newuser Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 0, D:1) a +0 club (5, -3, D:1) 26 stones (10, 4, D:1) a throwing net (17, 5, D:1) 14 poisoned needles (25, 14, D:1) a +0 club (34, 9, D:1) a +0 hand axe (34, 39, D:1) a +0 large shield Level 2 of the Dungeon (0, 0, D:2) a +0 flail (1, 7, D:2) a +0 hand axe (7, 2, D:2) a +0 plate armour (19, 25, D:2) a +0 flail a +3 scale mail of cold resistance (23, -7, D:2) a +0 dagger (25, 3, D:2) a +0 dagger (25, 25, D:2) a +0 club (26, 1, D:2) a +0 club (27, -6, D:2) a +0 dagger (27, 14, D:2) a +0 whip (30, 0, D:2) a cursed -3 hand axe (42, 19, D:2) a cursed -1 short sword (44, 29, D:2) a +0 short sword (46, -6, D:2) a -3 ring of protection Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 flail (8, 23, D:3) a +0 leather armour (10, 16, D:3) a +0 short sword (14, -4, D:3) a +0 scale mail (19, -11, D:3) a +0 robe (21, -7, D:3) a +0 ring mail (28, 6, D:3) 17 poisoned needles (30, -6, D:3) 16 bolts (32, -22, D:3) a +0 plate armour (32, 25, D:3) a +0 dagger (33, 25, D:3) a +0 club (39, 0, D:3) a +0 club Level 4 of the Dungeon (10, 13, D:4) a +0 robe (11, 2, D:4) a +0 dagger (11, 3, D:4) a +0 whip a +0 scale mail (12, 2, D:4) a +0 trident (18, 2, D:4) 21 sling bullets (21, 12, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Hakof's General Store a +1 halberd of protection (153 gold) an uncursed ring of protection from fire (325 gold) 23 arrows (59 gold) a +1 robe of positive energy (126 gold) the ring of Varoakh {*Tele *Drain MR+ Str+4 Dex+2} (352 gold) [ring of teleportation] It may teleport you next to monsters. It affects your strength (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It causes draining when unequipped. a +0 chain mail (58 gold) 6 needles of sleeping (39 gold) 18 sling bullets (117 gold) 19 stones (24 gold) a +0 club (13 gold) (0, 0, D:5) a +0 flail (2, -7, D:5) a +0 quarterstaff (18, -7, D:5) a +0 ring mail (21, 7, D:5) a +0 giant club (25, -14, D:5) a +0 dagger (30, -7, D:5) a +0 club (40, -14, D:5) a +0 short sword (43, 28, D:5) a cursed +0 robe (55, 1, D:5) a +0 war axe (56, -20, D:5) an uncursed ring of loudness Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 ring mail (6, -18, D:6) a +0 trident (12, -13, D:6) the +0 leather armour of the Empire {*Contam +Inv SInv} It lets you see invisible. It lets you turn invisible. It causes magical contamination when unequipped. (13, 30, D:6) a +0 dagger (14, -12, D:6) a cursed +0 scimitar (14, 30, D:6) a +0 short sword (19, -10, D:6) a +0 shortbow (20, 6, D:6) a +0 flail (20, 11, D:6) a +0 short sword (21, -15, D:6) a +0 war axe (32, -11, D:6) 23 sling bullets (33, 15, D:6) a +0 whip (36, -3, D:6) a +0 trident (37, -20, D:6) a +0 robe Level 7 of the Dungeon Level 10 of the Dungeon (0, 0, D:10) 19 stones (2, 0, D:10) a javelin (6, -4, D:10) 2 javelins (23, -15, D:10) a +0 giant club (24, -6, D:10) 20 sling bullets the Ecumenical Temple