namelastname112 the Dungeon (0, 50, D) a disc of storms (0, 51, D) a +0 short sword (0, 52, D) the Almanac of Transmigration and Enchantment Spells Type Level a - Corona Hexes 1 b - Passwall Transmutation/Earth 2 c - Confuse Hexes 3 d - Cause Fear Hexes 4 e - Irradiate Conjuration/Transmutation 5 f - Metabolic Englaciation Hexes/Ice 5 (1, 31, D) a +1 triple crossbow of velocity (1, 32, D) a fan of gales (1, 33, D) an uncursed ring of flight (1, 50, D) the Tome of Spatial Illusion Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Warp Weapon Charms/Translocation 5 (1, 51, D) a Young Poisoner's Handbook (2, 12, D) a +2 dagger of speed (2, 13, D) Moareum's Papyrus of Lethal Talismans Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Swiftness Charms/Air 2 d - Sublimation of Blood Necromancy 2 e - Regeneration Charms/Necromancy 3 f - Dispel Undead Necromancy 5 g - Simulacrum Ice/Necromancy 6 (2, 32, D) an uncursed staff of air (2, 33, D) a book of the Earth (2, 50, D) a plain deck of defence (2, 51, D) a phantom mirror (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a book of the Earth (3, 13, D) a +2 shortbow of flaming (3, 14, D) an uncursed ring of wizardry (3, 31, D) a box of beasts (3, 32, D) Secret Knowledge, Part Two Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Corpse Rot Necromancy 2 d - Blink Translocation 2 e - Passwall Transmutation/Earth 2 (3, 33, D) a +3 hand axe of distortion (3, 50, D) a +0 dagger (3, 51, D) a +2 rapier of electrocution (3, 52, D) a +0 mace of protection (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a crystal ball of energy (4, 13, D) an uncursed staff of poison (4, 14, D) a +3 leather armour of cold resistance (4, 31, D) a box of beasts (4, 32, D) a +4 scale mail of magic resistance (4, 33, D) a +3 mace of crushing (4, 50, D) the +5 short sword of Fedhas's Hatred {freeze, rC+ Str+3 Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+5). It protects you from cold. (4, 52, D) an uncursed staff of earth (5, 13, D) a book of Geomancy (5, 14, D) a +1 quarterstaff of distortion (5, 19, D) a +3 scimitar of flaming (5, 31, D) the Almanac of the Noxious Rocks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Statue Form Transmutation/Earth 6 (5, 32, D) the +3 chain mail of Pride {*Contam +Inv Regen+ Int+8} It affects your intelligence (+8). It lets you turn invisible. It causes magical contamination when unequipped. It increases your rate of regeneration. (5, 33, D) the +4 morningstar of Frustration {flame, Dex+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It lets you see invisible. (5, 36, D) a large rock (5, 50, D) a +1 spear of piercing (5, 51, D) a crystal ball of energy (5, 52, D) a +0 dagger (6, 12, D) an uncursed amulet of harm (6, 13, D) a book of Summonings (6, 14, D) the amulet "Wefaypt" {Spirit MR+ MP+9 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (6, 18, D) a +2 great sword of flaming a +2 great sword of flaming (6, 19, D) a +1 great sword of flaming (still there?) a fire dragon corpse (skeletalised by now) (still there?) (6, 20, D) a +2 great sword of flaming (unseen) (6, 31, D) a +3 shortbow (6, 32, D) a phial of floods (6, 33, D) a +3 plate armour of fire resistance (6, 36, D) a +0 giant spiked club a +0 dire flail a +0 great mace a +0 dire flail a +0 dire flail 3 large rocks a hill giant corpse (skeletalised by now) an ettin corpse (skeletalised by now) (6, 37, D) 6 large rocks a +2 battleaxe of freezing a +0 giant club a hill giant corpse (skeletalised by now) (6, 38, D) a +0 giant club (unseen) (6, 50, D) the Incunabulum of the Torrid Birds Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Repel Missiles Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Inner Flame Hexes/Fire 3 e - Ring of Flames Charms/Fire 7 (6, 52, D) the Catalogue of Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 (7, 5, D) a scroll of holy word (7, 12, D) a +0 demon whip (7, 13, D) a Young Poisoner's Handbook (7, 14, D) a book of Beasts (7, 18, D) a hell hound corpse (skeletalised by now) (7, 20, D) a +2 antimagic demon whip (7, 31, D) a +2 quarterstaff of protection (7, 32, D) Akhil's Incunabulum of Mutagenic Summoning Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Summon Mana Viper Hexes/Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (7, 33, D) a +3 scale mail of fire resistance (7, 36, D) a +0 dire flail (unseen) (7, 37, D) 6 large rocks (7, 38, D) a +0 giant spiked club (still there?) 