newuser Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, -33, D:1) a +0 dagger (8, 5, D:1) a +0 club (12, -43, D:1) a +0 ring mail (13, -19, D:1) a +0 mace (20, -16, D:1) a +0 scale mail (20, -12, D:1) a +0 whip (25, -29, D:1) a +0 club (28, -22, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) 13 arrows (4, 3, D:2) a +0 hunting sling (14, 2, D:2) 23 bolts (24, 2, D:2) a +0 club (30, -1, D:2) 19 sling bullets (34, -33, D:2) a +0 ring mail (39, -13, D:2) a +0 ring mail (49, -29, D:2) a +0 plate armour (52, -23, D:2) a +0 club (52, -17, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, -35, D:3) a +0 dagger (5, -12, D:3) a +0 mace (10, -20, D:3) a +0 leather armour (11, -9, D:3) a +0 leather armour (23, -15, D:3) a +0 club (32, 0, D:3) a +0 spear (34, -4, D:3) 26 arrows (40, -36, D:3) a +0 dagger (40, -22, D:3) a +0 club (41, -22, D:3) a +0 club a cursed +0 chain mail (44, -24, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 whip (6, -7, D:4) a +0 robe (21, 15, D:4) 16 bolts (41, 5, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (21, 42, D:5) an uncursed ring of protection from cold (24, 7, D:5) a +0 giant club (27, 15, D:5) a +0 hand axe (31, 17, D:5) a +0 dagger a +0 animal skin (31, 18, D:5) a +0 flail a +0 halberd a +0 robe a +0 dagger (31, 25, D:5) a +0 rapier (32, 17, D:5) a +0 flail of crushing (32, 18, D:5) a +0 spear a +0 scale mail a +0 shield (33, 17, D:5) a +0 mace (43, 44, D:5) a +0 trident (44, 4, D:5) a cursed -3 falchion a +0 ring mail (45, -8, D:5) a +0 rapier (50, -3, D:5) a +0 chain mail a +0 whip (57, 30, D:5) a +0 robe a +0 scythe (57, 41, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Jegurunoh's Antique Weapon Shoppe a +0 club (23 gold) a +3 falchion (460 gold) a +0 shortbow (69 gold) a +2 vampiric whip (448 gold) a +0 mace (69 gold) a +0 whip (57 gold) a +0 dagger (46 gold) (11, 1, D:6) a +0 leather armour (18, -43, D:6) a +0 club (19, -36, D:6) a +0 flail (20, -47, D:6) a +0 plate armour a +0 battleaxe (23, -49, D:6) a +0 ring mail a cursed -1 hand axe (29, -50, D:6) 13 bolts (30, -26, D:6) an arrow (30, -25, D:6) a +0 ring mail 2 arrows (31, -24, D:6) an arrow (32, -23, D:6) an arrow (33, -22, D:6) an arrow (33, -21, D:6) 15 arrows a +0 shortbow (34, -14, D:6) a +0 chain mail (38, -25, D:6) a +0 flail (45, -23, D:6) an uncursed ring of poison resistance (50, -31, D:6) a +0 whip Level 7 of the Dungeon [Shop] Meorunamp's Weapon Shop the +7 arbalest of Midwinter {freeze, *Corrode rElec rN+ Str+3} (992 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. a +0 war axe (56 gold) a +0 short sword (48 gold) a +3 mace of draining (358 gold) 19 stones (30 gold) a +0 war axe (56 gold) a +0 quarterstaff (64 gold) 18 sling bullets (144 gold) 8 bolts (25 gold) (0, 0, D:7) a +0 quarterstaff (6, -25, D:7) a +0 trident (10, -44, D:7) a +0 scythe (14, -14, D:7) a +0 giant club (24, -30, D:7) a +0 mace a +0 dagger (24, 1, D:7) a +0 robe a +3 hand axe of freezing (27, -30, D:7) a +0 mace (27, -29, D:7) a +0 leather armour (27, -13, D:7) a +0 club (27, -12, D:7) a +0 robe a +0 dagger (28, -12, D:7) a +0 chain mail a +0 short sword (29, -29, D:7) a +0 dagger (35, -49, D:7) a +0 short sword (38, -7, D:7) an uncursed amulet of rage (47, -40, D:7) 15 arrows a +0 shortbow (51, -39, D:7) an arrow (53, -35, D:7) a +0 leather armour (55, -4, D:7) a +0 robe a cursed +0 long sword (65, -46, D:7) a +1 short sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (19, -39, D:8) a +0 robe a +0 hand axe a +0 chain mail (20, -24, D:8) a +0 chain mail a +0 club (20, -23, D:8) a +0 hand axe (21, -24, D:8) a +0 mace (21, 2, D:8) a +0 ring mail (22, -23, D:8) a +0 robe a +0 dagger (23, -23, D:8) a +0 club (25, 6, D:8) a +0 ring mail (27, -32, D:8) 15 arrows (27, -22, D:8) a +0 robe (27, 2, D:8) 13 sling bullets (29, -27, D:8) a +0 naga barding (31, -39, D:8) a +0 short sword (32, -20, D:8) a +0 dagger (33, -20, D:8) a cursed +0 dagger (36, -39, D:8) an uncursed amulet of harm (37, -42, D:8) a +0 club a +2 dagger of draining (37, -39, D:8) 22 sling bullets (37, -3, D:8) a +0 scale mail (42, 2, D:8) 15 gold pieces (42, 3, D:8) 13 gold pieces (42, 4, D:8) 16 gold pieces (43, 2, D:8) a +0 club (43, 4, D:8) 29 gold pieces (44, 2, D:8) Oteamm's Collected Works on Flames and Beguiling Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Ignition Fire 8 (44, 3, D:8) a +0 rapier of freezing (44, 4, D:8) a manual of Staves (47, -20, D:8) a +0 chain mail (49, 6, D:8) a +0 dagger a +0 whip Level 9 of the Dungeon [Shop] Gur