namelastname112 the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (59, 37, D) a +2 crystal plate armour (60, 36, D) a box of beasts (60, 37, D) the +4 trident "Fepeck" {pain, rElec rC+++ Str+4 Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (-4). It renders you almost immune to cold. It insulates you from electricity. (60, 41, D) a +2 iron rod (2/14) (61, 0, D) the +7 war axe of Brutal Revenge {flame, *Corrode Int+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+3). It may corrode you when you take damage. (61, 26, D) a book of Death (61, 36, D) a crystal ball of energy (61, 37, D) a +2 scale mail of fire resistance (62, 0, D) the +3 blowgun "Iciy" {evade, +Inv rPois Dex-2 Stlth+} It affects your evasion (+5 to EV). It affects your dexterity (-2). It protects you from poison. It lets you turn invisible. It makes you more stealthy. (62, 1, D) a +0 ring mail of poison resistance (62, 8, D) a book of Ice (62, 9, D) a +6 mace of protection (62, 16, D) the +5 trident of Koogukia {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (62, 17, D) a +3 longbow of velocity (62, 20, D) a +0 shortbow of flaming (62, 26, D) the Collected Works on Igneous Necromancy Spells Type Level a - Sublimation of Blood Necromancy 2 b - Sticky Flame Conjuration/Fire 4 c - Control Undead Necromancy 4 d - Ring of Flames Charms/Fire 7 (62, 27, D) a +0 shortbow of velocity (62, 36, D) the Papyrus of Aerial Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Throw Flame Conjuration/Fire 2 d - Static Discharge Conjuration/Air 3 e - Conjure Flame Conjuration/Fire 3 f - Ignite Poison Fire/Transmutation/Poison 3 g - Bolt of Magma Conjuration/Fire/Earth 5 (63, 0, D) an uncursed staff of death (63, 13, D) the +7 spear "Zario" {flame, +Rage rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from poison. It lets you go berserk. (unseen) (63, 16, D) a +2 whip of draining (63, 26, D) a +1 dagger of protection (63, 27, D) an uncursed ring of flight (63, 36, D) a manual of Stealth (63, 37, D) the cursed +0 ring mail "Arixoedur" {*Confuse Str+5} It affects your strength (+5). It may confuse you when you take damage. It has a curse placed upon it. (64, 16, D) a +1 rapier of venom (64, 20, D) a +3 great sword of electrocution (unseen) (64, 26, D) a +4 scale mail of cold resistance (64, 27, D) a +3 plate armour of poison resistance (65, 26, D) an uncursed staff of poison (67, 0, D) a lamp of fire (67, 2, D) a +0 flail (unseen) (68, 0, D) a Grand Grimoire (68, 2, D) a +1 vampiric dagger (69, 0, D) an uncursed ring of resist corrosion (69, 2, D) a +0 chain mail (unseen) (69, 36, D) the +9 long sword of the Final Chapter {holy, *Rage rPois Int+2 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. It may make you go berserk in combat. (70, 8, D) a book of Beasts (70, 9, D) an uncursed ring of fire (70, 36, D) a stone of tremors (70, 37, D) a +3 leather armour of fire resistance (71, 17, D) the cursed +0 leather armour of Naoqiclu {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (71, 26, D) a +0 helmet of intelligence (71, 27, D) a book of Frost (71, 36, D) a phial of floods (72, 8, D) an uncursed staff of poison (72, 9, D) a book of Fire (72, 17, D) a +0 spear of distortion (72, 26, D) a book of Air (72, 27, D) a +1 quarterstaff of protection (72, 36, D) the +5 triple crossbow "Afiufin" {velocity, rF- rC- MR+++ Str+7} Any bolt fired from it inflicts extra damage. It affects your strength (+7). It makes you vulnerable to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (72, 37, D) a +2 scale mail of cold resistance (73, 16, D) an uncursed ring of poison resistance (73, 26, D) a +2 scale mail of fire resistance (73, 27, D) the ring "Wamnaz" {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It lets you see invisible. (73, 36, D) a +2 scale mail of positive energy (73, 37, D) a +0 great sword of flaming (75, 1, D) a +4 dagger of venom