2 large rocks (still there?) (7, 39, D) a large rock (7, 40, D) 2 large rocks (7, 50, D) a +0 hand axe (7, 51, D) a +0 long sword (8, 12, D) an uncursed staff of power (8, 13, D) a phantom mirror (8, 14, D) a phial of floods (8, 18, D) a +3 scimitar of flaming (still there?) a +4 lajatang of venom (still there?) (8, 19, D) a +1 great sword of flaming a +1 great sword of flaming 4 scrolls of enchant armour a fire giant corpse (skeletalised by now) (8, 20, D) a +3 scimitar of flaming (unseen) (8, 31, D) a book of Death (8, 32, D) an uncursed amulet of dismissal (8, 33, D) the +6 whip of the Boiling Point {venom, rPois Str+2 Int-5} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (-5). It protects you from poison. (8, 35, D) a +0 giant club (unseen) (8, 36, D) a +0 giant club (still there?) a +0 dire flail (still there?) (8, 37, D) a large rock (unseen) (8, 38, D) a +2 great sword of flaming (still there?) 3 large rocks (still there?) (8, 51, D) a +0 dagger (8, 64, D) a +6 quick blade (still there?) a +0 war axe (still there?) (8, 65, D) a +2 long sword of electrocution (unseen) (8, 66, D) the +3 broad axe of Uciom {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (unseen) (9, 13, D) an uncursed amulet of regeneration (9, 14, D) a +2 trident of protection (9, 18, D) a +2 great sword of flaming (unseen) (9, 19, D) a +1 scimitar of flaming (9, 31, D) an uncursed staff of poison (9, 32, D) a +1 spear of piercing (9, 33, D) 2 potions of haste (9, 34, D) 2 large rocks (unseen) (9, 51, D) the Almanac of the Arsonist and Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (9, 52, D) an uncursed staff of death (9, 63, D) a +3 vampiric spear (9, 64, D) a cursed +0 falchion (still there?) a +2 long sword (still there?) (9, 66, D) a cursed -3 war axe (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of earth (10, 31, D) a +2 battleaxe of freezing (10, 33, D) the Papyrus of Air and Calling Spells Type Level a - Shock Conjuration/Air 1 b - Recall Summoning/Translocation 3 c - Summon Hydra Summoning 7 d - Tornado Air 9 (10, 51, D) a +0 dagger (10, 52, D) a crystal ball of energy (10, 63, D) the +6 spear of Propriety {antimagic, MP+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your magic capacity (+9). (10, 64, D) a +1 short sword of venom a +0 robe the ring of Alidwi Kusia {SustAt rC++ Int-3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (-3). It greatly protects you from cold. a +4 dagger of protection a +0 dagger a +0 robe an uncursed ring of flight a +0 scimitar a +0 robe an uncursed ring of protection from fire (10, 65, D) a cursed +1 dagger of freezing (unseen) (10, 66, D) a cursed +3 flail of freezing (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (11, 14, D) a book of the Earth (11, 31, D) a lamp of fire (11, 32, D) the +9 war axe of World's End {antimagic, +Fly Int+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+5). It lets you fly. (11, 33, D) a +6 shortbow of freezing (11, 50, D) a book of Necromancy (11, 63, D) a +1 trident of piercing (unseen) (12, 12, D) an uncursed staff of fire (12, 13, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (12, 31, D) a +0 scimitar of freezing (12, 33, D) a book of Changes (12, 50, D) a plain deck of wonders (13, 31, D) an uncursed ring of poison resistance (13, 32, D) a phial of floods (13, 33, D) a +0 war axe of chopping (13, 52, D) a +0 dire flail (14, 51, D) an uncursed staff of summoning (14, 52, D) an uncursed staff of power (18, 48, D) a +3 giant spiked club (18, 49, D) an uncursed ring of see invisible (19, 1, D) the +1 ring mail of the Slug {*Corrode rElec rN+ Regen+} It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It may corrode you when you take damage. (19, 16, D) an uncursed staff of fire (19, 17, D) an uncursed staff of wizardry (19, 32, D) a +0 morningstar of protection (19, 48, D) the amulet of Ashenzari's Supremacy {+Rage Str+4} [amulet of rage] It affects your strength (+4). It lets you go berserk. (19, 49, D) a Grand Grimoire (19, 50, D) a +2 long sword of holy wrath (20, 0, D) a +4 ring of protection (20, 