club an ogre corpse (0, 40, D) an uncursed staff of energy (0, 41, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of venom the +1 broad axe "Roemm" {flame, +Fly rPois rF- rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It lets you fly. a +2 rapier of draining (0, 47, D) a giant gecko corpse