namelastname112 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 1, D) an uncursed ring of sustain abilities (50, 1, D) 3 royal jellies (51, 1, D) a sack of spiders (52, 1, D) a +4 trident of protection (53, 1, D) a +4 scale mail of fire resistance (54, 1, D) a book of Beasts (55, 1, D) a book of the Warp (61, 1, D) an uncursed staff of poison (62, 1, D) an uncursed ring of teleport control (63, 1, D) an uncursed staff of poison (67, 1, D) a +1 buckler of protection (68, 1, D) a book of Conjurations (69, 1, D) a +0 flail (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) a +2 triple crossbow of freezing (50, 2, D) the Compendium of Beguiling Spells Type Level a - Tukima's Dance Hexes 3 b - Darkness Hexes 7 c - Discord Hexes 8 (51, 2, D) an uncursed staff of death (52, 2, D) a scroll of brand weapon (53, 2, D) the cursed +1 ring mail of Distant Worlds {-Cast rF+ rC+ Dex+2} It affects your dexterity (+2). It protects you from fire. It protects you from cold. It prevents spellcasting. It has a curse placed upon it. (54, 2, D) a crystal ball of energy (55, 2, D) a +3 dagger of flaming (73, 2, D) the +5 flail "Orukimix" {freeze, rElec rC+ Str+9 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. (75, 2, D) an uncursed staff of earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a cursed +0 long sword a cursed +0 robe (69, 3, D) the +3 short sword of the Puffin {antimagic, Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (50, 8, D) a hell hog corpse (51, 8, D) a +2 scimitar of flaming (51, 9, D) a hell hound corpse (61, 9, D) a +1 plate armour of fire resistance (62, 9, D) a quicksilver dragon armour (63, 9, D) a +1 antimagic halberd (70, 9, D) a +2 leather armour of poison resistance (72, 9, D) a book of Dreams (52, 10, D) a hell hound corpse (62, 10, D) a +2 robe of cold resistance (70, 12, D) a +0 dagger (49, 13, D) the +1 robe of the Desert {rF++ rCorr} It greatly protects you from fire. It protects you from acid and corrosion. (50, 13, D) Rasago Vucue's Guide on Venomous Damage Dealing Spells Type Level a - Magic Dart Conjuration 1 b - Cure Poison Poison 2 c - Venom Bolt Conjuration/Poison 5 d - Lightning Bolt Conjuration/Air 5 e - Spellforged Servitor Conjuration/Summoning 7 (51, 13, D) a +4 giant club (52, 13, D) a +1 short sword of speed (55, 13, D) a cursed -5 ring of dexterity (70, 13, D) a +0 dagger (unseen) (72, 13, D) a +0 falchion of flaming (unseen) (50, 14, D) a phial of floods (51, 14, D) a +0 dagger (52, 14, D) a +0 scimitar (53, 14, D) the +0 cloak of Biciklim {+Fly rElec rF- Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. a +0 robe (55, 14, D) the Collected Works on Lethal Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Summon Ice Beast Ice/Summoning 4 c - Condensation Shield Ice 4 d - Ice Form Ice/Transmutation 4 e - Bolt of Cold Conjuration/Ice 6 (61, 17, D) an uncursed amulet of the gourmand (63, 17, D) an uncursed ring of teleport control (64, 17, D) a fan of gales (71, 17, D) a +0 glaive of chopping (72, 17, D) a legendary deck of summoning (73, 17, D) a book of Changes (51, 18, D) a +0 bardiche (unseen) (52, 18, D) the +9 spear of the Yoke {speed, Str+2 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+3). a cursed +0 robe (53, 18, D) a +0 great sword (unseen) (62, 18, D) a +0 morningstar (63, 18, D) a plain deck of changes (64, 18, D) a book of Transfigurations (73, 18, D) an uncursed staff of death (51, 19, D) a cursed -2 dagger (unseen) (52, 19, D) a +6 eveningstar of flaming a +0 robe (63, 19, D) a +0 halberd (unseen) (64, 19, D) a +4 trident (61, 20, D) a +1 rapier of speed (63, 20, D) a +4 broad axe of pain (unseen) (72, 20, D) a large rock a +0 shortbow 18 arrows (73, 20, D) 2 large rocks (unseen) (62, 21, D) a +0 long sword (unseen) (71, 21, D) 3 large rocks (unseen) (72, 21, D) 2 large rocks 2 arrows (73, 21, D) a +3 antimagic broad axe (unseen) (72, 22, D) an arrow (72, 