1, D) a box of beasts (20, 17, D) a +0 rapier (20, 32, D) a +5 triple sword of freezing (20, 48, D) an uncursed staff of wizardry (20, 49, D) an uncursed ring of see invisible (20, 50, D) a book of Annihilations (21, 1, D) a lamp of fire (21, 16, D) the +4 plate armour "Teureax" {Int+6} It affects your intelligence (+6). (21, 17, D) a book of Changes (21, 32, D) a +2 lightning rod (11/11) (21, 33, D) the +8 hand axe of Governance {venom, -Tele MR+ MP+9 Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (21, 48, D) the ring of Joy {rF+ MP+9} [ring of protection from fire] It protects you from fire. It affects your magic capacity (+9). (21, 49, D) a +2 morningstar of protection (21, 50, D) the ring of the Tortoise {MR+ MP+9 Int+7 Dex-2 Stlth-} [ring of protection from magic] It affects your intelligence (+7). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (21, 51, D) a +0 pair of gloves of archery (22, 0, D) a +0 spear (22, 16, D) a +1 scimitar of holy wrath (22, 17, D) an uncursed staff of energy (22, 32, D) a book of Necromancy (22, 33, D) an uncursed staff of cold (22, 48, D) the Volume of Assistive Cold Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Swiftness Charms/Air 2 d - Throw Frost Conjuration/Ice 2 e - Regeneration Charms/Necromancy 3 f - Ozocubu's Refrigeration Ice 6 (22, 49, D) a +2 dagger of pain (22, 50, D) a +1 flail of protection (23, 0, D) a +1 hand axe of chopping (23, 1, D) a +0 plate armour of fire resistance (23, 5, D) a +2 hand axe of flaming (unseen) (23, 6, D) a +0 robe (still there?) a +2 war axe of chopping (still there?) (23, 7, D) a cursed +0 quarterstaff (unseen) (23, 18, D) a book of Battle (23, 19, D) a +0 spear (unseen) (23, 20, D) a +0 trident of piercing (unseen) (23, 21, D) a +0 trident (unseen) (23, 32, D) an uncursed staff of cold (23, 33, D) an Akashic Record (23, 34, D) a +3 ring mail of fire resistance (23, 38, D) (unseen) (23, 39, D) (unseen) (23, 48, D) a book of Battle (23, 49, D) a +1 ring of protection (23, 50, D) a scroll of holy word (23, 52, D) a rime drake corpse (skeletalised by now) (23, 53, D) a crocodile corpse (skeletalised by now) (24, 0, D) the +1 cloak of the Elephant {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (24, 1, D) a scroll of brand weapon (24, 5, D) a +0 antimagic broad axe a +0 animal skin a +0 war axe a +0 animal skin (24, 7, D) an uncursed staff of conjuration (unseen) (24, 16, D) the Incunabulum of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (24, 18, D) a poisoned javelin a +0 trident an uncursed ring of protection from fire (24, 19, D) a +0 spear of venom (unseen) (24, 20, D) a +1 spear of venom (unseen) (24, 22, D) a +2 trident of holy wrath (unseen) (24, 32, D) a cursed -3 ring of dexterity (24, 33, D) a +2 chain mail of poison resistance (24, 34, D) the +11 rapier "Ogre's Death Toll" {freeze, Str+6 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It makes you more stealthy. (24, 38, D) (unseen) (24, 48, D) the +5 flail "Bicav" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (24, 49, D) a +1 dagger of flaming (24, 50, D) an ornate deck of wonders (24, 56, D) a hippogriff corpse (skeletalised by now) (25, 0, D) an uncursed ring of protection from fire an uncursed ring of positive energy an uncursed ring of stealth the ring of Xirec {rC+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from cold. the amulet "Ruceh" {Harm *Drain MR+ Dex+3 Slay-4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. the ring of Itua {Fire Str+2 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (25, 1, D) an uncursed amulet of guardian spirit (25, 4, D) a +0 spear (25, 5, D) a +0 robe (25, 6, D) the +2 dagger of Taxation {vamp, MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. (unseen) (25, 7, D) the cursed +1 rapier of Beyond {drain, rC- Str+3 Int+9 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+9). It affects your dexterity (-4). It makes you vulnerable to cold. It has a curse placed upon it. (unseen) (25, 16, D) a plain deck of defence (25, 17, D) a +3 trident of protection (25, 18, D) a +2 short sword of electrocution (25, 19, D) a +0 trident 3 throwing nets (25, 20, D) a javelin 2 silver javelins a +0 rapier a +0 robe an uncursed ring of protection from magic (25, 21, D) 