namelastname112 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a piece from Xom's chessboard (15/15) (49, 37, D) a +2 battleaxe of venom (50, 36, D) the ring of Jyahij {rElec rN+ Will+++ Int-3 Dex+3} [ring of positive energy] Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It greatly increases your willpower. (50, 37, D) a scroll of brand weapon (51, 36, D) a +4 hand axe of venom (51, 37, D) a +6 ring of intelligence (52, 36, D) a phantom mirror (52, 37, D) a +0 hand axe of venom (53, 36, D) a +2 shortbow of flaming (53, 37, D) a Trismegistus Codex (54, 36, D) a ring of resist corrosion (59, 36, D) an amulet of regeneration (60, 36, D) a +2 leather armour of poison resistance (60, 37, D) a +4 mace of draining (60, 42, D) a komodo dragon corpse (61, 0, D) the +4 scimitar of Deflation {spect, Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). (61, 11, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 16, D) a tin of tremorstones (2/2) (61, 26, D) a staff of fire (61, 37, D) the +0 leather armour of Patience {Dex-4 Slay+5} Dex: It affects your dexterity (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (61, 43, D) a black mamba corpse a yak corpse (62, 1, D) a +4 scale mail of fire resistance (62, 8, D) a +4 lajatang of venom (62, 11, D) a +0 dagger a +0 robe of the Archmagi a +0 club a +0 leather armour a +0 hand axe a +0 leather armour (62, 27, D) a +6 vorpal shortbow (62, 30, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (62, 36, D) a phial of floods (62, 37, D) a phial of floods (62, 44, D) a cane toad corpse (63, 8, D) a staff of poison (63, 16, D) a staff of fire (63, 26, D) a +1 shortbow of freezing (63, 27, D) a +3 triple sword of venom (63, 30, D) a +0 spear (63, 36, D) a +3 plate armour of fire resistance (63, 37, D) a staff of cold (64, 16, D) a staff of air (64, 17, D) a +0 vorpal trident (64, 19, D) +0 steam dragon scales (unseen) (64, 26, D) a +3 broad axe of venom (64, 27, D) a +2 vampiric spear (64, 30, D) (unseen) (65, 26, D) a staff of earth (67, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (68, 2, D) a +0 morningstar a +0 leather armour (69, 0, D) a lightning rod (4/4) (69, 2, D) a +0 flail (unseen) (69, 41, D) a ball python skeleton (70, 8, D) a staff of death (70, 9, D) a lightning rod (4/4) (unseen) (70, 29, D) a +0 short sword (70, 30, D) a +0 mace (unseen) (70, 36, D) a +1 halberd of flaming (70, 41, D) an adder skeleton (still there?) a yak skeleton (still there?) (70, 42, D) a black mamba skeleton (70, 43, D) a bullfrog skeleton (71, 8, D) the +8 arbalest of Xom's Respect {venom, rF- Will+ Int+8} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. Will: It increases your willpower. (71, 16, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. (71, 17, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (71, 27, D) the +11 eveningstar of Ornamental Defiance {pain, Fragile Fly rN+++ rCorr} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rN: It renders you almost immune to negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (71, 28, D) a +0 dagger (71, 36, D) a +0 short sword of speed (71, 37, D) a staff of earth (71, 41, D) a +2 battleaxe of flaming (still there?) a naga skeleton (still there?) a water moccasin skeleton (still there?) (72, 8, D) a +1 chain mail of positive energy (72, 9, D) a +2 triple crossbow of flaming (72, 17, D) a +1 scale mail of cold resistance (72, 27, D) a +0 hand crossbow of flaming (72, 29, D) a +0 club a +0 dire flail (72, 30, D) a +0 whip (72, 36, D) a tin of tremorstones (2/2) (72, 42, D) a +0 battleaxe (still there?) a +4 ring of slaying (still there?) a naga skeleton (still there?) an adder skeleton (still there?) (73, 1, D) a +0 scythe of protection a +2 robe of fire resistance the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (73, 17, D) a +0 leather armour of poison resistance (73, 27, D) a +2 shortbow of freezing (73, 36, D) a staff of fire (73, 37, D) a +1 long sword of holy wrath (74, 1, D) a +0 club a +0 robe