namelastname112 the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +5 antimagic short sword (49, 37, D) the +4 whip "Zuk Paomi" {slash, +Inv rN+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from negative energy. It lets you turn invisible. (50, 36, D) a crystal ball of energy (50, 37, D) the ring of the Two Names {EV+2 Int+5} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+5). (51, 36, D) a fan of gales (51, 37, D) a +0 long sword of protection (52, 36, D) a book of the Tempests (52, 37, D) an uncursed staff of cold (53, 36, D) a book of Minor Magic (53, 37, D) an uncursed staff of conjuration (54, 36, D) a phantom mirror (59, 36, D) a lamp of fire (59, 37, D) a manual of Stealth (60, 36, D) a crystal ball of energy (60, 37, D) a +4 great sword of electrocution (61, 0, D) a +3 hand axe of chopping (61, 8, D) an uncursed staff of conjuration (61, 16, D) an ornate deck of wonders (61, 36, D) an uncursed staff of earth (62, 1, D) a +1 spear of flaming (62, 8, D) a +2 hunting sling of evasion (62, 9, D) a wand of hasting (2/9) (62, 17, D) an uncursed ring of see invisible (62, 26, D) a book of Fire (62, 27, D) a book of Geomancy (62, 36, D) the +8 chain mail of Naoxeri {+Inv rPois rC+} It protects you from cold. It protects you from poison. It lets you turn invisible. (62, 37, D) a +3 leather armour of magic resistance (62, 41, D) a +1 battleaxe of freezing (63, 0, D) a +4 chain mail of cold resistance (63, 3, D) an uncursed staff of conjuration (63, 8, D) the +5 long sword of Conflict {drain, rElec rC- rN+++ MP+9} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It insulates you from electricity. It renders you almost immune to negative energy. It affects your magic capacity (+9). (63, 16, D) a +2 flail of crushing (63, 17, D) an uncursed ring of stealth (63, 27, D) a +2 long sword of holy wrath (63, 36, D) a +4 chain mail of poison resistance (63, 37, D) a +1 hunting sling of freezing (63, 41, D) a rime drake corpse (still there?) a polar bear corpse (still there?) (64, 16, D) the cursed +1 leather armour "Leobue" {*Confuse +Inv rPois Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It lets you turn invisible. It may confuse you when you take damage. It has a curse placed upon it. (64, 17, D) a book of Unlife (64, 20, D) a cursed +1 falchion a +0 robe (64, 27, D) a +2 battleaxe of electrocution (64, 31, D) a hell hound corpse (64, 41, D) a +2 battleaxe of freezing (unseen) (65, 19, D) a cursed -2 halberd (unseen) (67, 0, D) a +0 dagger (67, 2, D) a +0 dagger a +0 robe (68, 0, D) a +0 war axe (68, 2, D) a +1 morningstar of protection (still there?) a +0 flail (still there?) (68, 38, D) a +0 shortbow (unseen) (69, 36, D) a +0 dagger (69, 39, D) 2 arrows (70, 9, D) a +3 rod of ignition (13/13) (70, 36, D) a cursed staff of death (70, 37, D) a box of beasts (71, 8, D) 3 potions of berserk rage 6 potions of haste 4 scrolls of blinking a +3 vampiric demon trident (71, 16, D) a +0 mottled dragon armour (71, 17, D) an uncursed staff of death (71, 20, D) a +1 scimitar of flaming (71, 26, D) the Disquisition on Helpful Enchantment Spells Type Level a - Regeneration Charms/Necromancy 3 b - Warp Weapon Charms/Translocation 5 c - Deflect Missiles Charms/Air 6 d - Invisibility Hexes 6 (71, 27, D) a plain deck of summoning (71, 36, D) a plain deck of summoning (71, 37, D) the cursed -1 pair of gloves of Dishonesty {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. a +0 shield a +0 scale mail a manual of Maces & Flails (71, 40, D) an arrow (72, 8, D) a +0 quarterstaff of draining (72, 9, D) a crystal ball of energy (72, 16, D) a +2 mace of crushing (72, 17, D) a +6 mace of protection (72, 26, D) an uncursed staff of air (72, 36, D) a +1 shortbow of evasion (72, 37, D) a plain deck of defence (72, 40, D) a +0 short sword (still there?) a +4 dire flail of crushing (still there?) (72, 41, D) a cursed -3 short sword a +0 chain mail a cursed +0 short sword a glowing shapeshifter corpse (72, 42, D) an arrow (73, 16, D) a +2 chain mail of poison resistance (73, 26, D) a +2 scimitar of protection (73, 27, D) an uncursed ring of protection from magic (73, 36, D) a +0 short sword (73, 37, D) a book of Debilitation (73, 40, D) a +3 vampiric war axe (unseen) (73, 41, D) 4 arrows (75, 1, D) an uncursed staff of wizardry (76, 1, D) a +2 trident of venom