4 javelins (25, 22, D) a silver javelin (unseen) (25, 24, D) 2 javelins (25, 27, D) a silver javelin (25, 32, D) an uncursed ring of flight (25, 33, D) a +1 falchion of electrocution (25, 34, D) a +2 lajatang of electrocution (25, 49, D) a +3 dire flail of holy wrath (25, 50, D) a book of Flames (25, 52, D) a crocodile corpse (skeletalised by now) (25, 54, D) a crocodile corpse (skeletalised by now) (25, 55, D) a hydra corpse (skeletalised by now) a griffon corpse (skeletalised by now) a sheep corpse (skeletalised by now) (25, 56, D) a catoblepas corpse (still there?) a hydra corpse (skeletalised by now) (still there?) (25, 57, D) a death yak corpse (skeletalised by now) (still there?) an elephant corpse (skeletalised by now) (still there?) (25, 58, D) a black mamba corpse (skeletalised by now) (26, 1, D) a lamp of fire (26, 16, D) an uncursed staff of earth (26, 17, D) a book of Minor Magic (26, 19, D) a +0 spear of venom (unseen) (26, 20, D) a +3 great sword of slicing (unseen) (26, 21, D) a +5 broad axe of chopping (unseen) (26, 23, D) 2 javelins (26, 33, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 34, D) a +2 whip of flaming (26, 39, D) (unseen) (26, 49, D) a +1 robe of magic resistance (26, 50, D) a +0 hand crossbow of flaming (26, 53, D) a spiny frog corpse (skeletalised by now) (26, 54, D) a komodo dragon corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (27, 1, D) a crystal ball of energy (27, 16, D) the +10 short sword "Eteshraob" {pierce, +Inv rElec Stlth-} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. It makes you less stealthy. (27, 17, D) an uncursed staff of air (27, 20, D) a +4 spear of distortion (unseen) (27, 32, D) a +2 hand axe of flaming (27, 33, D) 4 scrolls of enchant weapon (27, 34, D) an uncursed ring of magical power (27, 48, D) a +0 dagger of venom (27, 49, D) an uncursed ring of ice a +2 ring of slaying (27, 50, D) a +2 whip of venom (27, 51, D) a river rat corpse (skeletalised by now) (27, 54, D) a hydra corpse (skeletalised by now) (27, 55, D) a spiny frog corpse (skeletalised by now) (27, 56, D) a river rat corpse (skeletalised by now) (28, 0, D) a book of Conjurations (28, 16, D) a book of Conjurations (28, 17, D) an uncursed staff of poison (28, 32, D) the Collected Works on Mutagenic Snow Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Throw Icicle Conjuration/Ice 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Freezing Cloud Conjuration/Ice/Air 6 (28, 33, D) an uncursed staff of summoning (28, 48, D) a +2 robe of magic resistance (28, 49, D) an uncursed staff of wizardry (28, 50, D) a +2 chain mail of cold resistance (28, 52, D) a basilisk corpse (skeletalised by now) (28, 54, D) a polar bear corpse (skeletalised by now) (28, 57, D) a komodo dragon corpse (skeletalised by now) (29, 1, D) a book of Air (29, 16, D) a +0 trident (29, 17, D) a +6 rapier of venom (29, 32, D) the +7 eveningstar "Douwarye" {crush, +Rage +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It lets you go berserk. (29, 33, D) a +2 arbalest of flaming (29, 48, D) a box of beasts (29, 49, D) a +2 vampiric broad axe (29, 50, D) a legendary deck of defence (29, 55, D) a hippogriff corpse (skeletalised by now) (29, 57, D) a crocodile corpse (skeletalised by now) (30, 48, D) a book of Hinderance (30, 49, D) Sif Muna's Volume of Noxious Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Cure Poison Poison 2 c - Alistair's Intoxication Transmutation/Poison 5 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (30, 50, D) an uncursed ring of stealth (31, 48, D) a stone of tremors (31, 49, D) a +1 cloak of poison resistance (31, 50, D) a Fen Folio (32, 48, D) an uncursed amulet of regeneration (32, 49, D) an uncursed ring of protection from cold (32, 50, D) a +7 hand axe of draining (33, 48, D) a cursed amulet of inaccuracy (33, 49, D) the cursed +1 lajatang of the Lame Duck {speed, MR+ Int+7} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It has a curse placed upon it. (33, 50, D) an uncursed staff of death (34, 28, D) a legendary deck of wonders (34, 48, D) a +6 hunting sling of flaming (34, 49, D) an uncursed amulet of harm (34, 50, D) a +6 ring of strength (35, 14, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (35, 15, D) a +0 buckler