Version: Dungeon Crawl Stone Soup 0.17-a0-2206-g471501c Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-471501cc9c -name neil -rc /dgldir/rcfiles/crawl-git/neil.rc -macro /dgldir/rcfiles/crawl-git/neil.macro -webtiles-socket /crawl-master/webserver/sockets/neil:dcss-git.sock -morgue /dgldir/morgue/neil/ -wizard RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 4 stack frames. /usr/games/crawl-git-471501cc9c(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x64e583]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-471501cc9c(_Z13do_crash_dumpv+0x2b8) [0x6554d8]: do_crash_dump() /usr/games/crawl-git-471501cc9c(_Z20crash_signal_handleri+0x74) [0x64e7f4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7fc4cc2ed1e0]: Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fc4cc655c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fc4cc655c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000064ec43 in call_gdb (file=0x7fc4cc641880) at crash.cc:420 gdb = attach_cmd = "attach 22205\000\000\000\000\000\000\000" #2 0x00000000006554f1 in do_crash_dump () at dbg-asrt.cc:671 t = 1445839729 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26cb168 "/dgldir/morgue/neil/"}} name = "/dgldir/morgue/neil/crash-neil-20151026-060849.txt", '\000' file = 0x7fc4cc641880 #3 0x000000000064e7f4 in crash_signal_handler (sig_num=11) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x0000000000000000 in ?? () No symbol table info available. #6 0x0000000000742635 in operator() (__args#2=0x10b9168, __args#1=@0x7fffe7666e38: 19, __args#0=@0x7fffe7666e3c: 13, this=0x207c720) at /usr/include/c++/4.7/functional:2311 No locals. #7 operator() (victim=0x10b9168, level=, thing_done=, this=0x207c708) at godconduct.cc:516 denom = 19 gain = 13 #8 _handle_your_gods_response (victim=0x10b9168, known=true, level=, thing_done=DID_KILL_LIVING) at godconduct.cc:866 No locals. #9 did_god_conduct (thing_done=DID_KILL_LIVING, level=, known=true, victim=0x10b9168) at godconduct.cc:893 No locals. #10 0x00000000008ec09d in _fire_kill_conducts (mons=..., killer=killer@entry=KILL_YOU, killer_index=killer_index@entry=27000, maybe_good_kill=maybe_good_kill@entry=true) at mon-death.cc:1626 pet_kill = your_fault = true your_kill = fake_hp = {val = @0x10b91a8, oldval = 0} holiness = #11 0x00000000008f4165 in monster_die (mons=0x10b9168, killer=KILL_YOU, killer_index=27000, silent=, wizard=false, fake=false) at mon-death.cc:2092 summoned = false monster_killed = gives_player_xp = true drop_items = true leaves_corpse = true pet_kill = false corpse = was_visible = true did_death_message = player_xp = duration = -1 timeout = false mwhere = {x = 17535336, y = 0} in_transit = false was_banished = false anon = false targ_holy = submerged = false mons_reset = false death_message = true #12 0x00000000005fb70d in attack::handle_phase_killed (this=0x7fffe76677f0) at attack.cc:122 mon = 0x10b9168 #13 0x000000000088b6b6 in melee_attack::handle_phase_killed (this=0x7fffe76677f0) at melee_attack.cc:708 No locals. #14 0x0000000000891733 in melee_attack::attack (this=0x7fffe76677f0) at melee_attack.cc:886 gyre_name = {val = @0x7fffe7667610, oldval = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfc56d8 ""}}} shield_blocked = dummy = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfc56d8 ""}} gyre = ev = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} #15 0x00000000006fe6f4 in fight_melee (attacker=, defender=0x10b9168, did_hit=0x0, simu=false) at fight.cc:162 attk = { = {_vptr.attack = 0xbc4e10, attacker = 0x108cf20, defender = 0x10b9168, responsible = 0x108cf20, attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = true, attacker_visible = true, defender_visible = true, perceived_attack = true, obvious_effect = false, to_hit = 23, damage_done = 1, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 13, attk_type = AT_HIT, attk_flavour = AF_PLAIN, attk_damage = 16537280, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x108df58, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26c8818 "hit"}}, verb_degree = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfc56d8 ""}}, no_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfc56d8 ""}}, special_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfc56d8 ""}}, aux_attack = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfc56d8 ""}}, aux_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfc56d8 ""}}, attacker_armour_tohit_penalty = 1, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = 0, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfc56d8 ""}}, kill_type = KILLED_BY_MONSTER}, attack_number = -1, effective_attack_number = -1, cleave_targets = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x7fffe76679a0, _M_prev = 0x7fffe76679a0}}}, }, cleaving = false, attack_position = {x = 24, y = 19}} nrounds = pos = effective_attack_number = attack_number = #16 0x00000000008468d3 in _move_player (move=move@entry=...) at main.cc:3392 swap = false targ_grid = DNGN_FLOOR try_to_swap = fmonger = 0x0 attacking = false moving = true additional_time_taken = 0 targ_monst = 0x10b9168 mon_swap_dest = {x = 0, y = 0} targ = {x = 24, y = 18} walkverb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26ca078 "walk"}} targ_pass = true beholder = 0x0 #17 0x00000000008487c4 in process_command (cmd=cmd@entry=CMD_MOVE_UP) at main.cc:2016 No locals. #18 0x000000000084b079 in _input () at main.cc:1507 cmd = CMD_MOVE_UP player_disabled = {was_disabled = false} #19 0x000000000084bbe5 in _launch_game () at main.cc:479 game_start = false ccon = {cstate = false, smartcstate = false} #20 0x000000000053f9eb in _launch_game_loop () at main.cc:380 game_ended = false #21 main (argc=, argv=0x7fffe7668478) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Oct 26 2015 at 06:26:36 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-471501cc9c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-471501cc9c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-471501cc9c/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: dpeg_arrival_arbitrary_b layout_basic serial_forest infiniplex_forest_corner_2 infiniplex_forest_straight_2 infiniplex_forest_clump_diagonal infiniplex_forest_zigzag_1 infiniplex_forest_clump_C infiniplex_forest_clump_medium infiniplex_forest_split infiniplex_forest_clump_long infiniplex_forest_lined_ring Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (25, 31): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, neil the Human Fighter. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? (Confirm with "yes".) Enter Wizard Command (? - help): Which god (by name)? vehu Vehumet welcomes you! Saving game... please wait. Welcome back, neil the Human Fighter. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Unknown command. Unknown command. A rat comes into view. The rat moves out of view. Found a stone staircase leading down. A goblin comes into view. The goblin shouts! Found an escape hatch in the floor. No target in range! No target in range! No target in range! You block the rat's attack. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! You hit the rat. You kill the rat! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 1 Monster 'rat' (24, 18) [midx = 100] currently acting: <<<<<<<<< Name: rat Base name: rat Full name: rat On/in/over feature: floor Foe: player Target: (24, 19) At target: player Inventory: attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 327, shield_blocks:0, experience: 0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [neil] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 1/1; mod: 0 Stats: 16 (16) 8 (8) 12 (12) Position: (24, 19), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 31 | 3 | 301 | 1/200 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 31 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 31 | 3 | 301 | 1/200 Unarmed Combat | X | 1 | 7 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/50 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #49: 41 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #5, inv slot #1: +0 shield eq slot #6, inv slot #0: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #....g.♣ ......# ....>.# ##.....# ......+ ..g..# ..#####r...# #>.....@...+ #####...#### #...#..### #..####...### #. ###...# #. ##...# . ###....# .# ##...#...# ... ##..#####..# #...#.#.# #... #.......### .... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>