namelastname112 the Dungeon (2, 14, D) a +4 dagger of protection (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 14, D) a plain deck of changes (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a plain deck of war (4, 13, D) a plain deck of changes (4, 14, D) a lantern of shadows (5, 12, D) a book of the Tempests (5, 13, D) a sack of spiders (5, 14, D) a +1 pair of gloves of dexterity (6, 12, D) a Necronomicon (6, 13, D) a disc of storms (6, 14, D) a +1 trident of protection (7, 12, D) a +0 dagger (7, 13, D) the +6 trident of Peril {holy, rN+ Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It protects you from negative energy. (7, 14, D) an ornate deck of escape (8, 12, D) a +4 rapier (8, 13, D) 4 scrolls of enchant armour (8, 14, D) a +2 robe of magic resistance (9, 12, D) a plain deck of defence (9, 13, D) a plain deck of escape (9, 14, D) a +9 hunting sling (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a +2 spear of venom (10, 13, D) the +0 morningstar of Punishment {holy, rElec MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It affects your magic capacity (+9). (10, 14, D) a +3 ring mail of poison resistance (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 12, D) the +4 hand crossbow of the Illusory Mice {velocity, +Fly Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It lets you fly. (11, 13, D) a scroll of brand weapon (11, 14, D) 4 scrolls of enchant armour (12, 12, D) an uncursed staff of air (12, 13, D) an uncursed ring of protection from fire (19, 1, D) a +0 trident (still there?) a +3 ring of protection (still there?) (19, 17, D) the amulet of Qiakaj {rElec Regen+ MP+9 Int-5 Stlth+} [amulet of regeneration] It affects your intelligence (-5). It insulates you from electricity. It affects your magic capacity (+9). It increases your rate of regeneration. It makes you more stealthy. (19, 32, D) the amulet of Qeqae {Reflect rF- Int+2 Dex+4 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It affects your SH (+2). (19, 33, D) a book of Burglary (20, 0, D) the Reference Book on Feathery Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Bolt of Fire Conjuration/Fire 6 (20, 1, D) a plain deck of escape (20, 16, D) a book of Burglary (20, 17, D) an uncursed staff of air (20, 32, D) a cursed amulet of inaccuracy (20, 33, D) a +0 vampiric great sword (21, 0, D) an uncursed staff of poison (21, 1, D) a box of beasts (21, 16, D) the +8 morningstar of the Viper {drain, +Blink rElec rPois Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It insulates you from electricity. It protects you from poison. It lets you blink. (21, 17, D) 4 scrolls of enchant weapon (21, 32, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (21, 33, D) a book of Envenomations (21, 34, D) a +0 troll leather armour (22, 0, D) an uncursed staff of death (22, 1, D) a Grand Grimoire (22, 6, D) an uncursed staff of cold (22, 16, D) a book of Cantrips (22, 17, D) the +2 morningstar of Res Nullius {crush, +Fly Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you fly. (22, 32, D) the Compendium of the Supportive Glacier Spells Type Level a - Summon Butterflies Summoning 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Call Imp Summoning 2 e - Recall Summoning/Translocation 3 f - Metabolic Englaciation Hexes/Ice 5 (22, 33, D) a plain deck of changes (22, 34, D) an uncursed amulet of harm (23, 1, D) an uncursed staff of power (23, 4, D) a +4 vampiric scythe (23, 5, D) a hell hound corpse a hell hound corpse (23, 16, D) a manual of Crossbows (23, 17, D) a +1 pair of gloves of archery (23, 18, D) a +5 war axe of draining (23, 22, D) a hydra corpse (still there?) an elephant corpse (still there?) (23, 24, D) a yak corpse (23, 32, D) an uncursed staff of conjuration (23, 33, D) the +7 battleaxe of Valour {drain, rElec Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (23, 34, D) the +1 quarterstaff of the Eleven Mice {flame, Fragile rN++ MP+9 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It greatly protects you from negative energy. It affects your magic capacity (+9). It will be destroyed if unequipped. (23, 38, D) a hell hound corpse (24, 0, D) a sack of spiders (24, 1, D) a book of Minor Magic (24, 4, D) a +0 halberd (24, 16, D) an uncursed staff of summoning (24, 17, D) an uncursed ring of poison resistance (24, 18, D) a +6 hand axe of electrocution (24, 22, D) a komodo dragon corpse a water moccasin corpse a komodo dragon corpse (24, 32, D) an uncursed staff of fire (24, 33, D) a +4 quarterstaff of speed (24, 34, D) a +4 short sword of flaming (24, 37, D) a +1 demon whip of draining (25, 0, D) a book of Party Tricks (25, 1, D) a +7 mace of protection (25, 16, D) a +0 dire flail of holy wrath (25, 17, D) a +1 scimitar of flaming (25, 18, D) the cursed +1 robe of Activism {rCorr Str-2 Dex+5} It affects your strength (-2). It affects your dexterity (+5). It protects you from acid and corrosion. It has a curse placed upon it. (25, 21, D) a spiny frog corpse (25, 22, D) a death yak corpse (still there?) a hydra corpse (still there?) (25, 23, D) a hippogriff corpse (still there?) a hydra corpse (still there?) (25, 24, D) a torpor snail corpse a komodo dragon corpse (25, 32, D) the Compendium of Burning Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Bolt of Fire Conjuration/Fire 6 c - Delayed Fireball Conjuration/Fire 7 (25, 33, D) a +1 hand crossbow of freezing (25, 34, D) an uncursed staff of conjuration (25, 39, D) a hell hound corpse (26, 0, D) a +1 fire dragon armour (26, 1, D) a lamp of fire (26, 16, D) a book of Summonings (26, 17, D) a +6 bardiche of chopping (26, 32, D) a plain deck of defence (26, 33, D) a +0 shortbow of flaming (26, 34, D) Fuwke's Handbook of Congealing Boosts Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Summon Ice Beast Ice/Summoning 4 e - Freezing Cloud Conjuration/Ice/Air 6 (26, 36, D) a +0 trident (unseen) (27, 1, D) a +2 hunting sling of freezing (27, 7, D) a +0 trident (27, 16, D) an ornate deck of wonders (27, 17, D) an uncursed amulet of the gourmand (27, 33, D) a cursed ring of loudness (27, 34, D) a book of Callings (28, 0, D) an uncursed ring of protection from cold (28, 1, D) a scroll of brand weapon (28, 16, D) a +4 broad axe of venom (28, 17, D) a +0 hunting sling of freezing (28, 32, D) a +5 scimitar of flaming (28, 33, D) an uncursed staff of air (29, 0, D) a disc of storms (29, 1, D) a +2 long sword of holy wrath (29, 16, D) the Reference Book on Flying Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Static Discharge Conjuration/Air 3 d - Force Lance Conjuration/Translocation 4 e - Conjure Ball Lightning Conjuration/Air 6 (29, 17, D) a +0 war axe of chopping (29, 32, D) a +3 scale mail of magic resistance (29, 33, D) the cursed +1 fire dragon armour of Hoshigam {rF++ rC- rN++ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It has a curse placed upon it. (34, 28, D) a scroll of brand weapon (35, 0, D) an uncursed staff of cold (35, 14, D) an uncursed staff of air (35, 15, D) an uncursed staff of earth (35, 28, D) a +3 vampiric whip (35, 29, D) the +2 blowgun of Girim {evade, MP+9 Dex+2} It affects your evasion (+5 to EV). It affects your dexterity (+2). It affects your magic capacity (+9). (36, 0, D) a book of Clouds (36, 1, D) the Almanac of Destructive Necromancy Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Draining Conjuration/Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (36, 14, D) an uncursed staff of earth (36, 15, D) a +0 mace (36, 28, D) an uncursed staff of cold (36, 29, D) a +1 ring mail of fire resistance (37, 0, D) a +3 ring mail of cold resistance (37, 15, D) the ring "Hostraxamm" {rN+ Stlth-} [ring of loudness] It protects you from negative energy. It makes you less stealthy. (37, 28, D) the ring "Paacsith" {rElec rN+ MR+ Dex-2 Stlth-} [ring of loudness] It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (37, 29, D) an uncursed amulet of rage (38, 1, D) a cursed amulet of inaccuracy (38, 14, D) a +0 chain mail of magic resistance (38, 15, D) an uncursed staff of cold (38, 17, D) a +0 trident a green draconian corpse (skeletalised by now) (38, 28, D) the amulet of Cheibriados's Favour {Gourm Str+3 Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It affects your dexterity (+3). (38, 29, D) a cursed ring of loudness (38, 35, D) a wolf spider corpse (38, 36, D) a jumping spider corpse (still there?) a wolf spider corpse (still there?) (39, 0, D) a book of Air (39, 1, D) a book of Battle (39, 5, D) a +0 scimitar (unseen) (39, 14, D) a +0 hunting sling of freezing (39, 15, D) a book of Annihilations (39, 17, D) a +2 glaive of venom (unseen) (39, 19, D) a +0 long sword (unseen) (39, 20, D) a +0 long sword (unseen) (39, 28, D) a +3 spear of piercing (39, 29, D) a manual of Stealth (39, 31, D) an orb spider corpse (39, 33, D) a jumping spider corpse (39, 34, D) a wolf spider corpse (39, 