of reflection (35, 28, D) a +1 greatsling of flaming (35, 29, D) a +0 whip of electrocution (36, 0, D) a +7 war axe of flaming (36, 1, D) a +0 dire flail (36, 14, D) a +1 hand crossbow of freezing (36, 15, D) the cursed +1 mace "Romolomoma" {distort, Str+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It has a curse placed upon it. (36, 28, D) a +4 vampiric dagger (36, 29, D) the +4 scale mail "Iriplyil" {-Cast MR+ Dex+2 SInv} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents spellcasting. (36, 31, D) a cursed +0 great sword (unseen) (37, 0, D) a +0 dire flail (37, 1, D) a cursed ring of loudness (37, 3, D) a +0 glaive (unseen) (37, 14, D) an uncursed amulet of regeneration (37, 15, D) a +2 ring mail of magic resistance (37, 28, D) a book of Unlife (37, 29, D) the +11 hand axe of Poph {drain, *Drain Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It causes draining when unequipped. (38, 1, D) a +2 chain mail of cold resistance (38, 3, D) a +0 halberd (unseen) (38, 4, D) a +0 broad axe a +0 chain mail the amulet "Unys" {Reflect rC+ MR+ SH+5} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It affects your resistance to hostile enchantments. It affects your SH (+5). (38, 6, D) a +1 great mace of protection (unseen) (38, 14, D) a +3 ring mail of cold resistance (38, 15, D) an uncursed staff of summoning (38, 19, D) an uncursed ring of protection from magic (38, 32, D) a +0 short sword (unseen) (38, 34, D) a +0 demon whip (38, 48, D) an uncursed staff of summoning (38, 49, D) an Akashic Record (38, 50, D) a cursed staff of death (39, 0, D) an uncursed staff of conjuration (39, 1, D) a +0 long sword (39, 4, D) a +5 rod of inaccuracy (3/10) a +0 chain mail a +0 large shield a cursed +0 great mace a +0 plate armour (39, 6, D) a +0 great sword (unseen) (39, 15, D) an uncursed ring of poison resistance (39, 28, D) a book of Flames (39, 29, D) a +2 pair of boots of flying (39, 32, D) a +0 hand axe (unseen) (39, 48, D) a +0 whip of electrocution (39, 49, D) a book of Beasts (39, 50, D) a sack of spiders (40, 1, D) a +2 robe of magic resistance (40, 3, D) a +0 halberd of venom (unseen) (40, 4, D) a +3 battleaxe of chopping a +0 chain mail a +0 great sword of freezing a +0 chain mail (40, 5, D) a +0 war axe (unseen) (40, 6, D) 6 large rocks (unseen) (40, 14, D) Ymubyinn's Guide on Supportive Fire Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Recall Summoning/Translocation 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Spellforged Servitor Conjuration/Summoning 7 (40, 15, D) an uncursed staff of conjuration (40, 19, D) a +1 demon whip (40, 28, D) a plain deck of changes (40, 48, D) a book of Geomancy (40, 49, D) a +1 vampiric short sword (40, 50, D) a +0 morningstar (41, 14, D) the +1 hunting sling of Freehold {freeze, rC+ Str+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It lets you see invisible. (41, 28, D) a +1 trident of freezing (still there?) an uncursed staff of summoning (still there?) (41, 29, D) a book of Party Tricks (41, 48, D) a +0 falchion (41, 49, D) a book of Maledictions (42, 0, D) an uncursed staff of power (42, 15, D) a +0 mace of protection (42, 28, D) a phial of floods (42, 29, D) the Volume of Dark Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Agony Necromancy 5 (42, 33, D) a +0 trident (42, 48, D) the Reference Book on Igneous Transmutation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (42, 49, D) a +2 rapier of protection (42, 50, D) a +0 hand axe (43, 14, D) a +0 gold dragon armour (43, 29, D) a +4 rapier of speed (43, 48, D) a phial of floods (43, 49, D) a stone of tremors (43, 50, D) Wuufon's Papyrus of Fire and the Rocks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 (43, 63, D) a +2 mace of venom (still there?) a +1 quarterstaff of crushing (still there?) (43, 64, D) a cursed +0 halberd (unseen) (43, 65, D) a +2 great mace of crushing (unseen) (43, 66, D) the +7 battleaxe of the Hidden Ships {chop, rElec rF- Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. (44, 28, D) an uncursed staff of fire (44, 48, D) Hisuukk's Reference Book on Bewitching Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Gell's Gravitas Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Venom Bolt Conjuration/Poison 5 f - Silence