namelastname112 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a condenser vane (35, 14, D) a +2 morningstar of pain (35, 15, D) a staff of conjuration (36, 1, D) a phantom mirror (36, 14, D) the amulet "Kiugorgh" {Reflect Int+7 SH+5} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+7). SH: It affects your SH (+5). (36, 15, D) a staff of earth (37, 1, D) a +3 quarterstaff of speed (37, 14, D) the ring of Vumiwn {rN+ Str+4 Int+3 Slay+4} [ring of slaying] Str: It affects your strength (+4). Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rN: It protects you from negative energy. (37, 15, D) a +1 hand axe of flaming (38, 0, D) a +2 rapier of venom (38, 1, D) a +0 demon trident of venom (38, 14, D) a book of the Wilderness (38, 15, D) a +6 arbalest (39, 0, D) a staff of death (39, 1, D) a ring of willpower a ring of wizardry an amulet of guardian spirit a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail (39, 3, D) the amulet "Mailles" {Spirit Int+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+3). (39, 4, D) a +0 vorpal falchion (39, 14, D) a staff of conjuration (39, 15, D) the +0 leather armour of the Slimy God {Will+++ Dex+3 Slay-3} Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). Will: It greatly increases your willpower. (39, 19, D) 54 gold pieces (39, 21, D) 63 gold pieces (still there?) a +0 morningstar (still there?) (40, 0, D) the +1 hand axe "Yrhomir" {flame, Will- Str+8 Int+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+8). Int: It affects your intelligence (+4). Will: It decreases your willpower. (40, 1, D) the +8 glaive "Yzxeile" {speed, Int+5 Stlth+} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+5). Stlth: It makes you more stealthy. (40, 14, D) a piece from Xom's chessboard (15/15) (40, 15, D) a staff of death (40, 21, D) 423 gold pieces (still there?) a +0 great mace (still there?) a +0 flail (still there?) a +0 flail (still there?) (40, 22, D) 135 gold pieces (still there?) a +3 great mace (still there?) a +0 chain mail (still there?) a +3 great mace of flaming (still there?) a +0 chain mail (still there?) (41, 0, D) an amulet of faith (41, 1, D) a staff of cold (41, 14, D) a +0 morningstar of protection (41, 15, D) the +5 scale mail "Hado" {+Inv Will+ rCorr MP+9} MP: It affects your magic capacity (+9). +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (41, 21, D) 126 gold pieces (42, 0, D) a staff of death (42, 1, D) a ring of ice (42, 14, D) a +3 shortbow of flaming (42, 15, D) the +6 falchion of True Grit {flame, rCorr Str+3 Int+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (42, 21, D) 54 gold pieces (still there?) a +1 great sword (still there?) a +0 plate armour (still there?) (43, 14, D) the Volume of the Mutagenic Traveller Spells Type Level a - Spider Form Transmutation/Poison 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Ice Form Ice/Transmutation 4 d - Blade Hands Transmutation 5 (43, 15, D) an amulet of reflection (43, 20, D) 72 gold pieces (48, 3, D) a +3 shortbow of flaming a +0 longbow a +0 leather armour (49, 1, D) a box of beasts (49, 12, D) a staff of earth (49, 24, D) a +3 chain mail of positive energy (49, 37, D) the +1 leather armour of Weabet {rPois} rPois: It protects you from poison. (50, 0, D) a staff of fire (50, 12, D) a +5 antimagic spear (50, 13, D) a +1 shortbow of flaming (50, 24, D) the +0 plate armour "Hoontorush" {rN+ Regen+ rCorr} rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (50, 25, D) a box of beasts (50, 36, D) a staff of poison (50, 37, D) a +3 hand crossbow of freezing (51, 0, D) a +0 short sword (51, 1, D) a +2 crystal plate armour (51, 5, D) a +3 short sword of speed a +0 long sword (51, 6, D) a +0 short sword (51, 12, D) the +9 hunting sling "Eviscerator" {venom, Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. Stlth: It makes you more stealthy. (51, 13, D) a +3 leather armour of cold resistance (51, 17, D) a +0 long sword a +0 leather armour (51, 24, D) a staff of fire (51, 25, D) a scarf of invisibility (51, 36, D) a lightning rod (4/4) (51, 37, D) a box of beasts (52, 0, D) a +0 long sword (52, 1, D) a +3 scimitar of holy wrath (52, 5, D) a +0 rapier a +0 rapier a +0 leather armour a +0 longbow a +0 leather armour (52, 7, D) a +0 rapier a +0 rapier a +0 leather armour (52, 12, D) a +0 dagger (52, 13, D) the +5 scimitar "Qodustof" {flame, *Corrode rC+ Dex+7} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+7). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. (52, 24, D) a phial of floods (52, 25, D) a +0 scimitar of electrocution (52, 36, D) the +9 quarterstaff of the Grim God {drain, rN+ Will++ Int-5} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-5). rN: It protects you from negative energy. Will: It greatly increases your willpower. (52, 37, D) a +3 leather armour of willpower (53, 0, D) a +3 vampiric halberd (53, 1, D) a +4 vorpal shortbow (53, 5, D) a +0 rapier a +0 short sword a +0 long sword a +0 chain mail a +0 long sword of holy wrath (53, 12, D) a +6 ring of strength (53, 13, D) a +3 vampiric battleaxe (53, 19, D) a +0 longbow a +0 leather armour (53, 20, D) a staff of air (53, 24, D) a +2 falchion of flaming (53, 25, D) the +4 scale mail of Somewhere Else {rPois Str+9 Int-3 Stlth-} Str: It affects your strength (+9). Int: It affects your intelligence (-3). rPois: It protects you from poison. Stlth: It makes you less stealthy. (53, 37, D) a +2 vorpal mace (54, 0, D) a +0 whip of electrocution (54, 1, D) the +4 scimitar of the Scorching Goat {vorpal, Will+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). Will: It increases your willpower. (54, 5, D) a +0 longbow a +0 leather armour (54, 12, D) a staff of cold (54, 13, D) a +0 chain mail of poison resistance (54, 18, D) a +0 short sword (54, 20, D) a +0 short sword a +0 leather armour a +0 rapier a +0 leather armour (54, 36, D) the +8 hand axe "Qaynipsi" {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (55, 0, D) a staff of cold (55, 1, D) a +2 vorpal war axe (55, 13, D) the +11 quarterstaff of Gefy Peef {vorpal, Will+ SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Will: It increases your willpower. (55, 20, D) a +0 short sword a +0 ring mail a +0 short sword (59, 36, D) a +3 vorpal mace (60, 36, D) a +0 short sword of venom (60, 42, D) a +0 trident of freezing 2 boomerangs (61, 0, D) the +5 quarterstaff of Calculation {speed, Int+6} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+6). (61, 2, D) a +0 mace a +0 scale mail (61, 8, D) a +3 trident of freezing (61, 11, D) a +0 hand axe (61, 16, D) a lightning rod (4/4) (61, 37, D) a +4 spectral giant spiked club (61, 40, D) a +1 scythe of freezing a javelin a +0 leather armour (61, 42, D) a +3 antimagic trident a +0 leather armour (62, 2, D) a +0 dagger a +0 robe a +0 club (62, 9, D) a staff of fire (62, 10, D) a +0 short sword a +0 ring mail (62, 11, D) a +0 club a +0 scale mail a +0 hand axe a +0 leather armour (62, 16, D) a +1 falchion of distortion (62, 27, D) a +1 short sword of protection (62, 36, D) a +0 spear (62, 40, D) a +0 trident (62, 41, D) a +4 glaive of protection a javelin a +0 leather armour (62, 42, D) a +3 trident of flaming a +0 leather armour (63, 2, D) a +0 dagger a +0 robe (63, 8, D) a +0 great sword of distortion (63, 16, D) a ring of see invisible (63, 17, D) a +4 longbow of freezing (63, 26, D) a +3 leather armour of positive energy (63, 36, D) a +0 spear (63, 42, D) a +0 longbow a +0 club (65, 26, D) a staff of air (67, 0, D) a staff of death (69, 36, D) an amulet of magic regeneration (70, 11, D) 144 gold pieces (70, 37, D) a ring of resist corrosion (71, 8, D) a +3 scale mail of cold resistance (71, 11, D) 198 gold pieces (71, 16, D) a staff of cold (71, 17, D) a +0 spear of distortion (71, 20, D) 108 gold pieces (still there?) a +0 giant club (still there?) a +0 giant club (still there?) (71, 27, D) a staff of poison (71, 29, D) 45 gold pieces (72, 8, D) a +4 morningstar of holy wrath (72, 10, D) 36 gold pieces (still there?) a +0 trident (still there?) (72, 16, D) a +3 leather armour of cold resistance (72, 20, D) a +0 dire flail a +0 giant club a +0 giant club a +0 dire flail a +0 giant club a +0 giant club (72, 26, D) a +3 leather armour of fire resistance (72, 29, D) 90 gold pieces (72, 36, D) a +1 shortbow of freezing (72, 37, D) a +2 robe of cold resistance (73, 1, D) a staff of air (73, 16, D) a staff of earth (73, 17, D) a +1 vorpal spear (73, 20, D) 207 gold pieces (73, 27, D) a lightning rod (4/4) (73, 29, D) 72 gold pieces (73, 36, D) a +0 chain mail of positive energy (73, 37, D) a staff of air