namelastname112 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a staff of death (61, 5, D) a scorpion corpse (62, 0, D) a staff of earth (62, 4, D) a jumping spider corpse (62, 8, D) a +1 scale mail of poison resistance (62, 9, D) a +2 trident of venom (62, 10, D) a +4 spear a +0 robe (62, 16, D) a +2 whip of flaming (62, 27, D) a staff of air (63, 0, D) a lightning rod (4/4) (63, 4, D) a scorpion corpse (63, 8, D) a +3 scale mail of fire resistance (63, 16, D) a +1 chain mail of cold resistance (63, 29, D) an iguana corpse (63, 30, D) a bullfrog corpse (64, 17, D) a +4 chain mail of fire resistance (64, 26, D) a +2 vorpal scimitar (64, 27, D) a staff of air (64, 30, D) a river rat corpse (still there?) a river rat corpse (still there?) (64, 31, D) a jackal corpse (65, 26, D) a +2 great mace of protection (67, 0, D) a +3 scale mail of fire resistance (69, 29, D) a +0 trident (69, 30, D) a +0 trident 2 boomerangs a merfolk corpse (69, 31, D) a +0 trident a merfolk corpse (69, 36, D) a +3 plate armour of fire resistance (70, 8, D) a staff of poison (70, 9, D) a +7 plate armour of ponderousness (70, 36, D) a staff of death (70, 37, D) a staff of poison (70, 39, D) a +0 dagger (still there?) an elf corpse (still there?) (70, 40, D) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (71, 8, D) a +0 mace of protection (71, 16, D) a staff of air (71, 17, D) a +3 hunting sling of flaming (71, 21, D) a river rat corpse (71, 26, D) a tin of tremorstones (2/2) (71, 27, D) a staff of cold (71, 30, D) a +0 shortbow (still there?) a wind drake corpse (still there?) a centaur corpse (still there?) (71, 36, D) a +6 vorpal flail (71, 37, D) a scroll of acquirement (71, 39, D) a +0 short sword (still there?) a +0 leather armour (still there?) (72, 8, D) a +2 dagger of freezing (72, 16, D) the +9 scimitar of the Apocalypse {elec, MP+9 Int+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). (72, 17, D) a staff of conjuration (72, 20, D) a bullfrog corpse a cane toad corpse (72, 36, D) a +4 falchion of electrocution (72, 37, D) a staff of air (72, 39, D) a +1 vampiric glaive (72, 40, D) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (73, 1, D) a +2 mace of protection (73, 16, D) a +0 rapier of speed (73, 17, D) a +0 vorpal battleaxe (73, 20, D) a river rat corpse (73, 26, D) a +1 war axe of electrocution (73, 27, D) a +2 chain mail of willpower (73, 36, D) a tin of tremorstones (2/2) (73, 37, D) the +7 long sword of the Countless Beggars {antimagic, *Noise Will+ rCorr} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (74, 3, D) a +0 war axe a +0 robe a naga corpse