Hexes/Air 5 (44, 49, D) the +6 triple crossbow of Posisota {venom, rC- Str+9} It poisons the ammo it fires. It affects your strength (+9). It makes you vulnerable to cold. (44, 50, D) a +0 dagger (44, 62, D) a +0 great mace (unseen) (44, 63, D) a +2 falchion (unseen) (44, 65, D) a +1 rod of ignition (10/10) a +0 robe a +2 short sword of distortion a +0 robe a human corpse a ghoul corpse (45, 48, D) a +3 amulet of reflection (45, 51, D) a plain deck of changes (45, 63, D) a cursed +0 dagger (unseen) (45, 64, D) a +0 dagger a +0 robe a +0 war axe a +1 robe a +0 battleaxe a +0 plate armour a +0 long sword a +0 robe a +5 rod of ignition (11/11) a cursed +0 robe (45, 65, D) an uncursed staff of fire (unseen) (45, 66, D) a cursed -1 dagger (unseen) (46, 49, D) a book of Battle (46, 50, D) the +2 ring mail "Itrehu" {rF- rC- rN++ rCorr} It makes you vulnerable to fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It protects you from acid and corrosion. (46, 51, D) a +0 robe (47, 48, D) an uncursed staff of poison (47, 50, D) a +1 short sword of freezing (48, 27, D) a +3 trident of protection (48, 49, D) a +0 dagger (48, 50, D) the +3 whip of Eternal Vigilance {distort, *Confuse rN+ Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It protects you from negative energy. It may confuse you when you take damage. (48, 51, D) a +0 robe (49, 0, D) a book of Annihilations (49, 1, D) a Fen Folio (49, 12, D) a +6 glaive of freezing (49, 24, D) a +0 rapier (49, 36, D) a book of Summonings (49, 37, D) a manual of Maces & Flails (49, 42, D) a +0 flail (unseen) (49, 43, D) the +5 long sword of the Middle {vamp, rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. (unseen) (49, 48, D) a book of Fire (49, 49, D) a +1 pair of gloves of strength (50, 0, D) a book of the Dragon (50, 1, D) an uncursed staff of conjuration (50, 6, D) a +1 whip of holy wrath (unseen) (50, 12, D) a +0 spear of piercing (50, 13, D) a +3 hand axe of chopping (50, 24, D) a +0 leather armour (50, 25, D) an uncursed ring of sustain attributes (50, 37, D) an uncursed ring of poison resistance (50, 41, D) a +0 quarterstaff (unseen) (50, 42, D) a +0 spear (unseen) (50, 43, D) 2 curare-tipped needles (50, 48, D) a disc of storms (50, 49, D) the Reference Book on Feathery Intoxication Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Venom Bolt Conjuration/Poison 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (51, 0, D) Roxanne's Catalogue of Clay and Transformation Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Dragon Form Transmutation 7 (51, 1, D) a +2 vampiric short sword (51, 6, D) a +4 scimitar of holy wrath (unseen) (51, 7, D) 2 stones (51, 12, D) an uncursed staff of conjuration (51, 13, D) a book of Flames (51, 17, D) a +1 demon trident of venom (51, 24, D) a +3 plate armour of cold resistance (51, 25, D) a fan of gales (51, 29, D) a +0 short sword (still there?) a cursed +0 rapier (still there?) (51, 30, D) a +0 rapier (unseen) (51, 36, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (51, 37, D) a +2 greatsling of freezing (51, 43, D) a curare-tipped needle (51, 48, D) an uncursed staff of air (51, 49, D) a +3 leather armour of cold resistance (51, 50, D) an uncursed staff of air (52, 0, D) a +2 falchion of holy wrath (52, 1, D) a +4 ring of intelligence (52, 6, D) a +4 long sword of flaming a +0 greatsling 12 stones a +0 robe a +0 buckler (52, 12, D) an uncursed staff of energy (52, 13, D) the cursed +1 storm dragon armour of Mental Paralysis {rElec Str+7} It affects your strength (+7). It insulates you from electricity. It has a curse placed upon it. (52, 18, D) a +2 great mace of flaming a +0 chain mail (52, 25, D) a +0 long sword (52, 28, D) a +7 morningstar of crushing (52, 29, D) a +0 broad axe of draining (52, 31, D) a +0 short sword (unseen) (52, 36, D) the ring of the Sky {+Blink rF+} [ring of protection from fire] It protects you from fire. It lets you blink. (52, 37, D) the +7 flail "Hooris" {flame, rF+ rC- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. (52, 41, D) a +3 trident of piercing a +0 robe (52, 48, D) a Grand Grimoire (52, 49, D) a scroll of brand weapon (52, 50, D) a stone of tremors (53, 0, D) a +2 hand crossbow of flaming (53, 1, D) a +1 battleaxe of freezing (53, 