namelastname112 Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (14, -38, D:1) a +0 dagger (15, -48, D:1) a +0 club (16, -40, D:1) 27 stones (22, 6, D:1) a +2 dagger a cursed +0 club (23, -27, D:1) a +0 cloak (26, -39, D:1) 20 arrows (41, -45, D:1) a +0 club (42, -51, D:1) 24 stones (45, -26, D:1) 7 tomahawks (49, -20, D:1) a +0 dagger (49, 8, D:1) a cursed +0 ring mail (61, -29, D:1) 13 stones Level 2 of the Dungeon (0, 0, D:2) 25 stones (6, 15, D:2) a +0 dagger (16, 28, D:2) 7 arrows (21, 34, D:2) a +0 club (22, 2, D:2) a +0 dagger (23, 13, D:2) a +0 ring mail (25, 5, D:2) a +0 war axe (25, 13, D:2) 9 stones (25, 24, D:2) 26 arrows (26, 32, D:2) a +0 hunting sling (27, 22, D:2) 26 stones (32, 23, D:2) a +0 cloak (35, 20, D:2) a +4 quarterstaff of chaos (39, 41, D:2) a +0 mace (40, 18, D:2) a +0 leather armour (41, 24, D:2) a +0 cloak (44, 21, D:2) a stone (45, 21, D:2) a stone (46, 22, D:2) a stone (54, 21, D:2) a +0 chain mail (54, 27, D:2) a +0 club (55, 28, D:2) a +0 dagger (57, 22, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, 2, D:3) a +0 leather armour (7, 17, D:3) 23 stones (7, 28, D:3) a +0 club (10, 27, D:3) 22 stones (12, 18, D:3) 14 stones (19, 12, D:3) a +0 flail (20, 7, D:3) a +0 whip (20, 12, D:3) a +0 dagger a +0 robe a +0 flail a +0 leather armour (20, 16, D:3) a +0 dagger a +0 robe (21, 6, D:3) a +0 flail (21, 7, D:3) a +0 hand axe (21, 8, D:3) a +0 dagger (33, 24, D:3) 12 bolts (36, 26, D:3) 9 stones (38, 26, D:3) a +0 club a cursed -2 club (38, 36, D:3) a +0 robe (39, 16, D:3) a +0 robe (57, 35, D:3) a +0 rapier (59, 23, D:3) a +0 dagger (59, 24, D:3) a +0 club a +0 ring mail a +0 dagger a +0 robe a cursed -2 short sword Level 4 of the Dungeon (0, 0, D:4) 24 stones (9, -25, D:4) a +0 club a +0 leather armour a +0 flail (10, -26, D:4) a +0 war axe a +0 leather armour a +0 dagger a +0 robe (16, -6, D:4) the +3 leather armour "Nystot" {rN+ MR+ Regen+} It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (19, -9, D:4) 28 stones (21, -22, D:4) a +0 whip (30, -2, D:4) a cursed -2 club a +0 leather armour (30, 16, D:4) 23 stones (31, -16, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 whip (31, -2, D:4) a +0 dagger a cursed -2 robe a +0 giant spiked club (31, 23, D:4) 5 tomahawks of returning a +0 leather armour (32, -16, D:4) a +0 dagger a +0 ring mail (32, -4, D:4) a +0 short sword a +0 ring mail (34, -2, D:4) a +0 club a +0 flail (35, 25, D:4) a +0 leather armour (39, -7, D:4) a +0 trident (43, -23, D:4) a +0 mace Level 5 of the Dungeon (0, 9, D:5) a +0 scale mail (1, 2, D:5) a +0 shortbow 30 arrows (11, 0, D:5) a +0 giant club (15, -2, D:5) a cursed +0 leather armour (17, -13, D:5) 24 stones (18, 12, D:5) a +0 club (27, 0, D:5) 16 arrows a +0 shortbow (27, 2, D:5) 2 arrows (34, -14, D:5) a cursed +0 dagger Level 6 of the Dungeon [Shop] Odaid's Antique Weapon Shoppe a +0 hand axe (72 gold) a +1 short sword of venom (254 gold) a +2 halberd of flaming (460 gold) a +0 quarterstaff (96 gold) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} (1548 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 hand axe (72 gold) a +0 long sword (84 gold) a +0 hand axe (72 gold) a +0 great mace (156 gold) a +0 dagger (48 gold) a +2 hunting sling of flaming (352 gold) (0, 0, D:6) a +0 shortbow 22 arrows (1, -2, D:6) an arrow (4, 6, D:6) a +0 scale mail (14, 1, D:6) a +0 blowgun (27, 4, D:6) a +0 dagger a +0 robe (28, 4, D:6) a +0 short sword (49, -1, D:6) an arrow (51, -1, D:6) an arrow (52, 0, D:6) a +0 shortbow 19 arrows Level 7 of the Dungeon (0, 0, D:7) 17 stones (1, 22, D:7) 17 arrows (7, 4, D:7) a +0 whip a +0 robe (9, 7, D:7) a +0 whip (10, 6, D:7) a +0 club (10, 7, D:7) a +0 flail (12, 12, D:7) a +0 dagger (12, 16, D:7) a +0 dagger (12, 21, D:7) 19 stones (19, -3, D:7) a +0 club (19, -2, D:7) a +0 mace a +0 club (19, 2, D:7) a +0 falchion (19, 33, D:7) a +0 leather armour (21, -2, D:7) a +0 dagger a cursed -1 chain mail (21, -1, D:7) a +0 mace (27, 2, D:7) a +0 long sword (36, 17, D:7) a +0 short sword (38, 3, D:7) a +0 leather armour (40, 8, D:7) a +0 ring mail (40, 29, D:7) a cursed +0 ring mail (41, 26, D:7) 15 stones Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (8, 14, D:8) an arrow (9, -10, D:8) a +0 leather armour (11, 12, D:8) 24 stones (11, 17, D:8) a +0 shortbow 16 arrows (12, -10, D:8) a +0 hunting sling (17, -4, D:8) 11 stones (17, 5, D:8) 2 tomahawks (20, 13, D:8) 21 stones (21, 4, D:8) a +0 leather armour (21, 5, D:8) a tomahawk (22, -6, D:8) a +1 dagger of protection (23, 6, D:8) a +0 hand axe a +0 leather armour a +0 buckler (24, -27, D:8) 10 bolts (24, 4, D:8) a +0 leather armour (24, 5, D:8) a +0 hand axe a +0 chain mail (29, 2, D:8) an arrow (30, -12, D:8) the +1 long sword "Vuessor" {slice, *Corrode rPois Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from poison. It may corrode you when you take damage. (34, 5, D:8) an arrow (34, 6, D:8) 2 arrows (34, 7, D:8) a +0 shortbow 16 arrows (38, 5, D:8) the cursed +1 scale mail of the Pits of Slime {MP-9 Str-4 Int+8 Stlth+} It affects your strength (-4). It affects your intelligence (+8). It affects your magic capacity (-9). It makes you more stealthy. It has a curse placed upon it. (46, -9, D:8) a +0 broad axe a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a cursed -3 dagger a +0 robe (1, 2, D:9) a +0 dagger a +0 robe (7, -12, D:9) 25 arrows (8, -24, D:9) a scroll of random uselessness (11, -17, D:9) a cursed +3 mace a cursed +0 robe (11, -3, D:9) a stone (12, -13, D:9) a cursed +2 dagger a +0 robe a +0 halberd a +0 robe (12, -5, D:9) a +0 club a +0 whip a +0 short sword (12, -4, D:9) a +0 flail (13, -5, D:9) a +0 dagger a +0 robe a +0 dagger (13, -4, D:9) a scroll of noise (14, -5, D:9) a +0 club a +0 whip a +0 robe of cold resistance (14, -4, D:9) a +0 whip a +0 leather armour a +0 club a +0 plate armour a +1 scimitar of slicing (14, -3, D:9) 4 stones a +0 dagger (15, 11, D:9) a +0 club a +0 dagger a +0 falchion (16, 10, D:9) a +0 leather armour a +0 short sword (17, -11, D:9) 23 stones (19, 13, D:9) a +0 giant club (21, -12, D:9) a cursed +2 flail a +0 robe a +0 giant club (22, -12, D:9) a +2 short sword a +0 robe (22, -5, D:9) a +0 dagger (23, 12, D:9) a +0 robe a +0 giant club (24, -9, D:9) a cursed +0 morningstar a +0 robe (26, -12, D:9) a +0 giant spiked club a +0 giant club (29, 6, D:9) a +0 leather armour (38, -17, D:9) an uncursed staff of summoning (38, 2, D:9) 12 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 buckler (3, -5, D:10) a +0 shortbow 29 arrows (8, 23, D:10) a +0 scale mail (19, 29, D:10) a +0 shortbow 20 arrows (22, 32, D:10) 2 arrows (24, 35, D:10) an arrow (41, 22, D:10) 13 stones (49, 35, D:10) 2 scrolls of random uselessness (51, 28, D:10) 8 stones (52, 3, D:10) 19 stones (55, 4, D:10) a +0 robe (56, 39, D:10) a +0 short sword Level 11 of the Dungeon (0, 0, D:11) 8 tomahawks (8, -4, D:11) a +0 ring mail (10, 13, D:11) a +0 morningstar (16, -21, D:11) a +0 giant club (16, -11, D:11) a stone (18, -13, D:11) a +0 hunting sling (18, -12, D:11) a +0 mace a +0 ring mail a +0 dagger (18, -11, D:11) a stone (19, -20, D:11) a cursed -2 quarterstaff (19, -12, D:11) a +0 dagger a +0 leather armour (19, -11, D:11) a +0 dagger a +0 robe (20, -11, D:11) a +0 dagger 6 stones (26, -21, D:11) a +0 club (30, 10, D:11) 10 stones (33, -20, D:11) a +0 leather armour (48, -10, D:11) 2 javelins (58, -22, D:11) a +0 leather armour a +0 club Level 12 of the Dungeon (0, 0, D:12) a +0 quarterstaff of freezing a +2 robe of cold resistance (7, 6, D:12) a +0 giant club (12, 41, D:12) 19 gold pieces (16, 6, D:12) the +4 hunting sling of Agony {velocity, MR+ Dex+5} Any stone fired from it inflicts extra damage. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (16, 34, D:12) 17 stones (25, 30, D:12) 29 gold pieces (25, 31, D:12) 7 gold pieces (26, 31, D:12) 31 gold pieces (27, 32, D:12) 15 gold pieces (38, 16, D:12) a +0 pair of gloves (39, 17, D:12) a +0 short sword of distortion a +0 blowgun (41, 16, D:12) a +0 club (41, 39, D:12) 25 sling bullets (42, 39, D:12) a +3 hunting sling (44, 29, D:12) a cursed -2 trident (46, 15, D:12) a cursed -3 whip (47, 27, D:12) 37 gold pieces (47, 32, D:12) a +0 rapier a +0 chain mail (50, 27, D:12) a +2 hunting sling of flaming (50, 32, D:12) a +0 club (60, 29, D:12) a cursed -1 mace Level 13 of the Dungeon (0, 0, D:13) 12 gold pieces (7, 2, D:13) a scroll of recharging (10, 20, D:13) 18 gold pieces (32, -1, D:13) 14 gold pieces