23, D) a large rock 3 arrows (72, 24, D) a large rock an arrow (50, 25, D) a +0 arbalest (52, 25, D) a lantern of shadows (53, 25, D) a +4 dagger of venom (54, 25, D) an uncursed staff of air (50, 26, D) a +0 plate armour (51, 26, D) an uncursed ring of flight (53, 26, D) a +0 scale mail of magic resistance (61, 27, D) a cursed staff of cold (63, 27, D) an uncursed amulet of faith (64, 27, D) an uncursed staff of summoning (65, 27, D) a +4 battleaxe of chopping (71, 27, D) the cursed +1 arbalest "Keck" {flame, +Blink rF+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It enhances your eyesight. It lets you blink. It has a curse placed upon it. (72, 27, D) the +1 scale mail "Zayriz" {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (73, 27, D) a +2 rod of inaccuracy (11/11) (62, 28, D) the +5 arbalest of the Desert {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (63, 28, D) a stone of tremors (64, 28, D) a +4 dagger of venom (71, 28, D) an uncursed ring of magical power (72, 28, D) an uncursed ring of see invisible (73, 28, D) an uncursed ring of wizardry (52, 29, D) a +2 triple crossbow of evasion 8 bolts a yaktaur corpse (53, 29, D) a +0 bardiche (unseen) (51, 30, D) a +0 dire flail (unseen) (52, 30, D) a +0 great sword a +0 plate armour (53, 30, D) a +0 war axe (unseen) (51, 31, D) a +0 great sword (unseen) (52, 31, D) 2 bolts (53, 31, D) a large rock (unseen) (51, 32, D) 4 large rocks (unseen) (53, 32, D) a +0 long sword (unseen) (52, 34, D) a large rock (49, 37, D) a book of the Tempests (50, 37, D) a +0 short sword (51, 37, D) an uncursed ring of protection from fire (52, 37, D) a book of Fire (53, 37, D) an uncursed staff of summoning (54, 37, D) a book of Conjurations (59, 37, D) a +0 antimagic quarterstaff (60, 37, D) a phantom mirror (61, 37, D) the +4 chain mail of the Snake Pit {Int-2 Dex+4 SInv} It affects your intelligence (-2). It affects your dexterity (+4). It enhances your eyesight. (62, 37, D) a +5 mace of holy wrath (63, 37, D) a +1 mace of holy wrath (69, 37, D) a cursed ring of loudness (70, 37, D) the +6 short sword "Jyomaw" {elec, rN++ MR+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (71, 37, D) a +1 ring mail of fire resistance (72, 37, D) a plain deck of summoning (73, 37, D) an uncursed staff of wizardry (50, 38, D) a +0 rapier (51, 38, D) a plain deck of destruction (52, 38, D) a Grand Grimoire (53, 38, D) an uncursed staff of conjuration (59, 38, D) the cursed +1 hand axe of Foistuxe {venom, Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It has a curse placed upon it. (60, 38, D) an uncursed staff of poison (61, 38, D) an uncursed ring of poison resistance (62, 38, D) a +1 hand crossbow of flaming (63, 38, D) an uncursed staff of cold (71, 38, D) a book of Envenomations (72, 38, D) a +1 hunting sling of velocity (73, 38, D) a +3 flail of protection (50, 41, D) a +2 short sword of draining (unseen) (62, 41, D) a +0 longbow a +0 spear 13 arrows a satyr corpse (skeletalised by now) (70, 41, D) a spiny frog corpse (skeletalised by now) (71, 41, D) a basilisk corpse (skeletalised by now) (72, 41, D) a river rat corpse (skeletalised by now) (51, 42, D) the +5 flail of Ippoyx {crush, rElec rPois Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It makes you more stealthy. a +0 leather armour a +0 long sword an elf corpse an elf corpse (52, 42, D) a +0 longbow (still there?) a +0 long sword (still there?) (60, 42, D) a +2 flail of venom a +0 robe a +0 buckler (61, 42, D) an arrow (unseen) (62, 42, D) a +0 antimagic quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (72, 42, D) a porcupine corpse (skeletalised by now) (50, 43, D) a +0 long sword (51, 43, D) 6 arrows (52, 43, D) a +0 long sword (unseen) (62, 43, D) a raven corpse (skeletalised by now) (still there?) a dryad corpse (skeletalised by now) (still there?) (51, 44, D) a +0 long sword (unseen) (52, 44, D) a +0 long sword (unseen)