namelastname112 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 15, D:1) a +0 leather armour (5, 13, D:1) 14 arrows (12, 12, D:1) 20 bolts (12, 40, D:1) a +0 hand axe (12, 43, D:1) a +0 whip (13, 27, D:1) 17 stones (14, 18, D:1) a +0 scale mail (21, 12, D:1) 21 stones (21, 38, D:1) a +0 dagger (23, 37, D:1) a +0 club (46, 35, D:1) 5 arrows of frost Level 2 of the Dungeon (0, 0, D:2) a +0 robe (10, 14, D:2) a +0 club (14, 0, D:2) a +0 club (19, 7, D:2) a +0 hand axe (20, -19, D:2) a +0 dagger (22, -18, D:2) a +0 leather armour (24, -30, D:2) a +0 short sword (24, -3, D:2) a +0 dagger (29, -30, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (13, -34, D:3) a +0 leather armour (22, 4, D:3) 15 stones (26, -40, D:3) 16 stones (26, -3, D:3) a +0 club (28, -1, D:3) 2 stones (33, -18, D:3) a +0 club (36, -12, D:3) 36 stones Level 4 of the Dungeon [Shop] Icamuun's Antique Weapon Emporium a +4 battleaxe of flaming (741 gold) the +10 great mace "Myvadac" {venom, *Corrode Int+8} (1672 gold) It poisons the flesh of those it strikes. It affects your intelligence (+8). It may corrode you when you take damage. a +0 whip (55 gold) a +0 flail (77 gold) a cursed -3 rapier (2 gold) a +0 hand axe (66 gold) a +0 hunting sling (33 gold) a +0 glaive of protection (215 gold) a +0 trident (77 gold) the cursed +0 hunting sling of the Illusory Blessings {freeze, rC+} (301 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. a +0 dagger (44 gold) the cursed +1 short sword "Widowermaker" {pierce, +Inv rF+} (605 gold) It inflicts extra damage upon your enemies. It protects you from fire. It lets you turn invisible. It has a curse placed upon it. a +0 mace (66 gold) (0, 0, D:4) a +0 mace of holy wrath (0, 1, D:4) a +0 mace (0, 2, D:4) the +10 mace of Okawaru's Benevolence {antimagic, rPois Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It protects you from poison. (1, -2, D:4) a cursed +0 mace (1, -1, D:4) a +0 flail of venom a +0 mace (1, 0, D:4) a +0 mace (1, 1, D:4) a +0 mace (2, -6, D:4) a +0 mace (2, -4, D:4) a +0 mace (2, -3, D:4) a +0 mace (2, 0, D:4) a +0 mace (2, 1, D:4) a cursed +0 mace (2, 2, D:4) a +0 mace (3, -7, D:4) a +0 mace (3, -5, D:4) a +0 mace (10, 14, D:4) a +0 trident (22, 29, D:4) a +0 short sword 5 tomahawks (22, 30, D:4) a +0 dagger a +0 dagger a +0 mace a +0 ring mail (26, -5, D:4) a +0 chain mail (28, -11, D:4) 16 stones (33, -8, D:4) a +0 giant club (34, 36, D:4) a +0 war axe (36, -12, D:4) a cursed +0 chain mail (37, 9, D:4) a +0 dagger a +0 robe a +0 club a +0 leather armour (43, 8, D:4) a +0 flail (46, 9, D:4) 3 stones (56, 17, D:4) a +0 short sword (unseen) Level 5 of the Dungeon (0, 0, D:5) a beef jerky (9, -2, D:5) 10 gold pieces (12, -8, D:5) a +0 blowgun (22, -4, D:5) a +0 dagger