37, D) a jumping spider corpse (40, 0, D) a Fen Folio (40, 1, D) a lamp of fire (40, 15, D) a +1 scale mail of fire resistance (40, 17, D) a +0 halberd (unseen) (40, 18, D) a +0 mace a mottled draconian corpse (skeletalised by now) (40, 20, D) a +0 short sword (unseen) (40, 28, D) a plain deck of summoning (40, 29, D) a stone of tremors (40, 34, D) a tarantella corpse (40, 35, D) a wolf spider corpse (41, 0, D) an uncursed amulet of magic regeneration (41, 1, D) a plain deck of defence (41, 5, D) a +0 scimitar (41, 14, D) the +1 chain mail of Filth {Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). (41, 15, D) a +1 arbalest of flaming (41, 18, D) a +0 scimitar (unseen) (41, 19, D) a +0 battleaxe of electrocution (unseen) (41, 20, D) a +0 flail (unseen) (41, 28, D) an uncursed staff of death (41, 29, D) an uncursed staff of summoning (41, 32, D) an orb spider corpse (42, 0, D) a +0 long sword of freezing (42, 14, D) a +0 war axe (42, 15, D) a book of the Dragon (42, 28, D) 4 scrolls of enchant weapon (42, 29, D) the +4 dagger of Drought {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). (43, 14, D) a disc of storms (43, 15, D) the +7 ice dragon armour "Lixzev" {rPois rF- rC++ rCorr} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It protects you from acid and corrosion. (43, 28, D) an uncursed ring of flight (43, 29, D) a plain deck of wonders (44, 28, D) a +4 ring of dexterity (49, 0, D) the +1 robe "Kisahai" {rN+} It protects you from negative energy. (49, 1, D) the Papyrus of Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 (49, 24, D) a +4 trident of venom (49, 36, D) a +0 scimitar of draining (49, 37, D) a +2 robe of resistance (49, 43, D) a +1 dagger of draining (unseen) (50, 0, D) a +3 hand axe (50, 1, D) a book of Summonings (50, 12, D) a -2 spear (50, 13, D) the Tome of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Bolt of Draining Conjuration/Necromancy 5 c - Death Channel Necromancy 6 (50, 24, D) the +4 blowgun of Grontol {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (50, 43, D) the +5 dagger "Woloeh" {flame, rF- Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you vulnerable to fire. a +0 robe a +0 robe (51, 0, D) an uncursed staff of death (51, 1, D) a +1 hand axe (51, 7, D) a necrophage corpse (skeletalised by now) (51, 8, D) a +1 dire flail (unseen) (51, 12, D) a +0 robe (51, 13, D) a +5 rapier of venom (51, 17, D) a +2 trident of venom (unseen) (51, 18, D) a +0 morningstar a +0 buckler 9 large rocks the human corpse of Norris (skeletalised by now) (51, 19, D) an uncursed staff of wizardry (unseen) (51, 24, D) a lantern of shadows (51, 25, D) a plain deck of defence (51, 28, D) 9 large rocks (unseen) (51, 29, D) a +0 giant spiked club (unseen) (51, 36, D) an uncursed staff of energy (51, 37, D) the +10 plate armour "Todaogh" {rF- rC- rN+++ rCorr Str+5} It affects your strength (+5). It makes you vulnerable to fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It protects you from acid and corrosion. (52, 1, D) a +0 robe (52, 5, D) a +3 short sword of electrocution a +0 robe (52, 8, D) a +0 plate armour a +3 lajatang of electrocution a +0 robe (52, 13, D) a crystal ball of energy (52, 16, D) a +0 scythe (unseen) (52, 20, D) a +0 dagger a +2 leather armour of poison resistance (52, 24, D) a stone of tremors (52, 27, D) 4 large rocks (52, 28, D) a large rock a +0 giant club a cursed -1 giant club a +0 dire flail (52, 29, D) 4 large rocks (52, 31, D) a large rock (52, 32, D) 2 large rocks (52, 37, D) a +4 longbow of flaming (53, 1, D) a +1 dagger of venom (53, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (53, 4, D) an uncursed staff of energy (unseen) (53, 8, D) a +3 morningstar of draining a cursed +1 morningstar a +0 robe (53, 9, D) a +0 battleaxe (unseen) (53, 13, D) a +2 longbow of flaming (53, 17, D) a +0 glaive (unseen) (53, 18, D) a +0 broad axe (unseen) (53, 24, D) a +0 mace of draining (53, 25, D) Sif Muna's Guide on Fire and Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Delayed Fireball Conjuration/Fire 7 (53, 28, D) 4 large rocks (53, 36, D) an uncursed staff of energy (54, 1, D) a +6 great sword of holy wrath (54, 9, D) a +0 halberd a +3 scale mail of positive energy (54, 12, D) an uncursed staff of air (54, 25, D) an uncursed ring of poison resistance (54, 28, D) a large rock (unseen) (54, 36, D) an uncursed staff of air (55, 0, D) a book of the Earth (55, 1, D) a +0 dagger (55, 12, D) a crystal ball of energy (55, 24, D) a +2 ring mail of magic resistance (59, 36, D) an uncursed staff of wizardry (59, 37, D) Thaumaturgy, Part Four Spells Type Level a - Airstrike Air 4 b - Fulminant Prism Conjuration/Hexes 4 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 e - Summon Lightning Spire Summoning/Air 4 f - Petrify Transmutation/Earth 4 (60, 36, D) a +3 ring of intelligence (60, 37, D) the Handbook of Dark Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Control Undead Necromancy 4 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 (61, 0, D) a +2 chain mail of poison resistance (61, 8, D) an uncursed staff of air (61, 16, D) a +0 dagger (61, 26, D) a +2 longbow of freezing (61, 36, D) an uncursed staff of energy (62, 0, D) the +6 scale mail of Ocruit {Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). (62, 1, D) a +0 war axe of venom (62, 9, D) a scroll of brand weapon (62, 16, D) a +3 scale mail of cold resistance (62, 18, D) a +0 halberd of protection a +0 leather armour (62, 19, D) a +3 quarterstaff of chaos (unseen) (62, 20, D) a +0 short sword (unseen) (62, 21, D) an uncursed staff of summoning (unseen) (62, 27, D) a +3 longbow of freezing (62, 28, D) 3 large rocks (62, 29, D) a +0 giant club (62, 36, D) an uncursed staff of air (62, 37, D) an uncursed ring of protection from magic (63, 0, D) a +2 leather armour of magic resistance (63, 11, D) an uncursed staff of energy (63, 16, D) a +2 quarterstaff of protection (63, 19, D) a +0 scimitar of flaming a +0 robe (63, 26, D) the +1 hand axe "Estujedd" {venom, +Blink rF- MR+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you blink. (63, 27, D) an uncursed staff of energy (63, 29, D) a +0 giant club a +0 giant spiked club (63, 30, D) a large rock (63, 31, D) a large rock (63, 33, D) a large rock (63, 36, D) an uncursed staff of power (63, 37, D) an uncursed staff of cold (64, 16, D) an uncursed amulet of harm (64, 17, D) a +2 rapier of venom (64, 19, D) a +0 short sword (unseen) (64, 26, D) a plain deck of summoning (64, 27, D) the +5 scale mail of the Trees {*Confuse rPois MR++ rCorr} It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It may confuse you when you take damage. (64, 28, D) 5 large rocks (unseen) (64, 29, D) a +0 giant club (unseen) (64, 30, D) a +0 giant club (unseen) (68, 0, D) a plain deck of defence (69, 0, D) a +2 robe of the Archmagi (69, 36, D) an uncursed staff of fire (70, 8, D) a +2 ring of dexterity (70, 36, D) a +2 plate armour of fire resistance (70, 37, D) a book of Air (70, 40, D) a +0 long sword (unseen) (70, 41, D) a +0 long sword (71, 9, D) the +0 pair of gloves of Meuq {rElec MR+ Int+2 Stlth-} It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. a +0 shield a +0 scale mail (71, 16, D) an uncursed staff of poison (71, 17, D) Otacuuga's Catalogue of Lightness and Attacks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Silence Hexes/Air 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (71, 20, D) a +0 short sword (unseen) (71, 21, D) a +0 whip (71, 22, D) a +0 mace (unseen) (71, 26, D) a book of Necromancy (71, 27, D) a book of the Tempests (71, 36, D) a book of the Warp (71, 37, D) a Fen Folio (71, 39, D) a +5 halberd of flaming (71, 40, D) 2 arrows a cursed -1 long sword (71, 41, D) an arrow (72, 8, D) a +2 leather armour of cold resistance (72, 9, D) an uncursed amulet of faith (72, 16, D) a plain deck of changes (72, 17, D) a +1 flail of draining (72, 20, D) a +0 battleaxe (72, 26, D) a +0 leather armour of magic resistance (72, 27, D) a book of Necromancy (72, 30, D) a +1 scimitar of flaming (72, 36, D) a +0 short sword (72, 37, D) an uncursed staff of fire (72, 38, D) an arrow a +0 short sword a +0 leather armour (72, 40, D) a +0 short sword (unseen) (73, 16, D) a +3 chain mail of cold resistance (73, 17, D) an uncursed ring of see invisible (73, 19, D) a +0 trident (73, 20, D) a +0 short sword (73, 26, D) the +6 triple sword "Puyntits" {holy, rElec Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It insulates you from electricity. (73, 27, D) an ornate deck of wonders (73, 36, D) a book of the Sky (73, 37, D) a +0 longbow (still there?) a +0 shield of cold resistance (still there?) (75, 1, D) the Handbook of Changing and Lightness Spells Type Level a - Beastly Appendage Transmutation 1 b - Deflect Missiles Charms/Air 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Dragon Form Transmutation 7