12, D) a phial of floods (53, 13, D) a crystal ball of energy (53, 17, D) a +0 demon trident (53, 24, D) the cursed +3 rapier "Killer Klown's Death" {drain, *Drain rElec rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (53, 25, D) a +4 morningstar of protection (53, 29, D) a +0 hand axe of pain (53, 30, D) a +0 long sword (unseen) (53, 36, D) a +2 buckler a +4 quick blade (54, 0, D) a +4 spear of venom (54, 1, D) an uncursed staff of conjuration (54, 12, D) a +1 trident of freezing (54, 13, D) the +1 great sword "Rilasont" {slice, rN+ Str+4 Int-5 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+6). It protects you from negative energy. (54, 24, D) a +1 chain mail of cold resistance (54, 25, D) a plain deck of wonders (54, 36, D) the +7 arbalest "Ceogoy" {venom, MP+9 Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your magic capacity (+9). (54, 48, D) a Necronomicon (54, 49, D) a crystal ball of energy (55, 0, D) an uncursed ring of protection from fire (55, 1, D) an uncursed staff of wizardry (55, 13, D) a +0 scale mail of fire resistance (55, 24, D) a +0 war axe (59, 36, D) a fan of gales (59, 37, D) a +2 morningstar of crushing (59, 40, D) a cursed +0 halberd (unseen) (59, 47, D) an uncursed staff of cold (59, 49, D) the Almanac of Creation and Translocation Spells Type Level a - Summon Small Mammal Summoning 1 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Shadow Creatures Summoning 6 (60, 36, D) an uncursed staff of wizardry (60, 37, D) a +3 arbalest of evasion (60, 41, D) a +0 halberd (61, 0, D) a +2 antimagic demon whip (61, 8, D) the cursed -8 shield "Gifren" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 16, D) a +2 battleaxe of electrocution (61, 26, D) a plain deck of changes (61, 37, D) a plain deck of destruction (61, 41, D) a +3 dire flail a +0 robe (61, 47, D) a book of Minor Magic (61, 48, D) a +3 shortbow of flaming (61, 49, D) the +2 chain mail of Vuor {rN++ Dex+2} It affects your dexterity (+2). It greatly protects you from negative energy. (62, 0, D) a +1 vampiric whip (62, 1, D) an uncursed staff of summoning (62, 8, D) a +2 battleaxe of venom (62, 9, D) an uncursed ring of protection from cold (62, 16, D) an uncursed staff of power (62, 17, D) an uncursed ring of stealth (62, 26, D) an uncursed staff of earth (62, 27, D) a Necronomicon (62, 31, D) a +0 rapier (62, 32, D) a +0 rapier (unseen) (62, 33, D) a +0 rapier (unseen) (62, 36, D) a +0 dagger of holy wrath (62, 37, D) an uncursed staff of poison (62, 40, D) a +0 glaive (62, 41, D) a +1 flail of draining (62, 48, D) an uncursed staff of death (63, 0, D) a plain deck of summoning (63, 8, D) the cursed +3 hunting sling "Zifuenad" {venom, rC+ rN+ SInv} It poisons the ammo it fires. It protects you from cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (63, 16, D) a book of the Tempests (63, 17, D) a +6 blowgun (63, 26, D) a book of Cantrips (63, 27, D) an uncursed staff of wizardry (63, 36, D) a book of the Tempests (63, 37, D) a Fen Folio (63, 47, D) a +2 chain mail of fire resistance (63, 48, D) a +0 spear (64, 16, D) a +2 war axe of flaming (64, 17, D) an uncursed ring of wizardry (64, 26, D) a cursed staff of poison (64, 47, D) Sif Muna's Reference Book on Frigorific Toxins Spells Type Level a - Freeze Ice 1 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Simulacrum Ice/Necromancy 6 (64, 49, D) a +2 ring mail of cold resistance (65, 26, D) a +2 great sword of holy wrath (65, 47, D) a +0 flail (65, 48, D) a book of Dreams (65, 49, D) an uncursed staff of air (65, 58, D) a +1 glaive of protection (65, 59, D) a +0 glaive (66, 49, D) a +0 spear (66, 50, D) a sack of spiders (66, 51, D) a +0 halberd (66, 58, D) a +0 halberd a +0 robe the ring of Zacaesi {Ice Str-4 Int+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-4). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. a +0 whip a +2 robe of magic resistance an uncursed ring of flight a +0 robe an uncursed amulet of harm a naga corpse an adder corpse a naga corpse a ball python corpse (66, 59, D) a +0 hand axe (still there?) a +2 broad axe of chopping (still there?) (66, 60, D) a +1 antimagic dagger (still there?) a +0 trident (still there?) (66, 61, D) a guardian serpent corpse (still there?) an anaconda corpse (still there?) (66, 62, D) an adder corpse (66, 63, D) a +1 dire flail of draining (unseen) (67, 0, D) an uncursed staff of poison (67, 49, D) an uncursed staff of earth (67, 56, D) a +0 morningstar a +0 robe an uncursed ring of stealth (67, 57, D) a +0 glaive a +0 robe (67, 58, D) a +0 flail a +0 robe an uncursed amulet of guardian spirit a +2 battleaxe of chopping a +0 robe the cursed +2 morningstar of Kismet {venom, +Blink rC- rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you blink. It has a curse placed upon it. a +0 robe an uncursed amulet of the gourmand a guardian serpent corpse an adder corpse a naga corpse (67, 60, D) a +0 flail (still there?) a +0 halberd (still there?) (67, 61, D) a cursed +0 spear a +0 robe an adder corpse a ball python corpse a naga corpse an anaconda corpse a ball python corpse (68, 0, D) an uncursed staff of conjuration (68, 47, D) a book of Transfigurations (68, 48, D) a +5 ring of dexterity (68, 49, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (68, 50, D) a +1 pair of gloves of archery an uncursed ring of protection from cold (68, 51, D) a +0 shield a +0 scale mail (68, 57, D) a +0 halberd (unseen) (68, 58, D) the cursed +0 morningstar of the Special Planets {flame, rPois MR+ Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (68, 59, D) a +0 long sword a +0 robe a +0 shield a +6 ring of protection a +0 halberd an uncursed ring of poison resistance a naga corpse a black mamba corpse (68, 60, D) a +0 club (unseen) (68, 62, D) an anaconda corpse (68, 63, D) an anaconda corpse (still there?) a black mamba corpse (still there?) (69, 0, D) a +0 war axe (69, 10, D) a +3 short sword of venom (unseen) (69, 11, D) a +0 trident (unseen) (69, 36, D) a +0 hunting sling of flaming (69, 47, D) the Compendium of Unstable Air Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Petrify Transmutation/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (69, 48, D) a +0 club (69, 50, D) an uncursed staff of power (69, 58, D) a +2 spear of venom (unseen) (70, 8, D) a stone of tremors (70, 9, D) a +1 robe of magic resistance (70, 10, D) a +0 trident (unseen) (70, 37, D) a book of Fire (71, 8, D) a +0 trident (71, 11, D) a +0 trident (71, 12, D) a tomahawk (71, 13, D) a tomahawk (71, 26, D) an uncursed staff of power (71, 27, D) a +0 short sword (71, 29, D) a +0 shortbow (unseen) (71, 31, D) 2 arrows a +0 arbalest 6 bolts (71, 32, D) 2 arrows (71, 36, D) the +1 long sword of Eternal Night {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (71, 37, D) the Grimoire of Aerial Companions Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Swiftness Charms/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Summon Hydra Summoning 7 (71, 41, D) a +0 spear a +0 buckler (71, 42, D) a +0 quarterstaff a +0 robe (71, 47, D) a +0 ring mail of fire resistance (71, 48, D) a manual of Maces & Flails (71, 49, D) an uncursed staff of earth (72, 8, D) an uncursed staff of power (72, 9, D) a +1 trident of flaming (still there?) a book of Summonings (still there?) (72, 16, D) a book of the Earth (72, 20, D) the +8 blowgun of Trial by Ordeal {speed, rPois Str+4 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. (72, 27, D) a disc of storms (72, 30, D) a cursed +0 flail (unseen) (72, 31, D) an arrow (72, 32, D) a bolt (72, 36, D) the +1 plate armour of the Trout {+Fly rPois} It protects you from poison. It lets you fly. (72, 37, D) a +0 short sword of speed (72, 42, D) (unseen) (72, 47, D) a book of Flames (72, 48, D) the Incunabulum of Flamy Execration Spells Type Level a - Corona Hexes 1 b - Sticky Flame Conjuration/Fire 4 c - Invisibility Hexes 6 d - Delayed Fireball Conjuration/Fire 7 (73, 16, D) a book of Ice (73, 17, D) the +1 robe "Ziefren" {Str-3 Slay+4} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (73, 26, D) a book of the Warp (73, 27, D) a +3 plate armour of cold resistance (73, 36, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (73, 37, D) a +0 scale mail of cold resistance (73, 48, D) a +4 plate armour of magic resistance (73, 49, D) a cursed amulet of inaccuracy (74, 47, D) a +4 scale mail of cold resistance (74, 48, D) a +2 vampiric broad axe (74, 49, D) an uncursed staff of cold (75, 1, D) a +1 arbalest of freezing (75, 49, D) a +0 broad axe