Ciat's Antique Weapon Shoppe a +0 short sword (108 gold) a +2 flail of protection (583 gold) the +4 arc blade {discharge, rElec} (2160 gold) It insulates you from electricity. a +0 dagger of venom (158 gold) a +0 long sword (126 gold) the +1 scimitar of Quick Death {flame, rF- rN++ Int+5} (1195 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It makes you vulnerable to fire. It greatly protects you from negative energy. a +0 dire flail (144 gold) a +0 hand axe (108 gold) a +0 blowgun (90 gold) a +2 scimitar of electrocution (792 gold) (0, 0, D:9) a +2 cloak (0, 8, D:9) 15 sling bullets (9, 18, D:9) a +0 robe (11, 14, D:9) a +0 trident (13, -2, D:9) a +0 giant club (15, -3, D:9) a potion of lignification 3 potions of mutation (15, 3, D:9) a +0 quarterstaff (19, -6, D:9) 28 arrows (20, 11, D:9) 19 arrows (20, 14, D:9) a +0 giant club a +0 giant club (21, -13, D:9) a +0 giant club (23, 2, D:9) a +0 flail (23, 11, D:9) a +0 giant spiked club (39, 6, D:9) 5 needles of sleeping (52, -21, D:9) a +0 short sword (53, -21, D:9) a cursed -3 hand axe a +0 leather armour (55, -21, D:9) a +0 glaive a +0 plate armour (57, -16, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (8, -1, D:10) a +0 leather armour of cold resistance a +3 leather armour of poison resistance (10, -19, D:10) a tomahawk (11, -21, D:10) an arrow (11, -19, D:10) a tomahawk (12, -20, D:10) 2 arrows (12, -19, D:10) 6 tomahawks (13, -20, D:10) a tomahawk a +0 shortbow 24 arrows (15, -19, D:10) a +0 quarterstaff (16, 19, D:10) a cursed +3 flail a +0 robe (18, 19, D:10) a cursed +5 trident a +0 robe a +0 great sword a +0 robe a cursed +0 great sword a +0 robe (19, -24, D:10) a +0 leather armour (19, 18, D:10) a cursed -3 spear a +0 robe (30, -10, D:10) a +0 chain mail a +0 battleaxe (30, -9, D:10) a +0 falchion a +0 hand axe a +2 mace of venom (30, -8, D:10) a +0 dagger of venom (34, -12, D:10) a lightning rod (4/4) (35, -13, D:10) a +0 trident (37, 7, D:10) a +0 troll leather armour 306 stones a +0 hunting sling (38, 7, D:10) a +0 whip a +0 ring mail (42, 8, D:10) a stone (42, 9, D:10) 2 stones (45, 14, D:10) a +0 dagger (53, -24, D:10) 18 stones (54, -23, D:10) a cursed +0 robe (56, -17, D:10) a +0 dagger (59, -21, D:10) 2 scrolls of random uselessness a +2 great sword of protection Level 11 of the Dungeon (0, 0, D:11) a +0 giant club a +0 giant club (2, -3, D:11) a +0 blowgun (3, -22, D:11) 12 bolts (4, -24, D:11) a +0 robe (5, -10, D:11) a +0 pair of gloves (6, 2, D:11) a potion of degeneration (15, -32, D:11) a cursed +0 club a +0 mace a +0 mace a +0 plate armour (16, -35, D:11) a cursed -1 whip a +0 leather armour (28, -20, D:11) a cursed -3 giant spiked club (32, -14, D:11) a +0 long sword of electrocution (39, -31, D:11) a +0 chain mail (45, 1, D:11) a +0 giant club a +0 giant spiked club (60, -14, D:11) 28 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (7, -16, Lair:1) a +0 scale mail (10, -44, Lair:1) a potion of mutation (13, 1, Lair:1) 3 potions of agility a scroll of enchant weapon 3 scrolls of amnesia 3 royal jellies 3 scrolls of enchant armour an uncursed staff of air 75 poisoned needles a scroll of recharging a wand of digging (15/24) 2 scrolls of immolation 2 meat rations 2 fruits a wand of random effects (11/48) a book of Changes a book of Minor Magic Suibbah's Tome of Malediction and Damage Dealing Spells Type Level a - Inner Flame Hexes/Fire 3 b - Force Lance Conjuration/Translocation 4 c - Throw Icicle Conjuration/Ice 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Bolt of Fire Conjuration/Fire 6 a book of Frost (13, 2, Lair:1) 8 javelins (30, -30, Lair:1) 18 arrows (32, -26, Lair:1) 16 bolts (35, -15, Lair:1) a +0 robe (39, -47, Lair:1) an uncursed amulet of rage (42, -48, Lair:1) a +0 chain mail (55, 0, Lair:1) a +3 short sword of venom a +1 ring mail of cold resistance a +2 ring mail of poison resistance a +0 plate armour a +2 shortbow of flaming (63, -7, Lair:1) 24 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) the cursed +0 hunting sling "Takyruem" {velocity, Dex+7} Any stone fired from it inflicts extra damage. It affects your dexterity (+7). It has a curse placed upon it. (2, -34, Lair:2) a +0 dagger (7, -19, Lair:2) a +0 pair of boots (13, -26, Lair:2) 23 stones (52, -44, Lair:2) 18 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) 24 stones (4, 4, Lair:3) a +0 falchion (19, -17, Lair:3) 28 stones (46, -12, Lair:3) a +0 whip (47, -13, Lair:3) a scroll of teleportation (54, 0, Lair:3) a bullfrog skeleton